Author Topic: Is Crpg "popular?"  (Read 5991 times)

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Offline Bjarky

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Re: Is Crpg "popular?"
« Reply #30 on: October 24, 2011, 12:51:13 pm »
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and here.

The trash talk in native is really absurd, just recently someone in a native server told me crpg is bad because of too powerful archers and cav. :shock:
lol

Offline ToxicKilla

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Re: Is Crpg "popular?"
« Reply #31 on: October 24, 2011, 12:54:15 pm »
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I think they should just remove the grind a little bit more for new players. They have no upkeep until level 26 which is all fine and dandy, but I know many people who got bored of levelling up to a level they can actually kill somebody. My suggestion is simple; all new characters start at level 15.

Offline Bashere

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Re: Is Crpg "popular?"
« Reply #32 on: October 24, 2011, 01:16:00 pm »
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I think they should just remove the grind a little bit more for new players. They have no upkeep until level 26 which is all fine and dandy, but I know many people who got bored of levelling up to a level they can actually kill somebody. My suggestion is simple; all new characters start at level 15.

I like that idea

Offline Kajia

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Re: Is Crpg "popular?"
« Reply #33 on: October 24, 2011, 01:33:38 pm »
+2
all new characters start at level 15.
NO! everyone has to play as a peasant once! it's a state of mind: you are weak, so, get better!

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Offline Bjarky

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Re: Is Crpg "popular?"
« Reply #34 on: October 24, 2011, 01:44:59 pm »
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yeah, nothing beats the steep startup as an lowlife serf who at some point finally gets his first kill and is like "holy sh****t, yeaaaaahhaaa baby, meee need moaaar!"  :mrgreen:

Offline Gnjus

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Re: Is Crpg "popular?"
« Reply #35 on: October 24, 2011, 01:51:35 pm »
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Do you honestly think you have any sort of moral authority, Reyiz? Go genocide some more armenians and deny it ever happened, please, and stay in the middle east.
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Offline Bjarky

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Re: Is Crpg "popular?"
« Reply #36 on: October 24, 2011, 02:01:39 pm »
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Offline Vibe

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Re: Is Crpg "popular?"
« Reply #37 on: October 24, 2011, 02:21:52 pm »
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damn, them hating more than this community does O_O

Lol yeah, cRPG community is actually not THAT bad.

PS: native has quite a few cheaters who can block everything but can't attack for shit.
« Last Edit: October 24, 2011, 02:23:08 pm by Vibe »

Offline LordBerenger

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Re: Is Crpg "popular?"
« Reply #38 on: October 24, 2011, 03:43:53 pm »
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and I was like "uuuu this has 'RPG' in the name, wut diz"

Lol hurr durr Vibe activated
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Offline Tomas_of_Miles

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Re: Is Crpg "popular?"
« Reply #39 on: October 24, 2011, 03:51:47 pm »
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Wow, some of those guys flaming cRPG aren't even nonchalant trolls, like a fair few I don't care to mention here. They really hate cRPG. It's quite sad.
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Offline Son Of Odin

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Re: Is Crpg "popular?"
« Reply #40 on: October 24, 2011, 03:54:12 pm »
+1
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This came to my mind...

EDIT: link fixed..
« Last Edit: October 24, 2011, 08:51:32 pm by Son Of Odin »
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Offline Tristan

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Re: Is Crpg "popular?"
« Reply #41 on: October 24, 2011, 04:07:33 pm »
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This came to my mind...

I lolled!
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Offline Everkistus

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Offline Son Of Odin

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Re: Is Crpg "popular?"
« Reply #43 on: October 24, 2011, 04:40:52 pm »
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Had to combine these two.
So we wait for them to rage :DD
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Offline Turboflex

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Re: Is Crpg "popular?"
« Reply #44 on: October 24, 2011, 05:14:28 pm »
+1
Wow, some of those guys flaming cRPG aren't even nonchalant trolls, like a fair few I don't care to mention here. They really hate cRPG. It's quite sad.

Really strange.. I mean what are the differences between CRPG and native?
CRPG has some stuff most people would consider a huge positive

-Strategus, so actual clan involvement & structure beyond scrimmage matches
-Ongoing and active multiplayer balancing (Taleworlds has stopped updating native to work on M&B2)
-More consistent server admin presence

^^
Who is arguing with this???

Some stuff which I consider a positive but is more debatable:

-The character lvl up + exp/gold. You can say it's a bit WoWish but IMO it adds to game, it gives people more incentive to teamplay even in pub matches. If you don't win you don't get exp multipliers. People aren't so grubby for kills here, a lot of people (not all) will back off from trying to steal a kill in a 3v1 fight cuz they'd rather give their teammates more room to avoid teamhits. In native there's no ongoing team motivation, just go out and pad your k:d.

-slower weapon speeds. part of that active balance factor, but it makes it harder to get away with spammy play so adds to skill factor. You need to choose your actions more carefully.


Anyways, maybe its just my personal experience but it seems like these days there's a lot of longtime native players coming over to CRPG. Seems like the native community is starting to collapse, and there's no fresh patches or anything to renew interest while CRPG still has a lot going on.
« Last Edit: October 24, 2011, 05:16:07 pm by Turboflex »