Wow, some of those guys flaming cRPG aren't even nonchalant trolls, like a fair few I don't care to mention here. They really hate cRPG. It's quite sad.
Really strange.. I mean what are the differences between CRPG and native?
CRPG has some stuff most people would consider a huge positive
-Strategus, so actual clan involvement & structure beyond scrimmage matches
-Ongoing and active multiplayer balancing (Taleworlds has stopped updating native to work on M&B2)
-More consistent server admin presence
^^
Who is arguing with this???
Some stuff which I consider a positive but is more debatable:
-The character lvl up + exp/gold. You can say it's a bit WoWish but IMO it adds to game, it gives people more incentive to teamplay even in pub matches. If you don't win you don't get exp multipliers. People aren't so grubby for kills here, a lot of people (not all) will back off from trying to steal a kill in a 3v1 fight cuz they'd rather give their teammates more room to avoid teamhits. In native there's no ongoing team motivation, just go out and pad your k:d.
-slower weapon speeds. part of that active balance factor, but it makes it harder to get away with spammy play so adds to skill factor. You need to choose your actions more carefully.
Anyways, maybe its just my personal experience but it seems like these days there's a lot of longtime native players coming over to CRPG. Seems like the native community is starting to collapse, and there's no fresh patches or anything to renew interest while CRPG still has a lot going on.