Author Topic: Add a VERY SLOW but DEADLY dagger.  (Read 2011 times)

0 Members and 3 Guests are viewing this topic.

Offline Thomek

  • El Director
  • OKAM Developer
  • ***
  • Renown: 1372
  • Infamy: 481
  • cRPG Player A Gentleman and a Scholar
    • View Profile
    • Ninja Guide Wiki
  • Faction: Ninja_
  • Game nicks: Ninja_Thomek
Add a VERY SLOW but DEADLY dagger.
« on: December 19, 2011, 01:32:18 am »
+1
I'm thinking of a kind of special use weapon here.

In the late middle ages, knights often carried something like this:
(click to show/hide)

It's a weapon specially designed to be used when a knight was grounded, unconscious, exhausted or helpless. Since killing a full armour user by blunt force or pierce would require extraordinary effort and strength, something often not available, since the attacker was also exhausted, they had this small weapon that could be irked into cracks in the armour or through the visir of the helmet. Something like this is currently not represented in our Arsenal :)

I think making it would be interesting and cool, and something different that what we already have. I imagine it as relatively useless in the normal hand to hand fighting because of low range, speed and no blocking power. To stop it from being abused by shielders one could make it 2h only but 1 slot, or only allowed it to be used overhand or thrusted.

I imagine that if someone get's bumped or knocked down, one could switch to this to deliver the final strike. (At at a big risk of course)

Would be awesome and stylish!

This is the stats I propose off the top of my head:

Stiletto:
weapon length: 40
weight: 1
difficulty: 9
speed rating: 70
thrust damage: 37 pierce
slots: 1
Can't use on horseback
Cannot Block
Thrust only

(click to show/hide)
« Last Edit: December 19, 2011, 01:37:32 am by Thomek »
visitors can't see pics , please register or login


That Thomeck-delay-kicking bussiness is like that asshole-retard dude that fucks your sister sometimes.

Offline Paul

  • Developer
  • ******
  • Renown: 1879
  • Infamy: 442
  • cRPG Player A Gentleman and a Scholar
  • ball bounce boss
    • View Profile
  • IRC nick: Urist
Re: Add a VERY SLOW but DEADLY dagger.
« Reply #1 on: December 19, 2011, 01:43:56 am »
0
(Btw similar things had been suggested many times before, Shik or any other devs have a good reason why we don't include this?)

cba. good enough?

why do we need a plate finisher weapon when even a 9 str katana kobold can reliably hurt people in the heaviest armor? we could of course jack up soak again cause everyone loves bouncing. btw i lol'd at the "make the dagger 2h" part.

if we had a decent model of a rondel dagger or stiletto we'd probably add it though - as 1h.
« Last Edit: December 19, 2011, 01:54:04 am by Paul »

Offline Thomek

  • El Director
  • OKAM Developer
  • ***
  • Renown: 1372
  • Infamy: 481
  • cRPG Player A Gentleman and a Scholar
    • View Profile
    • Ninja Guide Wiki
  • Faction: Ninja_
  • Game nicks: Ninja_Thomek
Re: Add a VERY SLOW but DEADLY dagger.
« Reply #2 on: December 19, 2011, 01:54:59 am »
0
of course its not realistic..

its not that i want to use 2h prof, can use polearm for what i care. Just i can see shielders abuse it..

The katana now doing damage to plate is because of your armor nerfs..

Also, I'm actually for upping bounce a notch or two. Heavy armor could need a little buff for the price, u almost killed the hugging elephant playstyle! :)
« Last Edit: December 19, 2011, 02:04:05 am by Thomek »
visitors can't see pics , please register or login


That Thomeck-delay-kicking bussiness is like that asshole-retard dude that fucks your sister sometimes.

