Author Topic: Knockdown on small onehanded weapons  (Read 3853 times)

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Offline Teeth

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Knockdown on small onehanded weapons
« on: November 20, 2011, 10:42:49 pm »
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This little weapon, hits me twice, I get knockdown twice. Small weapons knockdown far too much, it just looks ridiculous.

Make knockdown chance more dependent on weapon weight!

Offline Rage_Guy

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Re: Knockdown on small onehanded weapons
« Reply #1 on: November 20, 2011, 10:57:55 pm »
+1
Once,I knocked a dude to the ground with a cudgel...
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Offline Gravoth_iii

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Re: Knockdown on small onehanded weapons
« Reply #2 on: November 21, 2011, 12:08:06 am »
+1
You were just unlucky, doesnt happen very often.
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Re: Knockdown on small onehanded weapons
« Reply #3 on: November 21, 2011, 03:57:16 am »
+1
My heavy long maul was once blocked on an overhead by a peasant with a sickle.

not really on topic but...
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Offline Vibe

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Re: Knockdown on small onehanded weapons
« Reply #4 on: November 21, 2011, 08:07:03 am »
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You were just unlucky, doesnt happen very often.

Probably this, afaik the knockdown factors are: rawdamage, ps, weight.

Offline Kalp

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Re: Knockdown on small onehanded weapons
« Reply #5 on: November 21, 2011, 11:28:53 am »
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Speed.
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Offline Paul

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Re: Knockdown on small onehanded weapons
« Reply #6 on: November 21, 2011, 11:32:12 am »
-1
I hope this is a joke or we have to hand out a "whiner of the week" award.

Offline Arrowblood

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Re: Knockdown on small onehanded weapons
« Reply #7 on: November 21, 2011, 11:42:57 am »
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what do you think what happens if  a hammer hits you head?

Offline Vibe

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Re: Knockdown on small onehanded weapons
« Reply #8 on: November 21, 2011, 11:52:15 am »
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what do you think what happens if  a hammer hits you head?

fail realism

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Re: Knockdown on small onehanded weapons
« Reply #9 on: November 21, 2011, 11:54:18 am »
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 you loose your consciousness and  fall DOWN

Offline Moncho

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Re: Knockdown on small onehanded weapons
« Reply #10 on: November 21, 2011, 11:57:49 am »
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Knockdown is the only thing that keeps this weapons alive. You trade a lot of length for it (well, and blunt damage, but they are not as fast as the piercing equivalents), which means you generally need more agi (thus less str and ps) to hit with it.
And anyway, this:
You were just unlucky, doesnt happen very often.

But yes, being knockdown by a small weapon is frustrating.

Offline Vibe

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Re: Knockdown on small onehanded weapons
« Reply #11 on: November 21, 2011, 12:12:45 pm »
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you loose your consciousness and  fall DOWN

You think you wouldn't lose consciousness if you were hit in the head by for example a Flameberge or pretty much any weapon?
« Last Edit: November 21, 2011, 12:34:03 pm by Vibe »

Offline B3RS3RK

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Re: Knockdown on small onehanded weapons
« Reply #12 on: November 21, 2011, 12:25:06 pm »
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A hit in the head by a Flamberge mostly proves very deadly in this mod, too.
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Offline Teeth

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Re: Knockdown on small onehanded weapons
« Reply #13 on: November 21, 2011, 05:08:49 pm »
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This was an extreme example, which was mostly bad luck, but I think knockdown with small weapons like this hammer or the mace, which I used extensively myself, is a bit too effective.

Offline Paul

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Re: Knockdown on small onehanded weapons
« Reply #14 on: November 21, 2011, 08:37:25 pm »
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Code: [Select]
(rand(0.0, 1.0) < min(item_weight * 0.33, 2.0) * min((raw_damage - 20.0) * 0.5, 10.0) * 0.015)
This is the line that determines knockdown as far as I know. Assuming that a good hit will most likely hit the upper border for the raw_damage(40 dam), even with a 1h mace, it would simplify to:

Code: [Select]
(rand(0.0, 1.0) < min(item_weight * 0.33, 2.0) *  0.15)
With a weapon lighter than the upper weight limit of 6, it would further simplify to:

Code: [Select]
(rand(0.0, 1.0) < item_weight *  0.05
So a winged mace with the weight of 1.8 would have a kd chance of 1.8/20 = 9% and a mallet with a weight of 6 would have 6/20=30%. Getting knocked down twice in a row would mean for the mace: 9%*9%=0.081%<1%. Happens less than one in a hundred times. It's a bit more likely for the mallet (30%*30%=9%) but the recipient will most likely be dead before.

I don't really see a problem here. Personally I'd substitude the luck based knockdown with a skillbased one, but that would take work. Also cmp busy and I have dragons to kill.