Poll

Crucible-RPG

I put on my robe and wizard hat. (yes)
252 (58.3%)
Burn it with fire! (no)
180 (41.7%)

Total Members Voted: 429

Author Topic: Magic  (Read 29671 times)

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Offline Grey

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Re: Magic
« Reply #15 on: November 06, 2011, 06:33:46 pm »
0
I approve rain of fire if it can be used on people that camp roofs :P

Magic aside, a fire arrow or 2 wouldn't go amiss to get those guys off the roofs... XD
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Offline Everkistus

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Re: Magic
« Reply #16 on: November 06, 2011, 06:50:39 pm »
+5
I would be amused if for some reason this got implemented.

Offline Kalam

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Re: Magic
« Reply #17 on: November 07, 2011, 01:00:53 am »
+2
As long as I get Bigby's Crushing Hand.

Offline Tears of Destiny

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Re: Magic
« Reply #18 on: November 07, 2011, 06:52:53 pm »
+5
[10:47] <@Urist> CRPG will not be garbage anymore when we implemented realistic magic
[10:48] <@cmp> realistic magic will be awesome
[10:48] <@cmp> best feature ever
[10:55] <@cmp> i can guarantee you we will implement realistic magic
« Last Edit: November 07, 2011, 06:55:06 pm by Tears of Destiny »
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Offline Vibe

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Re: Magic
« Reply #19 on: November 07, 2011, 06:56:21 pm »
0
best

Offline cmp

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Re: Magic
« Reply #20 on: November 07, 2011, 07:07:00 pm »
+15
More info about it:
Quote
<Urist> we can add magic - realistic magic. that means one can mutter spells or point with a staff but it does nothing

Offline Siiem

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Re: Magic
« Reply #21 on: November 07, 2011, 07:14:59 pm »
0
I like this feature, does this mean you will add intelligence as an attribute as well?

Offline Paul

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Re: Magic
« Reply #22 on: November 07, 2011, 07:27:10 pm »
+6
Ye, but to preserve memory the intelligence attribute will be a boolean: 1 for EU, 0 for NA.

Offline Leshma

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Re: Magic
« Reply #23 on: November 07, 2011, 07:40:09 pm »
0
Oh, ze famous german humour :lol:

Offline Largg

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Re: Magic
« Reply #24 on: November 08, 2011, 10:01:26 am »
+1
Add LARP servers! Implement throwable pea bags(rocks hurt)!
Action like this, who can say no?!

http://www.youtube.com/watch?v=j_ekugPKqFw

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Re: Magic
« Reply #25 on: November 10, 2011, 07:03:11 pm »
-1
I'm sorry, but no from me, i play this game especially cos theres not any magic in it.
but if its get implemented....
(click to show/hide)
« Last Edit: November 10, 2011, 07:05:47 pm by JackieChan »
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Offline Teeth

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Re: Magic
« Reply #26 on: November 10, 2011, 07:04:51 pm »
+3
Oh we would all be so trolled if magic would get actually implemented due to a positive rating of the OP and a majority voting yes.

Offline Gmnotutoo

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Re: Magic
« Reply #27 on: November 10, 2011, 08:54:02 pm »
+1
Oh we would all be so trolled if magic would get actually implemented due to a positive rating of the OP and a majority voting yes.

To all the non-believers out there about magic, just take a look at this photo and you'll understand how it works.

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Re: Magic
« Reply #28 on: November 11, 2011, 04:35:44 pm »
-2
how many of that BULLSHIT ancient magic actualy worked?
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Re: Magic
« Reply #29 on: November 11, 2011, 04:50:07 pm »
+3
how many of that BULLSHIT ancient magic actualy worked?

Actually far more than you would expect.  It was often early stage chemistry called alchemy.  I think a realistic and good way of implementing this was demonstrated in the game "Darklands" one of the best old classic games out there.  Basically you have a crafting skill witha  percentage chance of creating a concoction based on ingredients you have on hand (think 0 slot items) and if successful created potiosn you could throw and would burst on impact creating the desired effect.

So, Talcom powder based potion would cause temporary blindness to a  group of enemies - forced 1st person for 15 seconds or even blank screen fighting for 15 seconds.

Sulfur based would cause a minor explosion causing minimal damage but would distract the enemy similar to a temporary .5 second stun when you get hit by any weapon. (could use the firebomb and adapt its effects)

Mercury based would allow dissolve walls/buildings - thus forcing camping archers to the ground.

Would actually think it would be interesting addition to cRPG, especially if it takes a while to create or takes multiple components, similar to how siege equipment is implemented.

It does appear from the vote that the community wants this and chadz said if you got greater than 50% they could be implemented.  I think this is entirely possible with the new WSE.

P.S. I would like it to be allowed to strap ona  horn to a  horse like a charlatan's tricks and pretend you have a unicorn, but you get extra bonus charge damage for frontal bumps with the horse.
« Last Edit: November 11, 2011, 04:52:03 pm by Keshian »
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