Author Topic: Extra mod v4.1 for CRPG version 0.262  (Read 10468 times)

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Offline B3RS3RK

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Re: Extra mod v4.1 for CRPG version 0.262
« Reply #60 on: January 24, 2012, 08:28:42 pm »
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Maybe it woud be better for me to find out where you life and kill you when you are satch a Soziopath. You have enough now.
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Offline VaradinOld

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Re: Extra mod v4.1 for CRPG version 0.262
« Reply #61 on: January 24, 2012, 09:46:50 pm »
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Could you please tell me what should i put from ur folder only to update Black armor and Spartan armor,cuse im not interested in other stuff...thanks.

Offline _Tak_

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Re: Extra mod v4.1 for CRPG version 0.262
« Reply #62 on: January 25, 2012, 09:36:37 am »
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Could you please tell me what should i put from ur folder only to update Black armor and Spartan armor,cuse im not interested in other stuff...thanks.

Okay, first you need to open the pack I made. Then you will have to edit something in Item kind.txt. First, go to your CRPG folder. Before you do anything. Back up the whole thing first. IF anyything goes wrong press Repair in crpg launcher. Now open CRPG itemkind.txt. file.


Now you have two itemkind.txt open. First, go back to the one in my pack. Press Crtl+F. Type Dragon. Now you will notice that Dragon_Helmet, Dragon_Armour, Dragon_Greaves and Dragon_Glove will appear. Copy those line like this one for example:

Code: [Select]
itm_Dragonbody Thick_Dragon_Armour Thick_Black_Armor 1  Dragonbody 0  16777229 0 46223 0 29.000000 100 0 61 25 16 0 0 0 0 0 0 0
 0

0

and now go back to your CRPG item kind.txt file. Search for think_black_armour, then replace it with the code from above. Do it the same with greaves, gloves, helmets, then do the same for spartan. To do spartan first do CTRL+F in my pack. Spartan_Helmet, Spartan's_Shield, etc... will appear.Copy the line then go back to your crpg Itemkind.txt. Then replace it with the one you copy. When you done everything.
Press Save as, save it to desktop. Put the new itemkind.txt into my pack. then move the whole pack into CRPG. overwrite eerything, done.

If you think its too hard for you then i can do it for you if you want Varadin  :lol:

Offline _Tak_

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Re: Extra mod v4.1 for CRPG version 0.262
« Reply #63 on: January 25, 2012, 09:37:43 am »
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Im gonna install it for the lulz. But how are the hitboxes of the new animals? Since their shapes differ from the horses.

The hitboxes of the new animals somehow matches the animals they replace because I have adjust the size of their shapes so they should be fine

Offline VaradinOld

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Re: Extra mod v4.1 for CRPG version 0.262
« Reply #64 on: January 25, 2012, 03:42:43 pm »
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Its not hard,i just find myself too lazy. so Do it for me .thanks :)

Offline Boerenlater

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Re: Extra mod v4.1 for CRPG version 0.262
« Reply #65 on: January 25, 2012, 03:56:57 pm »
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The hitboxes of the new animals somehow matches the animals they replace because I have adjust the size of their shapes so they should be fine
Can you also increase the hitboxes of people? jking
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Offline _Tak_

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Re: Extra mod v4.1 for CRPG version 0.262
« Reply #66 on: January 26, 2012, 11:36:26 am »
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Its not hard,i just find myself too lazy. so Do it for me .thanks :)

Will do when i get home

Can you also increase the hitboxes of people? jking

Yes i can, look at my mod Extra Invasion, i have manage to put Spiderman into a Giant Spiderman, watch version 5.0 video. But it won't work in CRPG as it can cause crashes and lag.

Offline _Tak_

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Re: Extra mod v4.1 for CRPG version 0.262
« Reply #67 on: January 26, 2012, 02:43:07 pm »
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Could you please tell me what should i put from ur folder only to update Black armor and Spartan armor,cuse im not interested in other stuff...thanks.

Varadin do you just want the black armour and spartan armour *full* set or just the armour?

Offline Tibe

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Re: Extra mod v4.1 for CRPG version 0.262
« Reply #68 on: February 01, 2012, 08:58:30 pm »
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Nice job Alex. Always proud of you for keeping up with the mod making. And Extra Invasion is awesome, havent played it much, but a freaking AK-47 in a medieval world FTW! :P

Offline Boerenlater

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Re: Extra mod v4.1 for CRPG version 0.262
« Reply #69 on: February 01, 2012, 10:12:24 pm »
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Uninstalled after this mod gave crashes alot.
But seeing a giant bear on the battlefield was amazing.
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Offline _Tak_

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Re: Extra mod v4.1 for CRPG version 0.262
« Reply #70 on: February 02, 2012, 01:50:59 am »
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Uninstalled after this mod gave crashes alot.
But seeing a giant bear on the battlefield was amazing.

Yea because I didn't update the mod to latest version, i am waiting for the new one to came then i will repatch it :D

Offline Gnjus

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Re: Extra mod v4.1 for CRPG version 0.262
« Reply #71 on: July 14, 2012, 05:59:31 pm »
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Can this be applied into the current version ?
Do you honestly think you have any sort of moral authority, Reyiz? Go genocide some more armenians and deny it ever happened, please, and stay in the middle east.
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Offline _Tak_

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Re: Extra mod v4.1 for CRPG version 0.262
« Reply #72 on: July 14, 2012, 06:30:49 pm »
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Can this be applied into the current version ?

I can make a new version but why bump this long dead thread lol Gnjus

Offline Wildling

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Re: Extra mod v4.1 for CRPG version 0.262
« Reply #73 on: July 14, 2012, 07:13:52 pm »
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I can make a new version but why bump this long dead thread lol Gnjus

Because this is awesome... Should make 2handers as Lightsabres tho'.

Offline LordBerenger

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Re: Extra mod v4.1 for CRPG version 0.262
« Reply #74 on: July 14, 2012, 07:54:30 pm »
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Remake for current version Alex! And stable!
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