Since the latest patch, when attempting to attack with a series of throwing weapons there are very frequent occurrences of attack failure, which cause the animation to stop halfway. This did happen occasionally pre-patch, but now it happens nearly every time one attempts to throw multiple weapons, and it can only be avoided by spacing-out one's throwing attacks further apart. This results in an overall reduction of throwing speed (compared to pre-patch) that becomes a factor in gameplay balance.
At this point just curious whether this is intentional or not. Any ideas? Thanks!