Author Topic: Open letter to the Devs  (Read 4356 times)

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Offline Kajia

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Open letter to the Devs
« on: October 30, 2011, 03:07:09 am »
+8
Dear Devs,
I am Kajia, the guy with the pen tablet, who painted the loadings screens.
And this below is a text. A loooong one. Brutal. And no pics, got no time for that.

tl;dr version would be like a skip to part II, but it doesn't help much, you'll miss some.

But if you take your time and read this, I might even thank you for it, and if you consider I wrote this because I believe in you, you lovely lazy devs, you really should, I'd say.
If I spend my time in writing this when I have my head full of study stuff, then I obviously missed some gaming time! I sacrificed myself! So that's maybe a reason for you to at least read it, or not?


part I

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part II - My theory how Strat could work out

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part III -You Know

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part IV - Dream (couldn't find a title more boring than that)

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part V and end

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Take care, guys!
Kajia, the mad ... guy

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Offline Jarlek

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Re: Open letter to the Devs
« Reply #1 on: October 30, 2011, 04:18:03 am »
0
A good and solid text. I've actually asked myself the same question. What DOES team donkey want cRPG and Strat to be? They can't have a "balanced" everyone have a chance against everyone game they balance cRPG to, while still making strat a "realistic team based" game.

I've also thought along the lines of your suggestion and I agree to all of them. Got a thing or two to add about shields, but I'm gonna do that tomorrow, maybe. Too tired now.
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Offline Tears of Destiny

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Re: Open letter to the Devs
« Reply #2 on: October 30, 2011, 05:47:22 am »
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Gold star for effort!
I'm not normal and I don't pretend so, my approach is pretty much a bomb crescendo.
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Offline Earthdforce

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Re: Open letter to the Devs
« Reply #3 on: October 30, 2011, 05:59:02 am »
0
I like it, and I want you to continue writing!
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Offline FRANK_THE_TANK

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Re: Open letter to the Devs
« Reply #4 on: October 30, 2011, 06:37:57 am »
0
I would really like to know what the donkey want's SirPig to be. Purely out of interest, I don't want to rage about the lack of x or y, but I really would like to know what the grand vision is or even if there is one at all.

It seems like a lot of effort has gone into something that is completely free and has earned the dev team =squate=all and for that I doff my hat. This mod has given M&B some serious legs, talesworld should send you guys a thank you letter and free copies of M&B2 fo sho.
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Offline zagibu

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Re: Open letter to the Devs
« Reply #5 on: October 31, 2011, 03:23:31 am »
0
I am not against more "realism" and more advantages/disadvantages of weapons, however, it isn't currently the case that every "class" has a chance against every other "class". If player skill is equal, an archer will always lose against a shielder. A shielder will always lose against a rider. A rider will always lose against a spearman. A spearman (without shield) will always lose against an archer.

Luck and player skill can change this, of course. Hybrids can, too. But to say that you have a chance against every opponent, no matter your stats and equipment, is certainly wrong.
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Offline Dezilagel

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Re: Open letter to the Devs
« Reply #6 on: October 31, 2011, 04:07:12 am »
+1
Good read, but I do not agree with your ideas.

One of the wonders of c-rpg is that you do have so many different effective builds/weapons. Should dueling be restricted to bastard swords only? I'd tire in five minutes.

One of the worst things I know is when I'm "autofucked", that is the situations where I'm going to lose whatever happens simply because my/my enemies choice of gear/stats.

Brought a polearm? Autofucked in a 1v1. Brought a horse? Can't touch that spearman. Is that really what we want c-rpg to look like?

I say the multitude of weapons we have now is far more realistic than some Hollywood-style "draw yonder rapier and we'll have le duel in a sunset".

It's refreshing to see a bunch of rag-tag people desperately trying to make the best use of whatever they got against the enemy, instead of the knights in shining armor fighting in perfect formations that you see in so many other medieval-styled games.

And to be honest, this is how I envision medieval fighting. Bands loosely strung together, the men fighting with whatever they brought from home in brutal chaotic skirmishes.

You could argue that teamplay needs a bigger role yes, but try banding together with a few friends on ts and you'll see how easy it is to just roll entire servers by yourselves, and that is with some casual teamplay from 5-10 guys.

This is just imo ofc.
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Offline Xant

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Re: Open letter to the Devs
« Reply #7 on: October 31, 2011, 04:23:50 am »
0
Agreed with Dezi, also..

Quote
I think making it more realistic in a radical way, meaning a small hammer can not beat a long axe/twohander/shielder
I don't think that'd be more realistic - it's not the weapons doing the fighting, it's the people using those weapons. Right now you're at a huge disadvantage fighting a "proper" weapon with a small hammer, but you can still win if you're good. As it should be, IMO.
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Offline Kajia

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Re: Open letter to the Devs
« Reply #8 on: October 31, 2011, 02:06:51 pm »
+2
I am not against more "realism" and more advantages/disadvantages of weapons, however, it isn't currently the case that every "class" has a chance against every other "class". If player skill is equal, an archer will always lose against a shielder. A shielder will always lose against a rider. A rider will always lose against a spearman. A spearman (without shield) will always lose against an archer.

