Big MMORPG will focus on Blue vs Red , or Blue vs Red vs Yellow , with clans within those alliances. So you always have Blue vs Red happening, making sure such thing of a carebear alliance is almost impossible, or if it's possible, at least the new clans will be pushed on the other side to balance.
Strategus has no such thing, so people ally themselves to as many people possible sometimes, and focus on making gold and getting good equip , get a big army well equiped and since there's no one to fight, backstabb someone or pick on the new small clans.
Lame ? I think so. If clans had Clan Level , where the more XP your members earn, the more XP your clan gets, and that level would decide how many fiefs you can have, then big alliances wouldn't bother picking on small clans if their limit is reached , giving a chance to newcomers to get a fief and start trading without having to pay ridiculous gold to another clan or being raped and becoming one big alliance's bitch and do their willing.
Strategus is now so based on trading to get gold that battles suck now. To win , you have to be 3:1 ratio , attack at night where only no-lives can play and have big alliances backing you up. There's no more 1 on 1 clan wars.