I made this thread after reading this one:
http://forum.c-rpg.net/index.php/topic,2157.msg36380/topicseen.html#newchadz has made this game more fun for each patch in my opinion.
You rarely see an "elephant" nowadays and I'm pretty sure most of us are quite happy with that. The same goes for "tincans".
The upkeep has been a success.
You get XP no matter if you are near combat or not. Even if you die you get it.
This has also been a success. No more need to leech. Suiciders and ninja style players as well as cav vs cav fights are now much more common etc.
However I don't know what will come next so I just want to remind you about the importance of game speed and challange (game difficulty).
After reading all threads about buffing/nerfing stuff I have a feeling this mod might become slower which would probably make it less fun.
Game speedIf I were to decide a good player should "always" benefit from wearing lighter gear due to increased damage output, speed and maneuverability.
This is already the case most of the time but I think the gap should be increased further.
A faster game speed is more fun than a slower one. Unless you suck and never get better.
Most players agrees with that.
Even the bad ones because it motivates them to become better.
A good example of a nerf gone wrong is the decreased speed of archery.
It should be fun to play. The difference between a good archer and a bad one dropped heavily with that change.
To compare it's like giving all horses the same speed and maneuverability as the plated charger. Fun? No.
Bottom line:
- Increase speed and maneuverability
- Increase weight penelties
Teamplay and pure classes vs hybrid classesTeamplay is something that I think everyone wants more of. Who doesn't like to help teammates out and be saved by them in tough situations.
CRPG players are good teamplayers compared to players in other games on PUBLIC servers. I think there is room for much improvement here.
A big problem (teamplay and balancing) is the many hybrids, jack of all trade players, who can face cavalry with their pike, archers with their xbow and 1 handers with their flamberge.
Wouldn't it be more fun if you had to rely on the support of your teammates more?
Of course cavalry would do just fine on their own (me being one of them)...
BUT I'm willing to be useless on foot (not that I'm not already) and just be good at riding and killing people with my heavy lance.
Making pure classes stronger and hybrids weaker could be achieved by:
Increased weapon and armour requirements (strength, agility and skills).
That way you can't afford to put points in all skills without being "useless".
Another possible way to achieve the same thing would be to limit the number of skills you can have points in.
i don't know if that is possible to implement though.