Luck and player skill can change this, of course. Hybrids can, too. But to say that you have a chance against every opponent, no matter your stats and equipment, is certainly wrong.

Player skill is never equal, and you can't know what's going to happen in any situation, that's luck. And that means tension of course. We need that. But because of that uncertainty, even a not so good player, me for example, sometimes tries to attack another player for many different reasons. Because I seek a challenge, or because he made a fault earlier and seems weaker than he is, or he was hurt, or he's getting teamed, or for social reasons 'cause I don't like him, or he beat me before and I want to try my luck again.
You never know how a fight turns out, there are still people behind that mask, one can not know - and therefore you can always at least try. There IS a chance. Always.

After player skill we have like three basic components that decide who wins a 1on1. We have class, equipment and level. Right now, as you say, "it's not the weapons doing the fighting, it's the people using those weapons", and the best player wins. I think I understood that already. cRPG is a game that encourages lone running, IF your are a good player. And good player will do it, and others try it too, because good players succeed. And the teamplay is broken, that's how I see it. Look at the siege servers. I have never seen a shieldwall there, no hammer/pike combinations in group fights. Nothing like that.
I KNOW! "they don't have proper communications", "there are only newbs playing". That kind of arguments. I counter: that's why I want more realism, because the mediocre gamer will die right away if he tries to confront any class his class isn't meant to beat.
... and then we will have teamplay without any doubt. People. will. learn.

As I see it, you all want to be the best - the best killers that is, but only a handful can make it.
In short: I imagine a game where not the kill-skill of a single player decides, but the team-spirit, the social skills, the thinking before action.
I absolutely believe, that this is much more rewarding for the majority of our players, than the ranking after our KDR.

Now, I guess cRPG will probably stay as it is, because it is kind of accessible. Not because of the mechanics, but because of the ego-driven 'be the best' state of mind. No offense, it's just a fact, and I feel that too. Thats why I wrote this:
(...) a nice and seemingly working game like a cRPG-ish Strategus (ofc, I don't want cRPG, as 1 of 2, to change, because some of the players won't play something like that mentioned above). (...)
But still ... I am proud of my idea, I don't hide it.

One of the wonders of c-rpg is that you do have so many different effective builds/weapons. Should dueling be restricted to bastard swords only? I'd tire in five minutes.
I said 'ruled' by swords, because they would be the most effective in blocking, and I always take a sword when I want to duel someone without a shield. Especially when I'm low on HP.

One of the worst things I know is when I'm "autofucked", that is the situations where I'm going to lose whatever happens simply because my/my enemies choice of gear/stats.
Brought a polearm? Autofucked in a 1v1. Brought a horse? Can't touch that spearman. Is that really what we want c-rpg to look like?
Yes, it is how I want cRPG to look like, or at least Strat-battles. And you exaggerate. Polearm always beats me, not matter how hard I try. And I've seen many many horsemen, that did attack pikemen, that is what I mean: most players are not reasonable, because it might work.
What I miss is the rock-paper-scissors mechanics.

I say the multitude of weapons we have now is far more realistic than some Hollywood-style "draw yonder rapier and we'll have le duel in a sunset".
It's refreshing to see a bunch of rag-tag people desperately trying to make the best use of whatever they got against the enemy, instead of the knights in shining armor fighting in perfect formations that you see in so many other medieval-styled games.
And to be honest, this is how I envision medieval fighting. Bands loosely strung together, the men fighting with whatever they brought from home in brutal chaotic skirmishes.
Yeah right. I didn't say anything about all people wear shiny armor and perfect formations ... ; loose bands, chaotic skirmishes are a tactic, not impossible with what I proposed, not at all.
So yes. It is a nice multitude of weapons we have here.

You could argue that teamplay needs a bigger role yes, but try banding together with a few friends on ts and you'll see how easy it is to just roll entire servers by yourselves, and that is with some casual teamplay from 5-10 guys.
read above.


I don't think that'd be more realistic - it's not the weapons doing the fighting, it's the people using those weapons. Right now you're at a huge disadvantage fighting a "proper" weapon with a small hammer, but you can still win if you're good. As it should be, IMO.
You would be able to win if you're superiour. But you wouldn't try if you're not. And therefore not always die and be frustrated, it's more rewarding for all, more fun.
« Last Edit: October 31, 2011, 02:16:04 pm by Kajia »

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Offline Jarlek

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Re: Open letter to the Devs
« Reply #9 on: October 31, 2011, 02:47:25 pm »
0
I love Kaija! He has the same vision for strat as me :D
This game isn't about being skillful as much as its about saying things in general chat that enrage people who then go to murder you but in their rage they make dumb mistakes which gets them killed.
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Offline Gorath

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Re: Open letter to the Devs
« Reply #10 on: October 31, 2011, 04:07:14 pm »
+3
As I see it, you all want to be the best - the best killers that is, but only a handful can make it.
In short: I imagine a game where not the kill-skill of a single player decides, but the team-spirit, the social skills, the thinking before action.
I absolutely believe, that this is much more rewarding for the majority of our players, than the ranking after our KDR.

