Author Topic: Dead mod!  (Read 2764 times)

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Offline Graf_Hodenschaf

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Re: Dead mod!
« Reply #15 on: November 23, 2011, 03:33:59 pm »
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This mod wont die, when bugs have been fixed and castle/town attack will work properly ( which isnt actually the case as i know ).

CRPG lives!!
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Offline Vibe

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Re: Dead mod!
« Reply #16 on: November 23, 2011, 03:34:44 pm »
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DOD IS MEAD

Offline ThePoopy

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Re: Dead mod!
« Reply #17 on: November 23, 2011, 11:33:56 pm »
+2
played native and enyojed it
MOD IS DAED

Offline Christo

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Re: Dead mod!
« Reply #18 on: November 24, 2011, 12:08:01 am »
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At fifteen, I had the will to  learn ; at thirty, I could stand ; at forty, I had no  doubts ; at fifty, I understood the heavenly Bidding ;  at sixty, my ears were opened ; at seventy, I could  do as my heart lusted without trespassing from the  square.
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Offline HarunYahya

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Re: Dead mod!
« Reply #19 on: November 27, 2011, 06:04:37 am »
+1
(click to show/hide)

Offline Bobthehero

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Re: Dead mod!
« Reply #20 on: November 27, 2011, 06:14:08 am »
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http://www.youtube.com/watch?v=lbtcKWoADKA

So many platers in that video, unbelievable, no wonder upkeep was needed, omg, everyone is in plate!!!!!
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Offline Christo

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Re: Dead mod!
« Reply #21 on: November 27, 2011, 06:16:39 am »
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Don't overexaggerate.

The guy who records is a nice example why upkeep/slots were implemented, though.

Is it Templar_Wotan? He had similar loadouts back then.

Just fullscreen'd the video to check, and I was correct, it's Wotan. I'm proud of my memory skills.
« Last Edit: November 27, 2011, 06:18:11 am by Christo »
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Offline Xant

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Re: Dead mod!
« Reply #22 on: November 27, 2011, 06:18:13 am »
+1
But holy fuck the amount of shit flying in the air in that video.
Meaning lies as much
in the mind of the reader
as in the Haiku.

Offline Christo

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Re: Dead mod!
« Reply #23 on: November 27, 2011, 06:19:47 am »
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Did that change?

 :lol:
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Offline Bobthehero

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Re: Dead mod!
« Reply #24 on: November 27, 2011, 06:20:21 am »
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Slots yes, even then, crossbow+board shield+1h sword isnt that much of an issue.

I still want upkeep out of the game.
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Offline Christo

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Re: Dead mod!
« Reply #25 on: November 27, 2011, 06:21:20 am »
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Yeah, slots more likely, upkeep can't stop anything as it is now, and a further increase would scare away newcomers.
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Offline HarunYahya

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Re: Dead mod!
« Reply #26 on: November 27, 2011, 06:34:27 am »
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Interesting fact from cRPG Forum - Statistics CenterAverage registrations per day:0.02
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Offline LordBerenger

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Re: Dead mod!
« Reply #27 on: November 27, 2011, 11:52:13 am »
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Interesting fact from cRPG Forum - Statistics CenterAverage registrations per day:0.02
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According to chadz, nuffen rest of dev team there's 1000 new users per hour.  :rolleyes:
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Offline Anal Bleeding

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Re: Dead mod!
« Reply #28 on: November 29, 2011, 09:45:04 pm »
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that brings back the memories.
black armor + huscarl + long espada + sniper xbow and steel bolts

Offline Siiem

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Re: Dead mod!
« Reply #29 on: November 30, 2011, 12:06:50 am »
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According to chadz, nuffen rest of dev team there's 1000 new users per hour.  :rolleyes:

Pretty sure that is ingame.