Author Topic: Improve Retirement  (Read 1426 times)

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Offline SoA_Sir_ODHarry

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Improve Retirement
« on: December 28, 2011, 03:53:47 pm »
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Some months ago i decided too stop retire because i wanted too have my perfect Build
But now i changed my mind but it sux that i gotta waste all this hard grinded XP
So my suggestion is too give more heirlooms per gen...
why not make it so that u get for 8.7 exp 1 loom and for 17.2 mill exp 2 looms and so on.....
or maybe 1 more loom point per each lv behind 31.
Its still the same amount of time too get 1 loompoint its such the differnence that its not so fuked up when u retire at 33

greetz OD
« Last Edit: December 28, 2011, 10:26:12 pm by SoA_Sir_ODHarry »
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Offline Fuma Kotaro

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Re: Improve Retirement
« Reply #1 on: December 29, 2011, 01:02:01 pm »
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No dont do that cuz when u dont retire u can make an ultimate char and still can loom sth the system now is good
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Offline Black Wind

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Re: Improve Retirement
« Reply #2 on: December 29, 2011, 01:30:43 pm »
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That's your fault for not retiring, now you want to be buffed for deciding to make an op build, instead of retiring.

Retirement is fine as it is, although looms seem still sort of 'not worth it'.
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Offline SoA_Sir_ODHarry

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Re: Improve Retirement
« Reply #3 on: December 29, 2011, 03:05:26 pm »
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i have made no OP build as im a full hybrid but i can understand the point.
But i still think 1 or 2 more loom points after lv 31 wouldnt be a Gamebreaker.
On my way too lv 33 i althouh saw through the Ranking that there r several hundred players which decided too go higher then 31 and as it seems its not gamebreaking.
I bet this guys  play alot  but its not shows an efffect on the balance.
There would be no harm in it for balance when u get some more looms for playin a gen several months and change there minds just like peeps do when they retire after maybe 1 months...
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Offline Aljo

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Re: Improve Retirement
« Reply #4 on: December 29, 2011, 06:12:20 pm »
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+1

It would be nice.

Offline Maximus101

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Re: Improve Retirement
« Reply #5 on: December 29, 2011, 07:44:10 pm »
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-1   Getting that perfect build means that you lose out on ye looms. Els everyone would do this.

Offline rustyspoon

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Re: Improve Retirement
« Reply #6 on: December 29, 2011, 08:42:49 pm »
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What I would like to see is if the retirement bonus went back to 100 xp per gen, but the max xp stayed the same. Currently max xp is 1450 at x1 which you would get at gen 15.

If we went back to 100 xp per gen you'd reach it at gen 5.

That way, people would be able to experience the best part of this game more often: trying new builds. As it stands, since all 'looms were nerfed to oblivion it's not like having a lot of them would unbalance the game anyway and there's also only so many you can carry at a time.
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Offline _Tak_

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Re: Improve Retirement
« Reply #7 on: December 29, 2011, 08:51:53 pm »
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would be a lot better if the max xp is not 1450 at x1 because that's just sucks

Offline FRANK_THE_TANK

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Re: Improve Retirement
« Reply #8 on: December 29, 2011, 11:23:20 pm »
+1
The way the system works now is simple.

Retire 15 times then crutch the 35. The +450xp per x1 tick is worth it on its own, and your riding 15 loom points. 5 MW items will go along way not to mention being able to trade those to change or adjust your build.

Also with the whole money sink thing. 500k to change your build with out loosing any xp. That could suck up some fat around the edges and push the market prices down. But since I'm in the Side Sword bubble my preference is UP DAMN IT UP!
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Offline Aljo

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Re: Improve Retirement
« Reply #9 on: December 30, 2011, 01:04:26 am »
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-1   Getting that perfect build means that you lose out on ye looms. Els everyone would do this.

You also cant get crafting thing after lvl 30.

They should give us at least one thing

Offline Maximus101

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Re: Improve Retirement
« Reply #10 on: December 31, 2011, 12:44:57 am »
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You also cant get crafting thing after lvl 30.

They should give us at least one thing
NO

Offline Joker86

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Re: Improve Retirement
« Reply #11 on: December 31, 2011, 03:26:22 am »
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You all seem to forget the fact that cRPG needs a certain amount of peasants to be playable for new players. I know you are not peasant for a long time, and the 23857235-generation players are even for a shorter time, but still you would definitely feel the difference if you would get a loom point for every level above 30 or being able to reskill without XP loss.

We would again have the state of pre-upkeep-cRPG where starting a new character was a pain in the ass, as almost everyone around you had a high or top tier character.
Joker makes a very good point.
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Offline AreTreble

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Re: Improve Retirement
« Reply #12 on: December 31, 2011, 03:38:21 am »
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What I would like to see is if the retirement bonus went back to 100 xp per gen, but the max xp stayed the same. Currently max xp is 1450 at x1 which you would get at gen 15.

If we went back to 100 xp per gen you'd reach it at gen 5.

That way, people would be able to experience the best part of this game more often: trying new builds. As it stands, since all 'looms were nerfed to oblivion it's not like having a lot of them would unbalance the game anyway and there's also only so many you can carry at a time.

This. +1

Offline Aljo

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Re: Improve Retirement
« Reply #13 on: December 31, 2011, 04:36:36 am »
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Not for every level above 31, but if they would do like point on hitting 31, 33 and 35, that should be acceptable

Offline Black Wind

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Re: Improve Retirement
« Reply #14 on: December 31, 2011, 06:54:46 am »
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Not for every level above 31, but if they would do like point on hitting 31, 33 and 35, that should be acceptable

The retirement system is supposed to reset your character, as a heir becomes apparent. It would make no sense if someone uses a heirloom that he achieved himself, as he was no heir to anyone.

Also, this is stupid as balls, would throw the balance throughout the window. All it would do, is benefit people who hit level 31+, and give them kickass gear with a kickass build. This is unfair on peasants, and makes the whole current heirloom system negligible.

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