We attacked a town, and only 1 or 2 people showed up to defend it. We can't help that. We also didn't know that the spawns in the map were not set correctly, which allowed some of us to actually spawn inside the walls and take down the defender's flags, since the defenders spawned outside of the walls. We had no control over any of that, and almost everything we got by taking that town was taken away from us by the devs (which was fair moderation), so we gained very little. I think we may have been trying to raid the town instead of take it too, but I forget.
However, when this incident was posted on the forums, many other clans decided they wanted to "test" the bug for themselves. The amount of town battles that were listed after that was absurd, and that's what killed Strat 2. Many of the clans that did that like to call FCC and our allies exploiters, but we're not the ones that brought down Strat. We just accidentally showed everyone how to do it.
well, it was TKoV who did it, i was the only FCC there
and the defenders spawned inside the castle, but so did the attackers, it didnt matter though since the attackers had 4 players and the defenders 1, and the attackers had a ramp directly into the town, and ladders.
also, it wasnt just that so many other clans decided to try to actually exploit by having allies sign up for defense (instead of getting lucky with lazy enemies), it was also the weird shit in the last day or two of strat when the upkeep got increased so high that all the armies went broke, and rather than losing troops they gained troops. i think tankmen (who was locked down by a delay army) went from like 3k to 30k troops before the wipe happened.
all in all, this strat has had a lot less high impact bugs, and not a lot of obvious exploiting, so thats a nice change. i still say this was handled poorly though.
About this. He is referring to the battle between Occitan Shinock and RubiconCrossed BRD.
I would like to know what happened here. We came and fought the battle (lost but wasted equipment/tickets). How did the server crash at the end with only 4 guys left? Then why did the battle reset for 3hrs later and you were notified and we were not? Why would it not go to the end of the list instead of going in the middle? Then on top of that... get a 2k meter leap ahead of Shinock? Not to mention all of a sudden Rubicon is carrying 90crates? Then gets to Dustril and reinforces it. Yet we could not reinforce Arrowaine 2hrs after he attacked. I watched the whole thing as I was there directly involved trying to stop this from happening.
Do not get me wrong. I am glad that Fallen was punished by the devs. But it just goes to show you... every big battle that we have with fallen or brd, something fishy happens that seems to go in favor of them.
ALSO WHY WOULD AN NA CLAN LIKE FALLEN HAVE THEIR NIGHT TIME CHANGED TO 6PM-2AM EST? THAT IS PRIME TIME FOR ALL CLANS IN NA ASSHOLES! Again another EXPLOIT!
oh boy. ok so... first off, you shoulda heard our TS when the server went down with only 4 enemies left... people were pretty pissed off and calling bullshit considering how awesome a victory we had scored.
secondly, it was an HOUR later, not 3.
thirdly, we knew it went down right away and were waiting for it come back up for an entire hour, because when we checked battle results, there werent any, and it was still listed on the battle list.
fourth, it has been mentioned multiple times that loki tried to go into your TS and tell you, but was unable because of password, also, the fact you had even 4 people show up was only because some of our guys were telling them in na1 that it was resetting.
lastly, we would have preferred the first outcome as it cost you a lot more troops, and we gained just as much worthwhile gear out of it.