What I miss is the rock-paper-scissors mechanics.

While you wrote your ideas out eloquently, and I applaud you for it, my reaction to these lines of thinking when it comes to game balance is just "ew".  Rock-paper-scissors balancing is the most trite, cop-out lame balance there is for PvP games as evident in any MMO.  Oh, you brought the wrong class, tough shit you're fucked.  Oh, the other team is rogue-mage-priest.  Guess you lose this match unless they start fucking around and make 100 mistakes and you play flawlessly.

Personally, and this is nothing against you, I hope your vision never comes to fruition.  I would hate to play a skill-based PvP game where I absolutely HAVE to rely on the community in order to succeed vs X, Y or Z.  The vision you proposed is too far into deep socialistic "cog in the machine" style play for my taste.  I'm all for teamwork, and I see what you say you don't see all the time.  Crutch-through + pike working together, shield walls forming up for a moment or two to regroup etc.  Just not by pubbies.  Working as intended imo.
And I should be nice or polite to anyone.... why exactly?

Offline DrKronic

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Re: Open letter to the Devs
« Reply #11 on: October 31, 2011, 04:29:18 pm »
0
Read enough to see bad ideas, kill skills are the most important, why dumb down the "twitch" part of the game, CAREBEARz, I see the upper class forum twits liked it, fail ideas but nice high school writing level, u get a D

Hell one of the only redeeming qualities in mount and blade MP (of any kind)  is that a gamers "twitch" reactions (oft referried as skills) are actually important and can mean an elite player can take on many goraths(internet jargon for loser/scrub)

Alot of what the devs have done has been to mitigate the effect of "skill" to buff the zerg armor change most obviously did that I.e stagger land)

Every change in that direction takes away from the actual fun of this game( for the individual, I guess for a large clan Zerg improvements are looked on favorable)

PS there are plenty of games that purely revolve around social nutcupping, take these forums or Farmville etc
« Last Edit: October 31, 2011, 04:49:45 pm by DrKronic »
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Offline Kajia

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Re: Open letter to the Devs
« Reply #12 on: October 31, 2011, 07:15:30 pm »
+1
While you wrote your ideas out eloquently, and I applaud you for it, my reaction to these lines of thinking when it comes to game balance is just "ew".  Rock-paper-scissors balancing is the most trite, cop-out lame balance there is for PvP games as evident in any MMO.  Oh, you brought the wrong class, tough shit you're fucked.  Oh, the other team is rogue-mage-priest.  Guess you lose this match unless they start fucking around and make 100 mistakes and you play flawlessly.
I didn't say rock paper scissors means simplicity right away. You have read my text, the mechanics I wrote out were much more difficile than this - I just have to make them easy to understand for people. It's not rock beats scissor, beats paper, beats rock. It's a metaphor. I DON'T want to the game to be trite and lame, or 'easier'. I want to make it more realistic, because with that, common sense has a chance to evolve. As I see it, realism means more logical behaviour, because you understand why that pike is dangerous, and sure wouldn't attack that tincan and his huge flamberge without proper help and a good can opener.


Read enough to see bad ideas, kill skills are the most important, why dumb down the "twitch" part of the game, CAREBEARz, I see the upper class forum twits liked it, fail ideas but nice high school writing level, u get a D
I only read "I don't like your face".

Hell one of the only redeeming qualities in mount and blade MP (of any kind)  is that a gamers "twitch" reactions (oft referried as skills) are actually important and can mean an elite player can take on many goraths(internet jargon for loser/scrub)
Alot of what the devs have done has been to mitigate the effect of "skill" to buff the zerg armor change most obviously did that I.e stagger land)
Every change in that direction takes away from the actual fun of this game( for the individual, I guess for a large clan Zerg improvements are looked on favorable)
An elite player can do so even in with the changes I had in mind. Player skill wouldn't be nerfed.

Every change in that direction takes away from the actual fun of this game( for the individual, I guess for a large clan Zerg improvements are looked on favorable)
Isn't every individual a part of some group? When the group wins, you win, because you played your role.
And if you go your own way, and succeed even if it's against all odds, your win will be epic.
Right now it is normal to be against multiple players at once.

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Offline Tears of Destiny

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Re: Open letter to the Devs
« Reply #13 on: October 31, 2011, 08:38:54 pm »
0
Wait, this forum now has upperclass posters? We have a class system now besides peasants, mods, game admins and overlords?

When did this happen?
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Offline DrKronic

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Re: Open letter to the Devs
« Reply #14 on: October 31, 2011, 09:20:15 pm »
0
Wait, this forum now has upperclass posters? We have a class system now besides peasants, mods, game admins and overlords?

When did this happen?

It was a obscure reference to a Monty Python skit about a race for "upper class twit of the year"

Iirc (I won't) they took a bunch of aristocratic Dumbo ands whichever one managed to not kill himself through a number of challenges was crowned winner and summarily executed

Tears u are part of the Oligarchs of cRPG,we the 99% are gonna come and "occupy" you, or something

Oh yea good writing does not make bad ideas any better, but it does make me able to read about them(sadly)

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