Offline Lorenzo_of_Iberia

  • Baron
  • ****
  • Renown: 130
  • Infamy: 35
  • cRPG Player
    • View Profile
  • Faction: Peloponnesian League
  • Game nicks: Lorenzo_of_Numidia , PL_Hoplitai_Lorenzo
Re: Add a VERY SLOW but DEADLY dagger.
« Reply #3 on: December 19, 2011, 02:21:44 am »
0
Whats wrong with the long dagger? 25 pierce, 0 slots, 112 speed. Sounds to me like the knights you are describing just used a standard dagger as a last resort, not anything special. You can use the long dagger as a last resort and quite often be surprised. Adding in a slower, stronger dagger doesnt make any sense to me :S
Your local Jav Cav

Looking for like Minded Hoplites? Look no further - http://forum.c-rpg.net/index.php/topic,22631.0.html

Offline isatis

  • Duke
  • *******
  • Renown: 624
  • Infamy: 78
  • cRPG Player
  • ink+water showing their true potential!
    • View Profile
    • le Clan des Cochons!
  • Faction: Le clan des Cochons!!
  • Game nicks: Cochon_Furtif_Isatis
  • IRC nick: Isatis
Re: Add a VERY SLOW but DEADLY dagger.
« Reply #4 on: December 19, 2011, 02:49:07 am »
0
I would personnaly love it! for dev: use crappy normal(the short one) dagger model and just change it so no swing/overhead, only thrust and boom we have a perfect knigth opener!
(also don't care of thomek 2h thing, a thrust only slow dagger would never be OP with shield)

So the new response to ranged ragers is not "get a shield", it is "learn to chamber ranged nub!"
visitors can't see pics , please register or login

Offline Joker86

  • Mad & Bad
  • King
  • **********
  • Renown: 1226
  • Infamy: 324
  • cRPG Player
  • Why so serious?
    • View Profile
  • Faction: Companions
  • Game nicks: Joker86_TP
Re: Add a VERY SLOW but DEADLY dagger.
« Reply #5 on: December 19, 2011, 03:26:47 am »
0
Sounds to me like the knights you are describing just used a standard dagger as a last resort, not anything special.

I didn't look up anything, but I think it's called "misericordia" in English, "Gnadgott" (God's mercy, or rather "god have mercy"... actually it's just "godmercy", so interpret it the way you want  :lol:) in German.

It had no cutting edge, only a thin, pointy tip to penetrate armour, as Thomek said correctly mostly through the visor or the armpit, sometimes (if the armours allowed it, especially in the 14th and early 15th century) into the neck, under the back of the head. (Later helmets were directly connected with the armour, so this was not possible any more)

----

I don't mind an implementation, as I neither think it would be OP nor widely used at all. It would be a special weapon for people who like the idea of using it, and as this game here is called "cRPG", and the idea doesn't go against the mainly western European middle ages background cRPG DOES have (  :P ), I say: why not? You have my "yes".
Joker makes a very good point.
î saved for eternety (without context  :mrgreen:)

Offline Thomek

  • El Director
  • OKAM Developer
  • ***
  • Renown: 1372
  • Infamy: 481
  • cRPG Player A Gentleman and a Scholar
    • View Profile
    • Ninja Guide Wiki
  • Faction: Ninja_
  • Game nicks: Ninja_Thomek
Re: Add a VERY SLOW but DEADLY dagger.
« Reply #6 on: December 19, 2011, 03:31:23 am »
0
The slowness of it would simulate irking it in to the right places of the armour.

Would of course be a peculiar weapon, but nonetheless, would be awesome to pull it off..

Anyhow, need to find some modelers now. :) Know anyone?

visitors can't see pics , please register or login


That Thomeck-delay-kicking bussiness is like that asshole-retard dude that fucks your sister sometimes.

Offline SixThumbs

  • Duke
  • *******
  • Renown: 567
  • Infamy: 60
  • cRPG Player
  • Consumer Whore
    • View Profile
Re: Add a VERY SLOW but DEADLY dagger.
« Reply #7 on: December 19, 2011, 04:58:51 am »
0
Just come up with a compromised model and have it be useful for backstabs too.

x30 damage with daggers while hidden.
And how!

