Author Topic: Version 0.252  (Read 67288 times)

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Offline karasu

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Re: Version 0.252
« Reply #120 on: November 29, 2011, 09:13:58 pm »
+5
bodkin arrow dmg pierce = 0 it's a joke ???
loomed bodkin arrow = 2 an other joke ???

imo juste remove archer from the mod it's easier ...

YEAH I'M RAGING !!!! =p


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Offline Lysander

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Re: Version 0.252
« Reply #121 on: November 29, 2011, 09:23:08 pm »
0
Hey,

I also have this WSE problem.
Here some Screenshots:

This message comes when I start the Launcher
I tried EVERY launcher which is posted in forum, with admin rights, and repair, and and and...

I get this message when I start the game
The point is following:
I can start and play the game, but I have no idea if that message effect anything and what to do.
Thanks for your solutions.
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Offline dado

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Re: Version 0.252
« Reply #122 on: November 29, 2011, 09:23:54 pm »
0
WE DEMAND WIPE

Offline Gristle

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Re: Version 0.252
« Reply #123 on: November 29, 2011, 09:24:46 pm »
0
I have some criticisms about the balance team only making everything equally bad, but these secondary modes have distracted me.

Masterwork Military Cleaver
weapon length: 92
weight: 2.5
difficulty: 14
speed rating: 97
weapon length: 92
thrust damage: 0 pierce
swing damage: 38 cut
slots: 1

Secondary Mode
Speed rating:96
Swing damage: 27 pierce

Based on the different speed ratings, it seems the secondary mode is not benefiting from the Masterwork bonuses. Is this a bug?

Also, there is no indication of which mode I am in.
« Last Edit: November 29, 2011, 09:32:43 pm by Gristle »

Offline Tuonela

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Re: Version 0.252
« Reply #124 on: November 29, 2011, 09:28:52 pm »
+1
Hey,

I also have this WSE problem.
Here some Screenshots:

This message comes when I start the Launcher
I tried EVERY launcher which is posted in forum, with admin rights, and repair, and and and...

I get this message when I start the game
The point is following:
I can start and play the game, but I have no idea if that message effect anything and what to do.
Thanks for your solutions.
http://download.taleworlds.com/mb_warband_upgrade_1100_to_1143.exe

You have only version 1.142 (You can see it from second screenshot)

Offline Frankysan

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Re: Version 0.252
« Reply #125 on: November 29, 2011, 09:37:17 pm »
0
WE DEMAND WIPE
too many elitist asslickers mate

Offline Dezilagel

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Re: Version 0.252
« Reply #126 on: November 29, 2011, 09:37:50 pm »
+3
(click to show/hide)

tl;dr Devs changed the weight of Light Strange Armor from 6 to 6.9.
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Offline Lysander

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Re: Version 0.252
« Reply #127 on: November 29, 2011, 09:37:58 pm »
0
http://download.taleworlds.com/mb_warband_upgrade_1100_to_1143.exe

You have only version 1.142 (You can see it from second screenshot)

Thanks, didnt see I have an older version of warband!
have no autoupdate, and so I never checked it.
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Offline Bjarky

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Re: Version 0.252
« Reply #128 on: November 29, 2011, 09:39:55 pm »
0
http://download.taleworlds.com/mb_warband_upgrade_1100_to_1143.exe

You have only version 1.142 (You can see it from second screenshot)
i actually also have this red text, but i do have the right warband 1143, very odd.
but i'm able to enter the servers etc, so i guess it's not really gamebreaking for me anywho, still a bit annoying though  :rolleyes:

ah nvm, i just re-installed the update from warband and it got fixed, odd though, i did have this version already lol
« Last Edit: November 29, 2011, 09:43:41 pm by Bjarky »

Offline Leshma

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Re: Version 0.252
« Reply #129 on: November 29, 2011, 09:44:33 pm »
0
What fucking bullshit is this, they nerfed archers even more by increasing all light armors in weight, buffed medium and heavy armor by giving them less weight.....

Good job you dont have to worry about archers to even survive 1 hit now.

Devs.... you are the herp of the derps.

Im gonna play more Vikingr mod, its awsome.... polearms actually break if you stab them into the ground or walls. They got healing banners that actually work, and some swet battlehorn stuff.... they do some proper modding there.

And ontop of that, they actually have a brain. They made it so there can only be 1 archer.. for every other player. so 6 players = 1 archer allowed 12 players 2 archers allowed. Smart huh ?

