I agree people fighting small bandit fights or caravan battles are going to get a lot less experience if you used my suggestion. However these battles are much lower stakes so surely this is right? It would not be hard to have a minimum level of experience though so make sure there is at least some incentive.
1) This encourages slow battles over decisive ones, if you win a fight quickly then why should you get less experience than if you take forever to achieve the same result. This is not the some carebear crap it does not matter how hard you try how much "effort you put in" but on what you achieve.
2) This is not true, you can capture the flags as well. This may currently be near impossible due to current flag placement (as an attacker) but it is pretty viable as a defender.
3) Yea so maybe you did own them for some time and maybe you got yourselves a real good k/d as a team, so maybe my suggested variable depending upon your teams k/d vs the enemy teams k/d would come into affect, and depending on how it effects final experience quantities you will get even more experience than the winners should you have forced a pyhhric victory.
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The main problem I have with the alternatives to a set amount of experience per battle is that almost all of them I have seen suggested so far will probably affect how people fight. If the amount of experience is greatly affected by how you act in the battle, whether length or the amount of tickets you kill or whatever it will change how people fight. If the reward is set per battle and the only thing you can do to change the reward is win or get kills without dying then these are the only two things you will promote, and are IMO the only two things that should be promoted.
Anyway Tydeus it seems we disagree on some fundamental points, so I think we are gonna have to agree to disagree.
PS I really think not having enough equipment for your troops is a major commander error and really is something that should be and is in fact already penalised, generally by resulting in terrible defeat.