Author Topic: Version 0.253  (Read 22158 times)

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Offline _GTX_

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Re: Version 0.253
« Reply #60 on: December 14, 2011, 06:54:29 pm »
+1
- polearm stagger untouched until people start to use the right term

Remove the damn polearm stagger! plz

happy  :?:

anyway the new CTF was alot of fun to test out, rly intense. I liked it. :) its like a TDM, but without all of the clusterfucks u have in siege.
Horse speed was limited to 25% when carrying a flag.
Awesome, that was one thing which ive wondered if u would change.
« Last Edit: December 14, 2011, 06:59:10 pm by _GTX_ »
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Offline CaveSquirrel

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Re: Version 0.253
« Reply #61 on: December 14, 2011, 06:56:07 pm »
0
What do I need to do to find the CTF Servers? I can't find them. Just the normal 1 to 6.

Offline Nehvar

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Re: Version 0.253
« Reply #62 on: December 14, 2011, 07:17:20 pm »
0
- polearm stagger untouched until people start to use the right term

Polearm Stagger needs to be dragged into the woods and shot.

----

Liking the new/revised CTF mode.  Spawn camping is a bit of an issue though.
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Offline Turkhammer

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Re: Version 0.253
« Reply #63 on: December 14, 2011, 07:36:48 pm »
0
Devs don not pay any attention to whiners, most especially to whiners about pole arms.

Offline Jarlek

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Re: Version 0.253
« Reply #64 on: December 14, 2011, 07:40:21 pm »
0
CTF and polestun :D
This game isn't about being skillful as much as its about saying things in general chat that enrage people who then go to murder you but in their rage they make dumb mistakes which gets them killed.
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Offline Goldor

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Re: Version 0.253
« Reply #65 on: December 14, 2011, 08:36:15 pm »
-1
Remove polestun, then increase the range on pole weapons by 20-40 to keep them semi-viable.

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Offline Chagan_Arslan

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Re: Version 0.253
« Reply #66 on: December 14, 2011, 08:54:34 pm »
0
Add mute/unmute all combination (lctrl+lshift+m/u)

so is this only an admin feature or it just doesnt work ?

Offline cmp

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Re: Version 0.253
« Reply #67 on: December 14, 2011, 08:58:42 pm »
0
Small oversight, will be fixed in the next version.
Or if you don't mind editing the files, open scripts.txt and replace script_0 (third line) with wse_chat_message_received.

Offline Ujin

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Re: Version 0.253
« Reply #68 on: December 14, 2011, 09:14:14 pm »
+1
ctf maps, polestagger (oh well), new items on website and ladders in battle plx =).

Offline gazda

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Re: Version 0.253
« Reply #69 on: December 14, 2011, 09:21:13 pm »
0
this is so good im curently faping to main post !!!!!!
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Offline Jambi

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Re: Version 0.253
« Reply #70 on: December 14, 2011, 09:24:00 pm »
0
Yesterday i played on CTF, togther with some 22nd's.

I was realy happy with archery being somewhat less bugged agian. Aka arrow shootthru... and arrowpath offset being pretty good again. Didnt notice alot of it. I shot an arrow, it hit the character model.... and it was 99% hit most of the time.

I guess yesterday a bit of cRPG's newer coding was missing.

Today the old coding was added.. and i played some CTF. And archery was fucking retarded again. Arrows shooting straight thru people again.... and you have to actually intentionally miss people now to hit them. Even on today's strat battle.... archery was realy inaccurate. And even sometiems when you turn and shoot to quickly there is simply no arrow o been seen at all.
Yesterday it was all fine

No im not lagging i got ping 20. The newer cRPG coding is fucking with archery too much.

I dont care about all the Archery nerfs i received. But all the glitches i experience now, does nerf me.
On native there is a bit of an crosshair offset. But on cRPG is jsut way out of whack... the ghost arrow you see flying when you shoot, doesnt give you any info at all.

Even in todays strat battle, i saw other people getting hit by arrows, in there legs and shins... but they converted into headshots.

Devs please fix this.... or have someone clean all the clutter from the coding. It seems that whatever has been coded recently fucks it up big time
« Last Edit: December 14, 2011, 09:29:53 pm by Jambi »
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Offline Garrus

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Re: Version 0.253
« Reply #71 on: December 14, 2011, 09:55:39 pm »
0
I like these flag related thingies (spawning around the carrier of the flag of your batallion), at last the tactical part of the game is started to improve.
Is the bug when flag went unpickable fixed ?
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Offline Christo

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Re: Version 0.253
« Reply #72 on: December 14, 2011, 10:00:50 pm »
0
Added CTF - fixed xp and gold, added a new game mechanic: If you select a batallion ("P") you spawn on whoever is carrying the same flag around. To pick up the flag, press F1 and aim on the ground. Horse speed was limited to 25% when carrying a flag.
Fixed duel XP.
Fixed strategus missing xp.
Fixed respec exploit.
removed lots of textures and objects that caused crashes and FPS loss.
Add mute/unmute all combination (lctrl+lshift+m/u)
added a fix to mysterious strategus retreat error.
no item changes that I am aware of.

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Ladders are still usable in battle? Christo is not amused..
« Last Edit: December 14, 2011, 10:02:24 pm by Christo »
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                                                                                            Thanks to cmpxchg8b for the picture!

Offline kura

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Re: Version 0.253
« Reply #73 on: December 15, 2011, 12:05:21 am »
0
Still minilags on hight settings,but little better.
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Offline Tavuk_Bey

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Re: Version 0.253
« Reply #74 on: December 15, 2011, 12:48:12 am »
0
Maybe 'one of these days' wasn't the best choice of words. For a troll like you that probably has a very broad definition. Let me reformulate:

chadz, can you elaborate on your stance against the removal of ladders on this forum today?

u still obsessed with ladders?
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