So i urge you devs, grow some brains... check other mods how they did it. and try agian.... FFA modding is just not appropriate for the cRPG team

Didn't know about that, it seems  that some smart guys are making that mod. Too bad I'm used to c-rpg, otherwise I would check out Vikingr. Anyway from what you wrote they really seem better at developing than c-rpg dev team.

***

Also, those new items. Where did they "steal" those from?

Offline Leshma

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Re: Version 0.252
« Reply #130 on: November 29, 2011, 09:47:02 pm »
+1
This At fifteen, I had the will to  learn ; at thirty, I could stand ; at forty, I had no  doubts ; at fifty, I understood the heavenly Bidding ;  at sixty, my ears were opened ; at seventy, I could  do as my heart lusted without trespassing from the  square. anyway. YOU KILLED THE MOD

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Offline Keshian

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Re: Version 0.252
« Reply #131 on: November 29, 2011, 09:49:26 pm »
0
Sooooooo... when will crafting being tweaked???  Also, when will level 31+ be able to get crafting skill?
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Offline Spawny

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Re: Version 0.252
« Reply #132 on: November 29, 2011, 09:49:56 pm »
0
I have some criticisms about the balance team only making everything equally bad, but these secondary modes have distracted me.

Masterwork Military Cleaver
weapon length: 92
weight: 2.5
difficulty: 14
speed rating: 97
weapon length: 92
thrust damage: 0 pierce
swing damage: 38 cut
slots: 1

Secondary Mode
Speed rating:96
Swing damage: 27 pierce

Based on the different speed ratings, it seems the secondary mode is not benefiting from the Masterwork bonuses. Is this a bug?

Also, there is no indication of which mode I am in.

It's just that the secondary mode is supposed to be slower than primary mode.
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The problem is even if you are number 1 in NA you are still only number 467 in EU or the worst in AUS(number 17)

Offline Leshma

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Re: Version 0.252
« Reply #133 on: November 29, 2011, 09:50:42 pm »
0
Perhaps make it possible to block after the new 2h stab has been blocked, or at least decrease the stun timer ?

As it is now you are rendered unable to block or follow up with an attack after a stab making it a dangerous gamble and definitely the most useless 2h attack as it is only worth it if you're certain you can kill your opponent with that one stab..

One thing is not being able to attack right after a stab another thing entirely is not being able to defend yourself at all.

Most of them are polearm users and this mod is polearms friendly for quite some time. How about you change the class you play when you hit level 31. I can't because I'm too high level to retire now.

Or use Miaodao or something like that, spam-able, hiltslash-able and all the shit that goes with it.

Offline Sainte_Marie

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Re: Version 0.252
« Reply #134 on: November 29, 2011, 09:53:34 pm »
0
Hello,
I got the same problem as Tot.
Tryed most of what he did too.
i hope this could help us ;)
Code: [Select]
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</EXE>
<EXE NAME="kernel32.dll" FILTER="GRABMI_FILTER_THISFILEONLY">
    <MATCHING_FILE NAME="kernel32.dll" SIZE="986112" CHECKSUM="0x359DA0B2" BIN_FILE_VERSION="5.1.2600.3541" BIN_PRODUCT_VERSION="5.1.2600.3541" PRODUCT_VERSION="5.1.2600.3541" FILE_DESCRIPTION="Windows NT BASE API Client DLL" COMPANY_NAME="Microsoft Corporation" PRODUCT_NAME="Microsoft® Windows® Operating System" FILE_VERSION="5.1.2600.3541 (xpsp_sp2_gdr.090321-1320)" ORIGINAL_FILENAME="kernel32" INTERNAL_NAME="kernel32" LEGAL_COPYRIGHT="© Microsoft Corporation. All rights reserved." VERFILEDATEHI="0x0" VERFILEDATELO="0x0" VERFILEOS="0x40004" VERFILETYPE="0x2" MODULE_TYPE="WIN32" PE_CHECKSUM="0xFEAFF" LINKER_VERSION="0x50001" UPTO_BIN_FILE_VERSION="5.1.2600.3541" UPTO_BIN_PRODUCT_VERSION="5.1.2600.3541" LINK_DATE="03/21/2009 14:18:57" UPTO_LINK_DATE="03/21/2009 14:18:57" VER_LANGUAGE="English (United States) [0x409]" />
</EXE>
</DATABASE>

I Forgot to add that rigth after the auto-updater is done installing i get this error msg ;

Failed to write remote process memory for library string.
Windows API error
Code: 5
Access: Denied
« Last Edit: November 29, 2011, 10:15:49 pm by Sainte_Marie »