Author Topic: When entering a new village  (Read 802 times)

0 Members and 1 Guest are viewing this topic.

Offline Thax

  • Knight
  • ***
  • Renown: 70
  • Infamy: 45
  • cRPG Player
    • View Profile
  • Game nicks: Thax
When entering a new village
« on: October 26, 2011, 09:31:52 pm »
0
You should continue doing what you were doing when you left the last place. I had been crafting then moved myself to a new village before logging off for awhile, I get back to find my strat action is begging in the streets.

I meant to put this in Strat Issues.
« Last Edit: October 26, 2011, 10:19:09 pm by Thax »

Offline Prpavi

  • King
  • **********
  • Renown: 1525
  • Infamy: 402
  • cRPG Player Sir Black Bishop A Gentleman and a Scholar
  • 私 わ 変態 です
    • View Profile
  • Game nicks: Prpavi, Prpafeee
Re: We're almost there.
« Reply #1 on: October 26, 2011, 09:36:39 pm »
0
Only 5 bagillion clicks away from having fun!!!

umad?
And now he can't play because of "common sense" and he doesn't understand how this common sense works
visitors can't see pics , please register or login

Offline Turboflex

  • Duke
  • *******
  • Renown: 648
  • Infamy: 212
  • cRPG Player A Gentleman and a Scholar
    • View Profile
  • Faction: Ravens of Valhalla
Re: When entering a new village
« Reply #2 on: October 26, 2011, 09:53:16 pm »
0
Didn't it used to continue? I think it was causing problems for people who'd leave it creating goods, arrive in a new village and have their stack written over by the new type. I would be kind of annoyed if I lost 300 goods that way..

Offline Digglez

  • Duke
  • *******
  • Renown: 573
  • Infamy: 596
  • cRPG Player
  • YOU INCOMPETENT TOH'PAH!
    • View Profile
  • Faction: Northmen
  • Game nicks: GotLander, Hamarr, Digglesan, Black_D34th
Re: When entering a new village
« Reply #3 on: October 26, 2011, 10:07:36 pm »
0
bandaid fix and not a very good one, great way to run people out of money. 

Command/task queue'ing is the solution

Offline Thax

  • Knight
  • ***
  • Renown: 70
  • Infamy: 45
  • cRPG Player
    • View Profile
  • Game nicks: Thax
Re: When entering a new village
« Reply #4 on: October 26, 2011, 11:11:50 pm »
0
Didn't it used to continue? I think it was causing problems for people who'd leave it creating goods, arrive in a new village and have their stack written over by the new type. I would be kind of annoyed if I lost 300 goods that way..

If true then this saved my stack of hops that I had upon entering the latter of said villages. Now I'm lobbying for the ability to carry multiple kinds of goods.

Offline Bjarky

  • Earl
  • ******
  • Renown: 352
  • Infamy: 31
  • cRPG Player A Gentleman and a Scholar
  • U got gold? I bring tea, silk, hemp, camels +more!
    • View Profile
  • Faction: Caravan Guild (Leadership member)
  • Game nicks: Guard_BD_Bjarky, Guard_the_Lederhosen
  • IRC nick: bjarky
Re: When entering a new village
« Reply #5 on: October 27, 2011, 01:34:45 am »
0
it saves it with goods and recruiting though.
not sure about the item crafting, could be that one only that has some issues then.