I'd actually like to have an hardcore immersion mod. Not everyone's thing but I'd love it. It would include:
- removal of fast travel
- need to eat, drink and sleep, maybe accelerated by activity such as fighting (after clearing a dungeon one should be tired)
- in return getting rid of time compression or at least nerfing it
- making crafting and enchanting gains more difficult at higher levels, for example not improving with crafting cheap ass iron daggers after a certain point(with that an aspiring crafter would have to hunt for rare materials to reach master level)
- giving each material strengths and weaknesses to make item choice less linear
1) yeah, fast travek sucks balls, strider taxi's in morrowind were cool tho
2) new vegas has it but they spent like 20 minutes on that part of the game so you get hungry and thirsty too often and it's totally unrealistic. needs to be simulated properly or not at all
3) time compression should be 10 min IRL - 1 hour in game or 1:6 ratio, without time compression game would suck
4) i like the variety of items you can make but i don't like the way you make stuff, it's the same as in gothic. blueprints, with option of creating your own design, making process shouldn't be automated, real smithing simulation would be cool (for example not heating enough the steel would result in fail, just like fuck-up at any other stage)
5) that's good idea but only if they don't let either you or fasader to "balance" strengths and weaknesses...
i) and a lot more
But as Gnjus said BethSoft ain't gonna do it. And moders usually leave things unfinished or badly implemented.
@Gnjus
Even if I had time or knowledge to make the game of my dreams, why should I do it? It won't be financial success and I won't enjoy because I already know everything about it...