Author Topic: Version 0.252  (Read 67284 times)

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Offline Xant

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Re: Version 0.252
« Reply #75 on: November 29, 2011, 06:10:49 pm »
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The damage and speed on the secondary modes are heavily nerfed. It's fun, but barely useful.

Still: SO COOL!

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Offline Alexjei

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Re: Version 0.252
« Reply #76 on: November 29, 2011, 06:11:27 pm »
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Offline Dezilagel

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Re: Version 0.252
« Reply #77 on: November 29, 2011, 06:11:32 pm »
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Add pommel strike for 2h now pl0x
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Offline cerkosan

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Re: Version 0.252
« Reply #78 on: November 29, 2011, 06:12:07 pm »
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GREAT JOB!

Nice launcher/updater, interface & animations!
Working perfect!

CONGRATS!!!

Offline VR__Alv

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Re: Version 0.252
« Reply #79 on: November 29, 2011, 06:12:47 pm »
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Try this and check "Use System Proxy".

"The master server is being updated try again in a few minutes"
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Offline Vexus

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Re: Version 0.252
« Reply #80 on: November 29, 2011, 06:13:03 pm »
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Uhm why armour weight got increased so much?

Also if now weapons can do other type of damage how will people figure out which weapons turn to 2h/1h/pole mode and ones that only change damage type if you all write them secondary mode?
« Last Edit: November 29, 2011, 06:15:42 pm by Vexus »

Offline musketer

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Re: Version 0.252
« Reply #81 on: November 29, 2011, 06:13:11 pm »
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Still waiting for the link to download the newest version...

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« Last Edit: November 29, 2011, 06:16:47 pm by musketer »

Offline Mial

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Re: Version 0.252
« Reply #82 on: November 29, 2011, 06:36:06 pm »
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- Downloaded the Launcher (http://c-rpg.net/cRPGLauncher.exe)
- Started as admin
- checked "Repair"
- Pressed "Play"


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Btw, very nice loading screens.

Offline Camaris

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Re: Version 0.252
« Reply #83 on: November 29, 2011, 06:37:16 pm »
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This has ALWAYS been the most damaging pierce weapon and has had it on it's swings. The 25 pierce on poleaxe swing isn't something that gets close to unbalancing things. The 25 pierce one swings with 133 reach (less from animations, should be noted) is although maybe a bit unbalancing. Still, it's not that different from a morningstar so I don't see why they should change it back unless they nerf the morningstar too.

Yeah cant see it being unbalanced yet. If it would be people would use goedendag all the day. 117-2h balanced with 25 blunt... so it cant be that awesome.
But its probably good against those fullplatemonsters. Im ok with it.

But i dont agree that its compareable to a morningstar. It´s a secondary mode not a full weapon so morningstars pierce HAS to be way better.
« Last Edit: November 29, 2011, 06:38:40 pm by Camaris »

Offline Maximus101

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Re: Version 0.252
« Reply #84 on: November 29, 2011, 06:50:56 pm »
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FFS. 2 hander stabs ar complete crap. Please fix them as they look absolutely ridiculous.


P.S. Do you play polearms?

Offline Son Of Odin

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Re: Version 0.252
« Reply #85 on: November 29, 2011, 06:53:29 pm »
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Polearm secondary modes look awesum! 5/5!
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Offline cmp

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Re: Version 0.252
« Reply #86 on: November 29, 2011, 06:54:41 pm »
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P.S. Do you play polearms?

Yes, can't you tell? We even added 40p damage secondary modes for poleaxes.

Offline Xant

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Re: Version 0.252
« Reply #87 on: November 29, 2011, 06:57:48 pm »
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Yes, can't you tell? We even added 40p damage secondary modes for poleaxes.

40 pierce, +5 speed, knockdown and polestun.
Meaning lies as much
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Offline CrazyCracka420

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Re: Version 0.252
« Reply #88 on: November 29, 2011, 07:00:15 pm »
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Still waiting for the link to download the newest version...

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I was too the other day, just use the launcher and it auto-updates for you (the version of MB Warband will still be the same, but when you load the C-RPG mod in game it will tell you the newer C-rpg version).

Glad to see the dev's were quick in addressing some of the bugs and unintended changes to the 2.50 patch.  Thanks!
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Offline Aseldo

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Re: Version 0.252
« Reply #89 on: November 29, 2011, 07:01:49 pm »
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Felt caps are now 0.1 weight!!!!??? *peasant riot*