The main thing that makes cRPG more appealing to me than native is the fact that being a twohander in battle is actually viable. In native everyone is a shielder that packs a few throwing weapons and archers have enormous accuracy and missile speed. If you manage to survive that theres always things to dodge like the great lance, which you cant do anything about.
With that being the main thing, Native has nothing to keep you interested for a long period of time. No stats tracking, no unlocking of any kind, no reward for winning. It gets old pretty quick.