This is how I think it should be implemented:I think it should be a composition of 2 factors.
The first factor would be a static multiplier that affect every game for both teams: I propose 1500xp/minute for that.
The second factor would be reliant on both equip and troops, and should be similar to the old strategus xp sistem.The second factor should be based by 40% on troops killing and 60% on equip(max +150% over the base xp per kill)
there should be an equipment cap for xp as 40k worth of gear per player is used(that would consist in the +150% over the 40%)
What needs to be done:establish the average number of kills per minute in a strategus battle(I think the devs already have the number), let's call this akpm.
akpm*x should be equal to 1000
so let's assume the akpm are 10, x, that is the basic xp per kill(without equip), should be one hundred(10*x=1000, x=100)
How I see this working: if we take into consideration the average amount of kills for a strat battles the xp awarded in a normal strat fight would be 1500+1000*equipment factor
so 1500+killsinthatminute*x(akpm)*equipment factor
examples:
two opposing teams camping gets 1500xp and not more
two opposing teams fighting normally(akpm) naked would get 1500+1000*1=2500xp/minute
two opposing teams fighting with 10k gear per player doing the exact akpm would get 1500+1000*1,375=2875 xp/minute
two opposing teams fighting with 20k gear(a lot for strategus standards now) per player doing one and a half the kills on an average battles would get 1500+1500*1.75= 4125xp/minute
two opposing teams fighting with 30k gear doing half the number of kills in an average strat battles would get 1500+500*2,125=2562xp/minute
and so on
why I think this could be a very good system:
-same xp for your team(no idiots trying to get the killing hit to get more exp/bigger e-peen)
-it disadvantages camping teams(1500xp/minute)
-it provides a motivation to fight hard to get a bit more of xp per minute
-it awards xp partially based on the gear of the battle
-it awards xp partially based on the performance of the battle kill wise for your team
-the amount of xp awarded can't change drastically(from 1500 to 6000 per minute on extreme cases, anyway it could be simply capped at 6000/min to avoid any kind of possible exploit)
-it gives motivation to play aganist an high geared team(equip multiplier factor per kill), as well as fighting versus paesants(higher akpm)
-it doesn't discourage fighting in small battles
-In case of spawnrape with naked people even with high akpm(let's say 4x)you still wouldn't get more than 5500xp/minute, and after the retreat has been implemented I don't see how this could be done
the only disadvantage I see is that it could be hard to implement for chadz
duh I just realized I made a wall of text