Author Topic: Fix siege's BALANCE discussion  (Read 2287 times)

0 Members and 2 Guests are viewing this topic.

Offline MacLeod_

  • Baron
  • ****
  • Renown: 131
  • Infamy: 54
  • cRPG Player
  • There can be only one....Winner of each round.
    • View Profile
    • A Singleplayer Manual
  • Faction: The Highland Clan,KUTT
  • Game nicks: (Crpg)Sword_for_hire,MACLEOD_
Fix siege's BALANCE discussion
« on: December 13, 2011, 03:06:29 am »
+4
           I am just posting it out of the kindness of my heart so don't get me wrong. Siege has some major issues in the way it's balanced in my opinion.

Firstly and mainly. Getting a multiplier in siege is a hassle the way it's setup is mixed with banner,k/d and other balances like battle,but it team swaps every round,almost. Sometimes your on attackers or defenders more or less but my point is the team swapping is throwing it off balance. I can't hold more then a x2 85% of the time. It swaps me in unbalanced maps that cause me to loose money and multipliers the instant I get them. I think it should be setup more like battle where once your balanced after the first round you will "most likely" be on the team your put in the rest of the map.

Argument. I know some one is going to say it."It is setup like that for balance." But how would you know what is balanced or not if it has been the same since I can remember.

Feel free to post your feelings and trollings. I am not all right,in everything I said,but it is a pain in the ass dealing with the redundant of a game I so cherish.
Devilize vrs. MacLeod
visitors can't see pics , please register or login

Offline Winterly

  • Count
  • *****
  • Renown: 230
  • Infamy: 37
  • cRPG Player
  • I play with Quiet Mode On.
    • View Profile
  • Faction: Chaos
Re: Fix siege's BALANCE discussion
« Reply #1 on: December 13, 2011, 03:08:15 am »
0
Siege is just awkward as hell and is much more difficult in maintaining a multiplier. :\ It's a shame really, because siege can be really fun.
Winterly's Stuff(selling Courser/buying head and foot armor)
I love how most EU players insert an imaginary "f" into my name: Winterfly.
"Life is kind of like peeing into the snow in a dark winter night, you probably made a difference, but it's really hard to tell" - Joe Wong

Offline Joker86

  • Mad & Bad
  • King
  • **********
  • Renown: 1226
  • Infamy: 324
  • cRPG Player
  • Why so serious?
    • View Profile
  • Faction: Companions
  • Game nicks: Joker86_TP
Re: Fix siege's BALANCE discussion
« Reply #2 on: December 13, 2011, 03:08:33 am »
0
I can't hold more then a x2 85% of the time.

Lucky you. Since upkeep patch I have 1x 90% of time I play cRPG...
Joker makes a very good point.
î saved for eternety (without context  :mrgreen:)

Offline FRANK_THE_TANK

  • King
  • **********
  • Renown: 1312
  • Infamy: 339
  • cRPG Player Sir White Knight
  • FluckCucker
    • View Profile
  • Faction: A Free and proud Peasant of Fisdnar!!!
  • Game nicks: FRANK_THE_TANK
  • IRC nick: Sippy sip
Re: Fix siege's BALANCE discussion
« Reply #3 on: December 13, 2011, 03:17:35 am »
0
Joker need less suck and more good.

I think reducing re-spawn time for defenders by 5 seconds will fix all problems!

Try it for a week and see what happens. The trouble is attacking is piss fart easy on nearly every map. I seem to get lucky and be on the attacking side when I play strat and often hold x3,4,5 for entire maps.
Fammi un pompino!

I think I have ball cancer in my right nut :(
Good news everybody! It's not nut cancer :)
Bad news everybody, I got dumped :(

Offline RandomDude

  • Earl
  • ******
  • Renown: 431
  • Infamy: 43
  • cRPG Player Sir Black Knight
  • I play now! but I suck =(
    • View Profile
  • Game nicks: RandomDude
  • IRC nick: RandomDude
Re: Fix siege's BALANCE discussion
« Reply #4 on: December 13, 2011, 03:24:17 am »
0
I have to say that as a Clan player I feel siege is pretty balanced right now. I can easily go thru a map on x1 but just as often I can have x5 for a map.

