Author Topic: Horse build  (Read 2187 times)

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Offline da tank

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Horse build
« on: December 04, 2011, 12:47:26 am »
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Hey . For my next build I was thinking going horse lancer.
I would like other opinions on which horses and armour are best, and should I use a shield?

Kind regards, DA_tank

Offline Iymore

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Re: Horse build
« Reply #1 on: December 04, 2011, 12:50:38 am »
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Courser/Destrier
all armors Lamellar Vest to Heavy Kuyak(except strange armor)

if you will use shield make 5 atl 4 if 3 shield with 18/18
without shield make 6 atl 5 if

Offline CaveSquirrel

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Re: Horse build
« Reply #2 on: December 04, 2011, 01:27:43 am »
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He asked for Horse.. not Athletics.

This is my build on a champion courser:

15/21

3IF
5PS
6Shield
7 Riding
7 WM

You actually can go 15/24 without a shield or 18/21 too.

Offline Digglez

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Re: Horse build
« Reply #3 on: December 04, 2011, 04:26:04 am »
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Courser/Destrier
all armors Lamellar Vest to Heavy Kuyak(except strange armor)

if you will use shield make 5 atl 4 if 3 shield with 18/18
without shield make 6 atl 5 if

lamellar vest & kuyaks are NOT good choices for cav.  Foot armor is important because you'll be hit in the feet far more often than infantry

Offline da tank

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Re: Horse build
« Reply #4 on: December 04, 2011, 12:27:14 pm »
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sweet . But is it worth to have a shield as cav, or just but it into power strike or something?

Offline Digglez

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Re: Horse build
« Reply #5 on: December 04, 2011, 08:21:05 pm »
+1
sweet . But is it worth to have a shield as cav, or just but it into power strike or something?

of course. if you position yourself correctly, you can easily block incoming lancers and even couches.  not to mention often absorb 1-3 hits after your horse gets reared and you are making your get away

Offline dodnet

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Re: Horse build
« Reply #6 on: December 05, 2011, 02:15:02 pm »
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sweet . But is it worth to have a shield as cav, or just but it into power strike or something?

Also don't forget about archers. Without shield you're a primary target though they'll hit your horse most of the time first.
The logic of war seems to be that if a belligerent can fight he will fight.

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Offline Torben

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Re: Horse build
« Reply #7 on: December 05, 2011, 02:19:46 pm »
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lamellar vest & kuyaks are NOT good choices for cav.

so why is that my diggled friend?
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Offline Oberyn

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Re: Horse build
« Reply #8 on: December 05, 2011, 03:19:32 pm »
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Also having shield vastly increases your chances of surviving once you get dehorsed, if you dont immediately get raped by pirahna inf and ranged. It also means the only backup weapon you can have is a 1h however, meaning you have to split your wpf between Polearms and 1h.

The build I use is more a 1H/polearm cav/inf hybrid than pure cav, but its the one ive been using ever since the slot change and then the horse req change ( for arabian horse, which I still personally think is the best overall horse for lancing).

15/21 at lvl 30

5 PS
4 Shield
6 Athletics
7 Riding
7 WM

100 1h wpf
145 pole wpf

edit~
« Last Edit: December 05, 2011, 04:16:13 pm by Oberyn »
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Offline Casimir

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Re: Horse build
« Reply #9 on: December 05, 2011, 04:07:32 pm »
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Also having shield vastly increases your chances of surviving once you get dehorsed, if you dont immediately get raped by pirahna inf and ranged. It also means the only backup weapon you can have is a 1h however, meaning you have to split your wpf between Polearms and 1h.

Quarter Staff
weapon length: 137
weight: 1.2
difficulty: 7
speed rating: 100
weapon length: 137
thrust damage: 21 blunt
swing damage: 19 blunt
slots: 1
Knockdown


Shortened Spear
weapon length: 120
weight: 1.3
speed rating: 102
weapon length: 120
thrust damage: 26 pierce
swing damage: 15 blunt
slots: 1
Turtles

Offline Sir_Ironlake

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Re: Horse build
« Reply #10 on: December 05, 2011, 04:13:12 pm »
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Note Oberyn that you have 1 too many skill points for lvl 30.

Offline Oberyn

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Re: Horse build
« Reply #11 on: December 05, 2011, 04:13:39 pm »
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Quarter Staff
weapon length: 137
weight: 1.2
difficulty: 7
speed rating: 100
weapon length: 137
thrust damage: 21 blunt
swing damage: 19 blunt
slots: 1
Knockdown


Shortened Spear
weapon length: 120
weight: 1.3
speed rating: 102
weapon length: 120
thrust damage: 26 pierce
swing damage: 15 blunt
slots: 1

Yeah, awesome weapons. If you wanna be totally gimped on foot, you can also go with those. Again it's preference, but I'd much rather be running around with a arab cav sword and a shield than a frigging peasant weapon when i get dehorsed.

Note Oberyn that you have 1 too many skill points for lvl 30.

Oh yeh the final build at 31 is 16-21, at lvl 30 theres just 6 atheltics instead of 7. Also the wpf is prob a bit off, I think 144 or 143 pole wpf instead of 145 but meh, not much diff.
« Last Edit: December 05, 2011, 04:16:59 pm by Oberyn »
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Offline Casimir

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Re: Horse build
« Reply #12 on: December 05, 2011, 04:22:18 pm »
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I've seen plenty of good players get their arses whooped by quarterstaffs its not that bad a weapon.
Turtles

Offline Sir_Ironlake

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Re: Horse build
« Reply #13 on: December 05, 2011, 04:23:53 pm »
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I agree with Oberyn on weapons. The extra 10 wpf in pole doesnt do much (at least didnt back when I used lance) and a 100 wpf shield + sword combo is quite decent in a wide range of melee circumstances, and most certainly better then either of those poelarms when outnumberd (and you are often outnumbered after being dehorsed)



To also be constructive, my build for 1H Cav/inf hybrid, pretty similar to Oberyns
(lvl30)
15 STR
21 AGI

5 PS
5 Shield
7 Athl
7 Riding
5 WM

~145 wpf in 1h

- as i only use 1 weapon type, got +1 to shield skill and +1 to athletics for better footwork (mainly for strategus and being dismounted)
- used arab horse before, now enjoying destrier. Arab is more powerfull, Destrier is more defensive (survives longer), pick what suits you
- arab cav sword for max cav power, nordic champ for balanced, anything works though (main stats: range, cut dmg)

Offline dodnet

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Re: Horse build
« Reply #14 on: December 05, 2011, 04:51:27 pm »
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My current build (Level 29):

18/18
3 IF
6 PS
5 Shield
6 ATH
6 Riding
0 WM

100 polearm
50 1 hand

I am a bit unsure if I should stick the 3 WPF from level 30 into IF or WM.

Are 20 more WPF in polearm that much difference?
The logic of war seems to be that if a belligerent can fight he will fight.

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