Author Topic: Crafting goods sale issue *RAGE*  (Read 651 times)

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Offline FRANK_THE_TANK

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Crafting goods sale issue *RAGE*
« on: December 09, 2011, 05:11:33 am »
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For some reason every time I take goods to a new location I can only sell them for the cost of the goods that I can create in the new location...

WTF is going on? Anyone got any idea?

I was in Shitshit before LLJK took it making gots milk. Good sold retail product fetching 24 gold per unit in shitshit. I take it to Jeirbe and now can only sell it as "sugar cane" for 6 gold which is half the price of production.

Its the second time its happened to me, last time I was forced to sell it because I was stuck with a pile of ATS around the area I was in and I didn't want to walk off with 150 goods so I sold it at a 50%+ loss.

So what do I do?

Also it says I have 22 units of goats milk not sugar cane.

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Offline dodnet

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Re: Crafting goods sale issue *RAGE*
« Reply #1 on: December 09, 2011, 08:29:54 am »
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You sell for the selling prize of the village you are in + faraway bonus. So if you produce for 12 and go to a village where good prize is 6 you can only sell for 6 gold + distancebonus. Kinda stupid system but thats how it is. The production cost is half the good prize btw.
« Last Edit: December 09, 2011, 08:32:27 am by dodnet »
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Offline Blondin

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Re: Crafting goods sale issue *RAGE*
« Reply #2 on: December 09, 2011, 10:15:11 am »
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This is the basis of the system, so you should always sell in a 25g fief.
Btw you don't have to travel long distance with such system, you can gain 22g per goods.

Always take a look before going to sell your stuff, there is some fief that are far away but with 5g so there is not interest to go too far, the most important for fief is sells price.
« Last Edit: December 09, 2011, 10:20:43 am by Blondin »

Offline Vibe

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Re: Crafting goods sale issue *RAGE*
« Reply #3 on: December 09, 2011, 10:23:19 am »
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Cost of goods are not bound to good type, but to fief. So craft in low cost fief and sell in high cost fief.

Offline Arcona

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Re: Crafting goods sale issue *RAGE*
« Reply #4 on: December 09, 2011, 01:43:34 pm »
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Unfortunately it is so...

It doesnt just NOT make sense but its mind boggling to even consider but it is how it is...

You craft your precious 22 gold a pop anvil... then move to a place where local product is... giant crabs costing 5 gold and for some reason your anvils cost 5 gold... cool ha?
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Offline Braeden

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Re: Crafting goods sale issue *RAGE*
« Reply #5 on: December 09, 2011, 01:56:53 pm »
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The items aren't really items.

It just is more fun to craft "giant crabs" than "goods from Buillin."

Offline Blondin

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Re: Crafting goods sale issue *RAGE*
« Reply #6 on: December 09, 2011, 03:08:52 pm »
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I remember that before trade was implemented, chadz talked of a trade system like this :

You craft goods (ressources) in village (some village have some ressources depending on geography etc)
You use this ressources to craft gear in town

With this system, some village were more valuable and you would have to make trade with other faction to obtain some type of ressources.

Is the idea still on or we will never have such system?