Poll

What would you like to play?

Classic cRPG
153 (39.8%)
New cRPG
231 (60.2%)

Total Members Voted: 383

Voting closed: December 24, 2011, 03:08:12 pm

Author Topic: Classic vs New cRPG  (Read 16247 times)

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Offline Nurax

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Classic vs New cRPG
« on: December 14, 2011, 03:08:12 pm »
+1
Classic cRPG vs New cRPG

Offline Oberyn

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Re: Classic vs New cRPG
« Reply #1 on: December 14, 2011, 03:08:40 pm »
-1
There's a whole thread about this already.
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Offline Vibe

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Re: Classic vs New cRPG
« Reply #2 on: December 14, 2011, 03:17:03 pm »
+3
New

Offline Vexus

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Re: Classic vs New cRPG
« Reply #3 on: December 14, 2011, 03:18:00 pm »
+1
Classic with new balances?

Offline Teeth

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Re: Classic vs New cRPG
« Reply #4 on: December 14, 2011, 03:22:47 pm »
+1
New with some rethinking, not against taking some elements of the old.

Or old with a full wipe every two months.

Offline dodnet

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Re: Classic vs New cRPG
« Reply #5 on: December 14, 2011, 03:57:32 pm »
0
Can you point out some of the differences for players who aren't in cRPG since ancient times?  :wink:
The logic of war seems to be that if a belligerent can fight he will fight.

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Offline B3RS3RK

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Re: Classic vs New cRPG
« Reply #6 on: December 14, 2011, 04:00:48 pm »
+1
Classic cRPG with tweaks.

Meaning Ways to make Plate more unattractive to wear all the time(Severe movement disadvantages or something).

And everything upped in Price by 50%(Weapons and armors)

Riding back to 1 per 5 Agi

Leveling back to the old System, but Softcap at 30 like now.

And stuff like that.


Maybe it woud be better for me to find out where you life and kill you when you are satch a Soziopath. You have enough now.
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Offline Horns_Archive

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Re: Classic vs New cRPG
« Reply #7 on: December 14, 2011, 04:04:13 pm »
0
Not many people were here for old, someone betterdescribe

Offline B3RS3RK

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Re: Classic vs New cRPG
« Reply #8 on: December 14, 2011, 04:15:08 pm »
+3
In the glorious days of old cRPG, levelling to level 30 was much harder(eg more xp needed).

You bought weapons and armors only ONCE, then you kept it forever and never lost it and didnt need to pay upkeep for it.

Of course making Money was much harder back then.You got about 200 -300 gold for a good round(Depending on where you start in Classic cRPG history).Gold was earned by staying close to battle.You got gold and exp for every kill you stood close to(Every kill your team made).

At first, you couldnt retire at all, but when chadz implemented it, you could retire the first time at level 15(Or 16?I dont know anymore)and needed to pay 5000.Each generation you needed one level more and 5000 gold more to retire.

You got a loompoint by retiring AND some per cent of your WPF carried over to the next gen(This was heavily abused by some, the most famous being Kesh with his Legolas pewpew Ubermadness).

1 Riding needed 5(or 6?) Agi back then, making Plated Charger Plate Armor knights difficult to reach because you needed a very high level.


Thats basically the cRPG pre-upkeep patch.

Farther back, there were even more things, like no weight based WPF and speed reduction(Plated Archers with Great mauls, anyone?).

I miss those times.

The only real problems it had was the WPF carryover in Retirements and the fact that too many people wore plate and such.Oh and the lvl 45 Uberchars.
Maybe it woud be better for me to find out where you life and kill you when you are satch a Soziopath. You have enough now.
"I don´t believe in anything, I´m just here for the violence."

Offline Teeth

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Re: Classic vs New cRPG
« Reply #9 on: December 14, 2011, 04:22:50 pm »
+2
Old version:

When someone killed an enemy players in a certain radius got a small bit of xp and gold. A few hundred xp and 8 gold for high levels. This way you slowly accumulated experience and gold over a round, which was shown in the top right corner. If your team won you got that amount. If you lost you got like 25% of it. Gold and xp was a looooooooooooooooooot slower than nowadays.

This system required you too stick close to the main group to get your xp. So basically the two teams were two big blobs. You only got xp and gold for near kills if you were alive, although you still got it up until 30 seconds after your death. Staying close to the rest and staying alive was very important. Flanking meant getting barely any xp. This caused for the infamous XP barns.

http://www.youtube.com/watch?v=P32SuOJExR8
Here you can see the old system in action. Shot at 27 may 2010, equipment is very peasantlike, cause people hadn't accumulated that much gold back then. I started playing in december, when plate was pretty much the norm, and people outarmoured, outspammed, outran, outdamaged me. Which is why this system wont work without regular full wipes.

There was no upkeep. You buy an item, you keep it and can use it at will. I remember getting 200 gold for a won round, was a very good round. So lets say average of a 100 taken into account losing and the 25% gain if you lost. A 20k destrier would take 200 rounds for you to save up.

There was no level limit. Leveling got harder with every level, but not like the current 30-35 leveling. There were lvl 42 players and maybe even higher.

You could retire once every week after you had reached lvl 15. First retirement cost like 10k, and got 10k more expensive with every retirement (not sure of these values at all). Retiring would grant you a 10%(?) wpf bonus next gen. If you had 150 polearm wpf before retirement. You would have 15 to start with or something like that. Basically with retiring you could continously increase your max wpf. Leading to 30 agi 250 wpf katana spammers. Katana was like 104/105 speed, which was pretty gamebreaking.

Thats all I can remember right now. Hope chadz enables the old version on a server again, so you can see for yourself.

B3RS3RK was first, damn, ah well might as well post this anyway.

Oh yes, no slot system. There were archers in heavy armour with a danish greatsword (sword of cookies) on their backs.
« Last Edit: December 14, 2011, 04:24:13 pm by SgtTeeh »

Offline Jacko

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Re: Classic vs New cRPG
« Reply #10 on: December 14, 2011, 04:25:09 pm »
0
I can't believe people actually think the old system was better.
Monkeys!

Offline B3RS3RK

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Re: Classic vs New cRPG
« Reply #11 on: December 14, 2011, 04:27:09 pm »
+2
I can't believe people actually think the old system was better.

I cant believe People actually think it wasn´t better.
Maybe it woud be better for me to find out where you life and kill you when you are satch a Soziopath. You have enough now.
"I don´t believe in anything, I´m just here for the violence."

Offline Vibe

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Re: Classic vs New cRPG
« Reply #12 on: December 14, 2011, 04:33:16 pm »
0
Tincan fest and gear/level crutching? No thanks. I remember a high level tincan could rape pretty much everyone in the old days (30 minute server reset days).

Offline B3RS3RK

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Re: Classic vs New cRPG
« Reply #13 on: December 14, 2011, 04:34:38 pm »
0
Tincan fest and gear/level crutching? No thanks.

It wasnt always a Tincan fest.

A few months before the upkeep patch it was just awesome.

And with a few little tweaks, old cRPG could have been way better than the new one(As I stated a few posts above).
Maybe it woud be better for me to find out where you life and kill you when you are satch a Soziopath. You have enough now.
"I don´t believe in anything, I´m just here for the violence."

Offline Vibe

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Re: Classic vs New cRPG
« Reply #14 on: December 14, 2011, 04:36:53 pm »
0
It wasnt always a Tincan fest.

A few months before the upkeep patch it was just awesome.

And with a few little tweaks, old cRPG could have been way better than the new one(As I stated a few posts above).

I'll give you a "perhaps"