Author Topic: Another Strategus Suggestion: 6 factions only  (Read 3518 times)

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Offline Knute

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Another Strategus Suggestion: 6 factions only
« on: December 08, 2011, 11:40:56 am »
+3
I like Strategus v.3, especially the trading and bandits.  That said, the things I don't like are:

- most gear is too expensive
- cavalry gone
- nobody signs up for village defenses
- no castle/town sieges
- it's difficult for small clans to exist without joining an alliance
- once your clan loses all territory, it’s hard to get back into the game
- stalemate

I don't know if a bigger map alone will fix some of these problems.  Here's a suggestion though:

Instead of having an infinite number of factions, how about just 6 large factions that anyone can sign up for?  Here’s how it would work.

Factions:
(click to show/hide)

Your current faction:
(click to show/hide)

Gear:
(click to show/hide)

Benefits for new players:
(click to show/hide)

What about “carebear” stuff?
(click to show/hide)

So in summary:
(click to show/hide)


Offline Vibe

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Re: Another Strategus Suggestion: 6 factions only
« Reply #1 on: December 08, 2011, 11:46:33 am »
0
So... what's the role of factions here anyway, if clans can fight for fiefs inside factions?
« Last Edit: December 08, 2011, 11:49:32 am by Vibe »

Offline Knute

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Re: Another Strategus Suggestion: 6 factions only
« Reply #2 on: December 08, 2011, 12:02:50 pm »
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So... what's the role of factions here anyway, if clans can fight for fiefs inside factions?

All people in a faction would want to work together to take over other factions fiefs and expand outward until the entire map is their faction's color, just like in warband single player.   

Clans within the faction might want to take over a fief in their home territory so they can have more control over it and gain the extra income from taxes and fees.  The income would just go to the owner and he could share it with his clan, if he wanted to. 

Offline Vibe

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Re: Another Strategus Suggestion: 6 factions only
« Reply #3 on: December 08, 2011, 12:09:27 pm »
0
All people in a faction would want to work together to take over other factions fiefs and expand outward until the entire map is their faction's color, just like in warband single player.   

Clans within the faction might want to take over a fief in their home territory so they can have more control over it and gain the extra income from taxes and fees.  The income would just go to the owner and he could share it with his clan, if he wanted to.

So what's to stop all the carebears joining 2 or 3 different factions and just playing as one?

Offline Shadowren

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Re: Another Strategus Suggestion: 6 factions only
« Reply #4 on: December 08, 2011, 12:42:27 pm »
0
Your idea wouldn't work well with the current set up of strat.

But its not a bad idea.
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Offline Knute

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Re: Another Strategus Suggestion: 6 factions only
« Reply #5 on: December 08, 2011, 01:01:49 pm »
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So what's to stop all the carebears joining 2 or 3 different factions and just playing as one?

Nothing.  When they've destroyed the other 3 factions they would probably fight each other then.  Plus consider anyone could join a faction, so they wouldn't always be one united front.

What do you need to do to not be considered a carebear?  Fight everyone at once?  Everyone has allies.  :)

Offline Freland

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Re: Another Strategus Suggestion: 6 factions only
« Reply #6 on: December 08, 2011, 02:32:47 pm »
0
I really like the idea of having a predefined faction. But I think you should not be able to choose your faction but be assigned to a factio by some sort of autobalance (although this would be hard to code probably). Of course everyone from the same crpg clan should be in the same (of the 6) factions.
« Last Edit: December 08, 2011, 02:33:51 pm by Freland »
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Offline Zaharist

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Re: Another Strategus Suggestion: 6 factions only
« Reply #7 on: December 08, 2011, 02:34:35 pm »
0
Quote
- most gear is too expensive
- cavalry gone

I totally disagree.
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Offline dodnet

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Re: Another Strategus Suggestion: 6 factions only
« Reply #8 on: December 08, 2011, 02:40:51 pm »
+1
I totally disagree.

Says the member of one of the biggest clans with a shitload of members, villages and money :rolleyes:
The logic of war seems to be that if a belligerent can fight he will fight.

(click to show/hide)

Offline RandomDude

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Re: Another Strategus Suggestion: 6 factions only
« Reply #9 on: December 08, 2011, 03:18:48 pm »
0
Not saying I like or dislike the idea but it would be a great way to split up the current clan alliances (which seem to be very similar every round).

Now if you choose swadia and your old friends choose nords, you will fight each other but there wont be any bad blood as you havent "betrayed" each other, you're just fighting on different sides.

Bah no1 will go for this anyway.

Offline Zaharist

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Re: Another Strategus Suggestion: 6 factions only
« Reply #10 on: December 08, 2011, 03:19:12 pm »
0
Says the member of one of the biggest factions with (maybe) best faction leaders and (maybe) best faction strat-map teamwork :rolleyes:
Fixed

(click to show/hide)

Frankly speaking I don't like this idea at all.
Phyrex's suggestions (imo) are much better.

Also
Quote
- most gear is too expensive
- cavalry gone
- nobody signs up for village defenses
- no castle/town sieges
won't change with suggested faction system.
I don't like "cheaper gear" suggestions. Having well equiped, experienced and numerous army able to fight was never an easy task.
If you don't want to work hard to make "professional" army, then ercruit some peasants. Cheap gear.
« Last Edit: December 08, 2011, 03:27:42 pm by Zaharist »
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Offline Tristan

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Re: Another Strategus Suggestion: 6 factions only
« Reply #11 on: December 08, 2011, 03:47:06 pm »
0
Your idea is not bad, yet not the best. Phyrex idea is better imo.

@Zaharist:
To a certain extent I agree with you. It is a quite impressive organization some of the larger clans have, and even more impressive their members follow orders to the letter. However, saying that smaller clans should just group up is naive. It's sorta like saying to EU, why don't you just become one country? Even though it is rational economically speaking, emotion and cultural divide causes that it is not as easy to do.
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Offline Elmokki

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Re: Another Strategus Suggestion: 6 factions only
« Reply #12 on: December 08, 2011, 04:55:03 pm »
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God no. Player defined alliances cause more drama and awesomeness.

Offline Knute

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Re: Another Strategus Suggestion: 6 factions only
« Reply #13 on: December 08, 2011, 06:32:40 pm »
0
Not saying I like or dislike the idea but it would be a great way to split up the current clan alliances (which seem to be very similar every round).

That's what I was aiming for, some way to create a little separation between the faction someone chooses to join in Strategus and their regular cRPG clan.  It would be like loading up a native multiplayer server and instead of choosing between 2 teams, getting to choose between 6 teams so all the people who like playing horse archers would be on one team, western knights the other and so on.  Cheaper gear giving everyone access to what they like right away. 

If this idea sucks, that's ok.  I've just recently noticed more casual players who were excited about this round of strat in the beginning losing interest as all the villages get locked down, so wanted to throw it out there.

Offline Dehitay

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Re: Another Strategus Suggestion: 6 factions only
« Reply #14 on: December 08, 2011, 06:33:33 pm »
0
Is Freland the only one to notice the obvious problem. All this means is defining alliances beforehand and not being able to change them afterwards unless you can switch factions. Basically, this limits it to 6 alliances, however, it will make it a hell of a lot more obvious who's in one alliance. So the whole carebear conspiracy could be proven true or false.