I seem to get put on D more often than not and we keep get auto balanced away from each other.

The first round of most maps is usually an auto win for attackers - thats jut the way things are. The best thing defenders can do is play aggressive and dont let the attackers chop the doors down.

Offline rustyspoon

  • Marshall
  • ********
  • Renown: 794
  • Infamy: 164
  • cRPG Player A Gentleman and a Scholar
    • View Profile
  • Game nicks: Rustyspoon, Sir_Rusty_Of_Spoon, Rusty_the_Spoonarian
Re: Fix siege's BALANCE discussion
« Reply #5 on: December 13, 2011, 03:26:47 am »
+1
As someone who seems to be on D more than 90% of the time...

I would LOVE for offense and defense to switch every round. 'Cause god...defending for all 5 rounds over and over again is boring as hell.
visitors can't see pics , please register or login

Offline MacLeod_

  • Baron
  • ****
  • Renown: 131
  • Infamy: 54
  • cRPG Player
  • There can be only one....Winner of each round.
    • View Profile
    • A Singleplayer Manual
  • Faction: The Highland Clan,KUTT
  • Game nicks: (Crpg)Sword_for_hire,MACLEOD_
Re: Fix siege's BALANCE discussion
« Reply #6 on: December 13, 2011, 03:34:46 am »
0
Yeah sure keep it the same Rusty that is why your the only ATS member who plays siege,you miss the big picture. Auto switch every time on UNBALANCED maps x1 for life. And Randomdude"The first round of most maps is usually an auto win for attackers" How is that balanced tell me? You seem so open to say it's ok,when I know and several other know it's not.
« Last Edit: December 13, 2011, 03:39:32 am by Tacticalhl »
Devilize vrs. MacLeod
visitors can't see pics , please register or login

Offline Slamz

  • Earl
  • ******
  • Renown: 386
  • Infamy: 112
  • cRPG Player
    • View Profile
  • Faction: Norse Horde
  • Game nicks: NH_Slamz
Re: Fix siege's BALANCE discussion
« Reply #7 on: December 13, 2011, 03:58:21 am »
+1
* Maps not balanced
* No real activity anymore on map creation or balance for Siege
* No dev activity on siege (door bug has been there for how long now?)
* Very few admins play on siege
* Nobody maintains the NA2 map list


I'm assuming the plan is to simply replace Siege with Stronghold once that gets settled.
Crush your enemies; see them driven before you; hear the lamentations of their women.
Norse Horde

Offline MacLeod_

  • Baron
  • ****
  • Renown: 131
  • Infamy: 54
  • cRPG Player
  • There can be only one....Winner of each round.
    • View Profile
    • A Singleplayer Manual
  • Faction: The Highland Clan,KUTT
  • Game nicks: (Crpg)Sword_for_hire,MACLEOD_
Re: Fix siege's BALANCE discussion
« Reply #8 on: December 13, 2011, 04:34:53 am »
0
* Maps not balanced
* No real activity anymore on map creation or balance for Siege
* No dev activity on siege (door bug has been there for how long now?)
* Very few admins play on siege
* Nobody maintains the NA2 map list


I'm assuming the plan is to simply replace Siege with Stronghold once that gets settled.

All true. Admins are rarely on siege and I wonder why? Crap xp is what I say,and the maps is another story.
Devilize vrs. MacLeod
visitors can't see pics , please register or login

Offline Digglez

  • Duke
  • *******
  • Renown: 573
  • Infamy: 596
  • cRPG Player
  • YOU INCOMPETENT TOH'PAH!
    • View Profile
  • Faction: Northmen
  • Game nicks: GotLander, Hamarr, Digglesan, Black_D34th
Re: Fix siege's BALANCE discussion
« Reply #9 on: December 13, 2011, 04:57:38 am »
0
shitty maps and lazy careless admins are 90% of the problem

Offline rustyspoon

  • Marshall
  • ********
  • Renown: 794
  • Infamy: 164
  • cRPG Player A Gentleman and a Scholar
    • View Profile
  • Game nicks: Rustyspoon, Sir_Rusty_Of_Spoon, Rusty_the_Spoonarian
Re: Fix siege's BALANCE discussion
« Reply #10 on: December 13, 2011, 04:57:57 am »
0
Yeah sure keep it the same Rusty that is why your the only ATS member who plays siege,you miss the big picture. Auto switch every time on UNBALANCED maps x1 for life. And Randomdude"The first round of most maps is usually an auto win for attackers" How is that balanced tell me? You seem so open to say it's ok,when I know and several other know it's not.

