Author Topic: Gold Sink  (Read 3322 times)

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Offline Henry_Broodsonson

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Re: Gold Sink
« Reply #15 on: December 27, 2011, 02:01:48 pm »
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Divvy up the chips then... :twisted:

Offline Prpavi

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Re: Gold Sink
« Reply #16 on: December 27, 2011, 02:04:49 pm »
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Getting to heirloom weapaon was never this easy, i had to grind as fuck to earn a mw weapon and have 200k in the bank, now u play 2 gens in rags, plus you dont play upkeep on the first gen till lvl 25, sell 2 loom points and easily have for a +3 item.

Shit has never been easier for the new players, if this is "too Hard" for them maybe this isnt the game for them  :wink:
And now he can't play because of "common sense" and he doesn't understand how this common sense works
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Offline Stabby_Dave

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Re: Gold Sink
« Reply #17 on: December 27, 2011, 02:08:21 pm »
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Ok ok you guys have convinced me everything is fine lol  :P

Offline Nasturtium

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Re: Gold Sink
« Reply #18 on: December 27, 2011, 06:48:12 pm »
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I am working on making looms easier to get for new players, its going to take a little time though. http://forum.c-rpg.net/index.php/topic,22623.new.html#new

Offline CrazyCracka420

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Re: Gold Sink
« Reply #19 on: December 27, 2011, 07:10:32 pm »
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(click to show/hide)

Not retiring isnt casual. Its for the hardcore players who seek to get an advantage over everyone else with their high level.

Sorry back on track, I agree with the OP, but if an increase of upkeep (I know this isnt your only solution, but its the only one that is fair and will work) makes people quit, then I dont really think its worth it :(

I disagree, the casual player doesn't retire because it will take them a long time to get back to level 30 or 31.  Yes some hardcore people stop retiring and become level 32, 33 or 34, but I'm willing to bet that most of them have retired enough times that their main equipment has a lot of looms on items.
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Offline Lichen

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Re: Gold Sink
« Reply #20 on: December 27, 2011, 07:27:01 pm »
+1
Ideas:
-We need many more expensive helmets/gear etc for people to spend gold on.

-Also some items which are ridiculously priced but you are paying for their looks and status. For example slightly lighter or fancy looking versions of armors which are ridiculously expensive 300,000 gold etc.

-Another idea is to have shop prices change depending on what players are buying. For example the more of an item is bought the more expensive it becomes to buy to simulate scarcity of supply/high demand etc.

-Add new 'squire' feature where you hire a squire for a initial fee and also an ongoing fee which is subtracted from your in game gold every tick. The squire would add the ability of your character to have pre saved gear sets so you can choose quickly between them in battle.

« Last Edit: December 27, 2011, 09:39:29 pm by Lichen »

Offline bonekuukkeli

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Re: Gold Sink
« Reply #21 on: December 27, 2011, 11:04:32 pm »
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Ideas:
-We need many more expensive helmets/gear etc for people to spend gold on.

-Also some items which are ridiculously priced but you are paying for their looks and status. For example slightly lighter or fancy looking versions of armors which are ridiculously expensive 300,000 gold etc.



This.

I know that many would buy that 300k plate just to look different than others. Guilds might buy special armours just to be different as well.

Now go out there and do it. Thanks.

Offline Polobow

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Re: Gold Sink
« Reply #22 on: December 28, 2011, 12:20:24 am »
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Just sell super expensive items, but they can't be crutchable.

Offline Inkompetent

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Re: Gold Sink
« Reply #23 on: December 28, 2011, 12:30:24 am »
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...but they can't be crutchable.

And in english?

Offline Tzar

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Re: Gold Sink
« Reply #24 on: December 28, 2011, 12:37:43 am »
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why care about who have the most gold or most expensive setup in the first place  :?:

Cant we just fuckin start playing the fuckin mod all rdy an stop complaining about other players preferred looks or playstyle ect ect.... god....

Not to be a ass licker or brown nose but the devs have done a good job so far an i rly enjoy the game as it is atm..

Only thing im tired of is ladders in battle an slow ass gold an equipment grinding in strat  :mrgreen:
« Last Edit: December 28, 2011, 12:43:18 am by Tzar »
I've never played a server where people split up as much or as often as on EU1.  No wonder range is having a field day.

Offline Thovex

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Re: Gold Sink
« Reply #25 on: December 28, 2011, 12:59:34 am »
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Just sell super expensive items, but they can't be crutchable.

Crutchable?  :P
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Offline Polobow

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Re: Gold Sink
« Reply #26 on: December 28, 2011, 01:13:20 am »
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Crutchable?  :P

Relying on it.


Example:

plate knight and ninja peasant fight.

ninja gets 11 hits in with his pitchfork, while knight has 0.
Finally he gets a hit in, and kills the peasant in 1 hit.
IN this case you can say the knight is a armour crutcher, since if he didn't he'd be dead by now.

Offline Tzar

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Re: Gold Sink
« Reply #27 on: December 28, 2011, 01:25:12 am »
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Relying on it.


Example:

plate knight and ninja peasant fight.

ninja gets 11 hits in with his pitchfork, while knight has 0.
Finally he gets a hit in, and kills the peasant in 1 hit.
IN this case you can say the knight is a armour crutcher, since if he didn't he'd be dead by now.

An the ninja is agi cruthcing what´s your fuckin point  :?: rock paper scissor  :?: ......
I've never played a server where people split up as much or as often as on EU1.  No wonder range is having a field day.

Offline Polobow

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Re: Gold Sink
« Reply #28 on: December 28, 2011, 04:37:41 am »
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An the ninja is agi cruthcing what´s your fuckin point  :?: rock paper scissor  :?: ......

Exactly, everything is relying on something  :P

Offline Chris_P_Bacon

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Re: Gold Sink
« Reply #29 on: December 28, 2011, 06:02:00 am »
+1
I desire the ability to purchase a sink made of gold.