Author Topic: Korgoth's Retextures - Last Update 10/04/13  (Read 24338 times)

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Offline ZEE_BISHOP

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Re: Korgoth's Retextures
« Reply #30 on: January 12, 2012, 10:09:18 pm »
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Great work, any chance of some dark mail mittens?

Offline Teeth

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Re: Korgoth's Retextures
« Reply #31 on: January 12, 2012, 10:27:20 pm »
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Great work. I think one of CRPG's weakness its lack of nice looking armors and helmets.

Downloaded. I liked. Keep it up.
I think there are some amazing armours in there. Its just that after 100's of hours everything starts looking stale.

Offline ZEE_BISHOP

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Re: Korgoth's Retextures
« Reply #32 on: January 13, 2012, 04:50:33 am »
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It would be nice to see some spangenhelms in CRPG http://en.wikipedia.org/wiki/Spangenhelm And for the love of god not with dodgy "straight down" neck pieces that so many helmets seem to have in C-rpg... Can we not have our hair poking out or something? please...

such as the Der-el-Medineh Spangenhelm: visitors can't see pics , please register or login
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Spangenhelms were ALL over europe because the Romans and eastern tribes used them en mass. They were the basis and mainstay of most nations helmets through the middle ages.
« Last Edit: January 13, 2012, 04:51:48 am by ZEE_BISHOP »

Offline ZEE_BISHOP

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Re: Korgoth's Retextures
« Reply #33 on: January 13, 2012, 01:45:35 pm »
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corrected it for you.

Now let me correct it for you:

"Spangenhelms were ALL over europe because the Romans and eastern tribes used them en mass. They were the basis and mainstay of most nations helmets through the EARLY / MIDDLE middle ages."

:)

If we add that, we can add roman legionaire armors too :D

No, you would not need to add "roman legionaire armours". Could you also define exactly what you mean by that anyway? The cliche Lorica segmentata? Because that wasn't even used widespread during its peek, and was only partially around up to about the late 3rd / early 4th century.

You have to remember that Rome generally didn't invent their weapons, they stole the ideas off of other countries around the world when they saw they were effective. Rome spread far and wide and had a great influence on many countries and cultures long after it collapsed. Roman armours and weapons / derivatives were widely used all over Europe and the Middle east throughout the entire Medieval period actually. Although more commonly the early / middle period.

You'll actually find that "Roman" derivative armour is actually already in the game...  :wink: The Lorica squamata / Lorica hamata (scale / chain armour), which were far more prominent in the Roman army throughout. It was also the standard issue for late period Rome. Indeed, even the Viking swords are derived from a Roman sword, the Spatha.

Spangenhelms were adopted and used by many countries for a long time, a big reason for this was that it was relatively easy to make via riveting pieces of metal together. Kettle helmets and bascinet became very popular too for the same reasons. Poorer armies / units continued to use whatever they could get their hands on for a long time. Especially Gaelic / Eastern countries which used the helmets quite late.

Not everyone ran around in plate armour, you know? It was very expensive. The mod includes early and middle period armors, shields and weaponry such as Viking, Kevien Rus, Saxon and Norman kit to name but a few... (We should probably remove cataphracts too?) There is literally no reason to not include some Spangenhelms. Especially not "LOL ROME HEHEHEHE".  :)
« Last Edit: January 13, 2012, 01:51:07 pm by ZEE_BISHOP »

Offline ZEE_BISHOP

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Re: Korgoth's Retextures
« Reply #34 on: January 13, 2012, 01:53:21 pm »
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Youre right on most of what you say. But the Spatha is a sword from germanic tribes that was adopted from the romans, not the other way round.

You're right, my wording should have been derivative not derived. As I said in the post, the Romans yoinked weapon and armour design from various tribes / countries. This is another reason why it was even more widely spread.