Offline Tomas_of_Miles

  • Count
  • *****
  • Renown: 263
  • Infamy: 37
  • cRPG Player
  • Inactive
    • View Profile
  • Faction: Rusty mercenary siege engineer
  • Game nicks: Something with Tomas in it
Re: Add a VERY SLOW but DEADLY dagger.
« Reply #8 on: December 19, 2011, 06:13:52 am »
0
Long dagger is pretty damn good already.
Professional poop cleaner

Offline B3RS3RK

  • Earl
  • ******
  • Renown: 377
  • Infamy: 103
  • cRPG Player
  • Sexy and I know it.
    • View Profile
  • Game nicks: Saracen_Berserkaziz_Amir
Re: Add a VERY SLOW but DEADLY dagger.
« Reply #9 on: December 19, 2011, 09:10:55 am »
0
Long dagger is pretty damn good already.

But it isnt Assassins creed dawg

We need an AC Dagger.

x5 damage from behind bro.

With a cool finishing animation....

And a hand-Crossbow.

The flying machine would also be cool...

Maybe it woud be better for me to find out where you life and kill you when you are satch a Soziopath. You have enough now.
"I don´t believe in anything, I´m just here for the violence."

Offline Tomas_of_Miles

  • Count
  • *****
  • Renown: 263
  • Infamy: 37
  • cRPG Player
  • Inactive
    • View Profile
  • Faction: Rusty mercenary siege engineer
  • Game nicks: Something with Tomas in it
Re: Add a VERY SLOW but DEADLY dagger.
« Reply #10 on: December 19, 2011, 09:19:55 am »
0
But it isnt Assassins creed dawg

We need an AC Dagger.

x5 damage from behind bro.

With a cool finishing animation....

And a hand-Crossbow.
Loom a hunting crossbow.
The flying machine would also be cool...
Ladderpult.
Professional poop cleaner

Offline B3RS3RK

  • Earl
  • ******
  • Renown: 377
  • Infamy: 103
  • cRPG Player
  • Sexy and I know it.
    • View Profile
  • Game nicks: Saracen_Berserkaziz_Amir
Re: Add a VERY SLOW but DEADLY dagger.
« Reply #11 on: December 19, 2011, 09:22:16 am »
0
a hunting cb is no the same...I mean a Hand crossbow which you can use like the shield :D in the right hand...now that would be cool...
And ladderpaulting kills you...the flying machine should not necessarily :D
Maybe it woud be better for me to find out where you life and kill you when you are satch a Soziopath. You have enough now.
"I don´t believe in anything, I´m just here for the violence."

Offline ToxicKilla

  • Knight
  • ***
  • Renown: 79
  • Infamy: 8
  • cRPG Player A Gentleman and a Scholar
  • For England, and Saint George!
    • View Profile
  • Game nicks: Killmoar_the_Lone_Knight
  • IRC nick: ToxicKilla
Re: Add a VERY SLOW but DEADLY dagger.
« Reply #12 on: December 19, 2011, 12:00:05 pm »
0
To be perfectly honest, the combat system in M&B is very simplistic, but it kind of works until you start bringing plate armour into the game. A completely new system with stamina, armour weak points, etc and a special finishing move for downed knights would be pretty cool, although this kind of stuff probably can't be done in a mod. I suppose we'll have to wait for M&B 2 and hope it has a more complex melee and armour system.

Offline Tot.

  • Duke
  • *******
  • Renown: 517
  • Infamy: 133
  • cRPG Player
    • View Profile
Re: Add a VERY SLOW but DEADLY dagger.
« Reply #13 on: December 19, 2011, 02:09:05 pm »
-1
Mods compatible with cRPG. New crosshairs, textures, sounds, yay.

Offline Zerran

  • Count
  • *****
  • Renown: 276
  • Infamy: 48
  • cRPG Player
    • View Profile
  • Faction: KUTT
  • Game nicks: Caita_KUTT, Fellys_KUTT
Re: Add a VERY SLOW but DEADLY dagger.
« Reply #14 on: December 19, 2011, 08:49:28 pm »
0
To be perfectly honest, the combat system in M&B is very simplistic, but it kind of works until you start bringing plate armour into the game. A completely new system with stamina, armour weak points, etc and a special finishing move for downed knights would be pretty cool, although this kind of stuff probably can't be done in a mod. I suppose we'll have to wait for M&B 2 and hope it has a more complex melee and armour system.

soo... "Let's redo everything about M&B combat, maybe call it something cool and original, like 'Skyrim'"  :P Just messing with you, mate.
visitors can't see pics , please register or login