LOL. When did I say siege was balanced?

If you've ever played siege with me, you'd know I bitch about the maps all the time. I QMD like a fiend.

As far as balance goes, I have two big problems with siege.

1. A lot of the maps are terrible.
2. The defenders respawn timer needs to adjust based on server pop.
visitors can't see pics , please register or login

Offline MacLeod_

  • Baron
  • ****
  • Renown: 131
  • Infamy: 54
  • cRPG Player
  • There can be only one....Winner of each round.
    • View Profile
    • A Singleplayer Manual
  • Faction: The Highland Clan,KUTT
  • Game nicks: (Crpg)Sword_for_hire,MACLEOD_
Re: Fix siege's BALANCE discussion
« Reply #11 on: December 13, 2011, 05:31:13 am »
0
Well rusty you came out of your shell. And I play on siege all the time look at my tag on my forum name. Two people say the time is off balanced I agree. I also will point out the spawns are messed up as well and need to be placed in better spots. 30 second spawn timer is long but there is also another method. Increase the timer on the attackers so they are forced to stay in a group and not have a zerging rambo get to the flag every 40 seconds more or less. Could go either,no way to tell because it's always been the same nothing new.
Devilize vrs. MacLeod
visitors can't see pics , please register or login

Offline Thomek

  • El Director
  • OKAM Developer
  • ***
  • Renown: 1372
  • Infamy: 481
  • cRPG Player A Gentleman and a Scholar
    • View Profile
    • Ninja Guide Wiki
  • Faction: Ninja_
  • Game nicks: Ninja_Thomek
Re: Fix siege's BALANCE discussion
« Reply #12 on: December 13, 2011, 05:38:03 am »
+2
Letting the teams switch positions is a great idea.
First the defenders have 2 rounds, then they switch.
also there must be a less extreme autobalance, so you are more likely to stay with your team. (And not get switched so much as now)
visitors can't see pics , please register or login


That Thomeck-delay-kicking bussiness is like that asshole-retard dude that fucks your sister sometimes.

Offline Knute

  • Strategus Councillor
  • **
  • Renown: 682
  • Infamy: 21
  • cRPG Player A Gentleman and a Scholar
    • View Profile
  • Faction: Free Peasants of Fisdnar
Re: Fix siege's BALANCE discussion
« Reply #13 on: December 13, 2011, 06:18:23 am »
0
Firstly and mainly. Getting a multiplier in siege is a hassle the way it's setup is mixed with banner,k/d and other balances like battle,but it team swaps every round,almost. Sometimes your on attackers or defenders more or less but my point is the team swapping is throwing it off balance. I can't hold more then a x2 85% of the time. It swaps me in unbalanced maps that cause me to loose money and multipliers the instant I get them. I think it should be setup more like battle where once your balanced after the first round you will "most likely" be on the team your put in the rest of the map.

In the game menu where you edit your characters name, facial features and banner:  choose "Use Faction's Banner".  I mostly play on the siege server and hardly ever get team switched from one side to the other during a map.  Unless you get some crazy k:d ratios, it might work for you too.

Offline Aldogalus

  • Count
  • *****
  • Renown: 264
  • Infamy: 64
  • cRPG Player
    • View Profile
  • Faction: Murder Boner, Keyboard Warriors (MB, KbW)
  • Game nicks: Aldo, Aldo_TheDandyDiddler_MB
  • IRC nick: Aldogalus
Re: Fix siege's BALANCE discussion
« Reply #14 on: December 13, 2011, 07:36:24 am »
0
The way i see it, is that the first round has to be easy for attackers, to make an entire series balanced. DROPPIN KNOWLEDGE