Author Topic: A Strategus Suggestion  (Read 2374 times)

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Offline Kalam

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A Strategus Suggestion
« on: December 05, 2011, 04:03:54 am »
0
We've all read the threads about the current issue, and there's one idea that caught my eye.

Ultimately, I believe that increasing the size of the map only delays the inevitable- which allows more fun in the beginning, but less as time goes on. As many have recognized, Strategus' fundamental problem is the lack of power in the hands of the individual.

A simple solution: changing the current troop dynamic. Instead of allowing individuals to recruit armies, the game would be changed to reflect a simple battle- meaning that there would be no tickets, and battles would be extremely short, high stakes affairs.

The equipment system would be unchanged, though buying prices would be triple (or some other high number) what they are in game, and crafting prices would reflect what they cost in standard cRPG. In addition, gold in Strategus would be fully lootable.

While these changes are huge, I believe they would truly allow individuals to bloom- and even though Super-Alliances would still exist, the efforts of a a band of pubbies would still have the potential to stop them in their tracks.

The advantage of fiefs, as always, would be tied to production bonuses.

Offline rubicon_crossed

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Re: A Strategus Suggestion
« Reply #1 on: December 05, 2011, 04:19:46 am »
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Or have troops determine the ratio of players each side can have instead of lives (with some maximum ratio you could reach like 40/80). It might be interesting if there were multiple rounds as well. e.g. during a castle siege, if attackers win the first "round" breaching the walls, then the next round will take place inside the castle keep.
« Last Edit: December 05, 2011, 04:21:08 am by rubicon_crossed »

Offline Tristan

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Re: A Strategus Suggestion
« Reply #2 on: December 05, 2011, 05:25:45 am »
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The idea you present unmodified is by far the most controversial of the solutions thus far.

Edit: I don't find it bad at all.
« Last Edit: December 06, 2011, 10:22:41 pm by Aemaelius »
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Offline Dehitay

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Re: A Strategus Suggestion
« Reply #3 on: December 05, 2011, 06:21:18 am »
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Why increase the prices of buying and crafting equipment? Sure with everybody working, more gold would be introduced. But shit is already overpriced

Offline dodnet

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Re: A Strategus Suggestion
« Reply #4 on: December 05, 2011, 02:26:28 pm »
+3
I dont like the idea:
- there will only be small battles like in normal battle-mode - I actually like strategus battles which are a mixture of normal battle and siege (respawning) cuz they are a bit more epic
- I see only a small chance for larger scale battles (lets say 200vs200 or even more): because it will lag like hell and it will also be a problem to get so many ppl at the same time
- sieges will be quite short and fucking hard for the attacker: how to capture a castle or town at 100vs100 without respawning? No chance for the attacker (if they haven't got traitors which open the gate  :mrgreen:)
- these small battles are even more unrealistic than the ticket based ones now
- large clans will still rule, because they can throw in more members then smaller ones
- strategus would become really uninteresting for not so good players (like me) who die quite fast in battle, because if they die they can only watch the rest
« Last Edit: December 05, 2011, 02:32:12 pm by dodnet »
The logic of war seems to be that if a belligerent can fight he will fight.

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Offline PhantomZero

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Re: A Strategus Suggestion
« Reply #5 on: December 05, 2011, 06:27:20 pm »
+4
Strategus battles are much different than CRPG battles, it has different mechanics and focuses on teamwork and organization over individual play. If you want to play battle, go play battle, this is the one thing that makes Strategus battles interesting and different.

You say "While these changes are huge, I believe they would truly allow individuals to bloom- and even though Super-Alliances would still exist, the efforts of a a band of pubbies would still have the potential to stop them in their tracks."

This is false, they would never be able to produce as much or have as many players on the field.

Even Goretooth and Allers die once in awhile.
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Offline Goretooth

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Re: A Strategus Suggestion
« Reply #6 on: December 06, 2011, 02:11:01 am »
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ALLERS!!!
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Offline Kophka

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Re: A Strategus Suggestion
« Reply #7 on: December 06, 2011, 02:37:39 am »
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I'm not sure this would add any fun to strategus battles. We've already got Battle/Siege for that stuff. I think what might be needed is some sort of inducement to go to war. Since Strategus is player driven, there is no way to limit alliances, so the only possible way I see to liven it up is offer people something awesome to be at war. Non-realistic I'm sure, but this is supposed to be a kingdom sized battle simulator, not a hippie love-in. :D

Offline Kalam

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Re: A Strategus Suggestion
« Reply #8 on: December 06, 2011, 04:59:01 am »
-1
You say "While these changes are huge, I believe they would truly allow individuals to bloom- and even though Super-Alliances would still exist, the efforts of a a band of pubbies would still have the potential to stop them in their tracks."

This is false, they would never be able to produce as much or have as many players on the field.

Even Goretooth and Allers die once in awhile.

The max on any side would be 60, if servers remain unchanged. This means the battles, at most, would number 60 v. 60- allowing smaller groups to engage in guerilla warfare (enabled by lootable gold) and the potential to field just as many combatants.

I'm not sure this would add any fun to strategus battles. We've already got Battle/Siege for that stuff. I think what might be needed is some sort of inducement to go to war. Since Strategus is player driven, there is no way to limit alliances, so the only possible way I see to liven it up is offer people something awesome to be at war. Non-realistic I'm sure, but this is supposed to be a kingdom sized battle simulator, not a hippie love-in. :D

Capital objectives would nice, as well as hand-of-god situations. It just seems like a complex answer, and I'm always interested in simple solutions.
« Last Edit: December 06, 2011, 05:00:41 am by Kalam »

Offline dodnet

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Re: A Strategus Suggestion
« Reply #9 on: December 06, 2011, 11:39:36 am »
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The max on any side would be 60, if servers remain unchanged. This means the battles, at most, would number 60 v. 60- allowing smaller groups to engage in guerilla warfare (enabled by lootable gold) and the potential to field just as many combatants.

Capital objectives would nice, as well as hand-of-god situations. It just seems like a complex answer, and I'm always interested in simple solutions.

Then strategus would just be a simple down battle mode with a map around. Sorry but no.
The logic of war seems to be that if a belligerent can fight he will fight.

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Offline Nessaj

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Re: A Strategus Suggestion
« Reply #10 on: December 06, 2011, 01:42:38 pm »
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Do not like this suggestion at all.
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Offline Matey

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Re: A Strategus Suggestion
« Reply #11 on: December 06, 2011, 10:00:02 pm »
+1
While you have all been dignifying Kalam with responses... I have been busy collecting stones which i shall now sell so that people can better express themselves.

Offline Keshian

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Re: A Strategus Suggestion
« Reply #12 on: December 06, 2011, 10:11:18 pm »
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While you have all been dignifying Kalam with responses... I have been busy collecting stones which i shall now sell so that people can better express themselves.

Count me in.  :)  How much for a stone??
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Offline Matey

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Re: A Strategus Suggestion
« Reply #13 on: December 06, 2011, 10:17:27 pm »
+1
1st stone is free, 5gold each for any extras.

Offline Keshian

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Re: A Strategus Suggestion
« Reply #14 on: December 06, 2011, 10:23:28 pm »
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1st stone is free, 5gold each for any extras.

i'll take 2000.  :wink:  I think I see some extra targets.  Is that a pirate in a medieval simulation game I see?  A whole lot of people need to get stoned, like right now, and then we can all chill out.
« Last Edit: December 06, 2011, 10:24:52 pm by Keshian »
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