Interesting. So this is something that can be changed with WSE? Personally I feel for a game as skill based as this you shouldn't have too much RNG. A good player could win no matter what, but when you have 2 good players you would hope the best player wins, or the one who makes the fewest mistakes. Should be higher minimum damage and less variance imo.
I also noticed cut seems pretty sub par, no matter what armour people have. With higher armour blunt and piercing are better, even with 10 less in the stat, and with lower armour they do more minimum damage and the max cut damage is only a few extra.