Offline ZEE_BISHOP

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Re: Korgoth's Retextures
« Reply #35 on: January 13, 2012, 02:20:47 pm »
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Yep. I agree with you the helmet could be included, but then we would need also some cool new early medieval body armors ...

The mod badly needs new equipment, even if it has the same stats as some of the other stuff. I wonder what their limit is for items so that the game isn't really slow to load? Also, I wonder if it's allowed for us to replace a current model with one of our own, or would that be considered rule breaking? Because I might make some stuff and replace items I never intend to use with it...

Offline ZEE_BISHOP

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Re: Korgoth's Retextures
« Reply #36 on: January 13, 2012, 05:05:50 pm »
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if you just modify your own textures its totally ok as far as I know.

But i'm wondering about editing or entirely replacing a model and texture :/

Offline Korgoth

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Re: Korgoth's Retextures
« Reply #37 on: January 16, 2012, 12:53:47 am »
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Hello again guys.

Sorry I haven't made an update for a while. It's because I haven't really been playing cRPG a lot. I haven't really been in the right mood to play cRPG mainly because The Norsemen rejected me and I hate playing alone so I sort of stopped..

Anyways I've been addicted to Star Wars The Old Republic! Another reason why I haven't been playing a lot.

But I will come out with an update soon. I always work on these while I play cRPG. Alt Tabbing out whenever I die to do some work.
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Korgoth's Retextures
Korgoth's Hierloom Stall

Offline Korgoth

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Re: Korgoth's Retextures
« Reply #38 on: January 16, 2012, 01:17:30 am »
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And just for anyone who is interested. I'm working on the Heraldic Armours next.
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Offline bagge

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Re: Korgoth's Retextures
« Reply #39 on: January 16, 2012, 12:23:11 pm »
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How's it going with the tribal Korgoth? :P
I hope you guys get some sort of sticky balls deseases and smell like my armpits, sorry excusese for nolife fucking cunts you are.

Offline Zerran

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Re: Korgoth's Retextures
« Reply #40 on: February 02, 2012, 02:01:15 pm »
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Hey, love these textures, but megauploads got taken down, so they aren't accessible anymore. Could you upload them somewhere else so we can still download it?  :D
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Offline Digu213

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Re: Korgoth's Retextures
« Reply #41 on: February 06, 2012, 05:13:25 pm »
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Yeah please please upload somewhere :D

Offline Korgoth

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Re: Korgoth's Retextures
« Reply #42 on: February 14, 2012, 04:17:03 am »
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Sorry guys I completely forgot..

Bloody hell... I loved megaupload :(

Anyways I've updated the links. I'm using Gamefront now..

Teaser
(click to show/hide)
« Last Edit: February 14, 2012, 04:49:00 am by Korgoth »
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Offline Kharn

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Re: Korgoth's Retextures
« Reply #43 on: February 18, 2012, 03:02:54 am »
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You should take CRPG gold in exchange for retexures of specific items.   *grin*
If your name is on either of these 2 lists: http://goo.gl/0SEqf -- http://goo.gl/I3SFf
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Offline Korgoth

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Re: Korgoth's Retextures
« Reply #44 on: February 23, 2012, 08:58:19 pm »
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Well I finished a few armours today and beause they were quite popular armours I felt I would be nice and give it out.

Download - Version Two

Here's the list of the new stuff. The full list is on the first page.

Body Armour Changed:
- Heraldic Mail
- Heraldic Mail with Surcoat
- Heraldic Mail with Tabard
- Heraldic Mail with Tunic
- Sarranid Guard Armour
- Tunic over Mail (Blue, Green, Red, White, Yellow)

Hand Armour Changed
- Mail Mittens

What's Next?
I'm working on all Sarranid Armours, Boots and Helmets. Then I think that's nearly all Native Armours done and I'll have to move to cRPG's custom stuff.
« Last Edit: February 23, 2012, 09:00:50 pm by Korgoth »
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Korgoth's Retextures
Korgoth's Hierloom Stall