-->
A repair-ALL-items button.
-->
Please
login
or
register
.
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
News:
Join the Official
cRPG Discord!
Home
Chat
Help
Search
Login
Register
cRPG
»
cRPG
»
Suggestions Corner
»
A repair-ALL-items button.
Print
Pages: [
1
]
Author
Topic: A repair-ALL-items button. (Read 575 times)
0 Members and 1 Guest are viewing this topic.
Puerco
Peasant
Renown: 6
Infamy: 0
Practicaremos el medievo con su culo.
Game nicks: WARPIGS_Puerco - Jabato - Lechon - Don_Puerco...
A repair-ALL-items button.
«
on:
February 06, 2011, 04:59:17 am »
0
This is a beta, isn't it?
So, i suggest...
A repair all items button is needed, if possible (and you have money to repair them all).
P.S: repair all its phases (estados).
«
Last Edit: February 06, 2011, 05:01:10 am by Puerco
»
Logged
No squealing, and remember that it's all in your head!
...y en todas partes dejé memoria amarga de mí.
John
Knight
Renown: 41
Infamy: 8
Faction: None
Re: A repair-ALL-items button.
«
Reply #1 on:
February 06, 2011, 05:22:52 am »
0
Hmm, I thought there was one. Then again, I'm not some poverty stricken peasant who needs to "save up" for things.
Ah, the troubles of the lower class...
Logged
Blondin
Baron
Renown: 121
Infamy: 33
aka Blondie
Game nicks: Blondin, Tuco, Sentenza
IRC nick: Blondin
Re: A repair-ALL-items button.
«
Reply #2 on:
February 06, 2011, 05:29:31 am »
0
Autorepair...?
Logged
Print
Pages: [
1
]
cRPG
»
cRPG
»
Suggestions Corner
»
A repair-ALL-items button.
\n\t\t\t\t\t\t\t\t\t
<' + '/div>\n\t\t\t\t\t\t\t\t\t
%body%<' + '/textarea>
\n\t\t\t\t\t\t\t\t\t
\n\t\t\t\t\t\t\t\t\t
\n\t\t\t\t\t\t\t\t\t
\n\t\t\t\t\t\t\t\t\t
\n\t\t\t\t\t\t\t\t\t\t
\n\t\t\t\t\t\t\t\t\t<' + '/div>\n\t\t\t\t\t\t\t\t<' + '/div>', sTemplateSubjectEdit: '
', sTemplateBodyNormal: '%body%', sTemplateSubjectNormal: '
%subject%<' + '/a>', sTemplateTopSubject: 'Topic: %subject% (Read 575 times)', sErrorBorderStyle: '1px solid red' }); aJumpTo[aJumpTo.length] = new JumpTo({ sContainerId: "display_jump_to", sJumpToTemplate: "
Jump to:<" + "/label> %dropdown_list%", iCurBoardId: 8, iCurBoardChildLevel: 0, sCurBoardName: "Suggestions Corner", sBoardChildLevelIndicator: "==", sBoardPrefix: "=> ", sCatSeparator: "-----------------------------", sCatPrefix: "", sGoButtonLabel: "go" }); aIconLists[aIconLists.length] = new IconList({ sBackReference: "aIconLists[" + aIconLists.length + "]", sIconIdPrefix: "msg_icon_", sScriptUrl: smf_scripturl, bShowModify: true, iBoardId: 8, iTopicId: 1910, sSessionId: "d242182d1125ced0cecc4272b41144dc", sSessionVar: "ecb0026", sLabelIconList: "Message Icon", sBoxBackground: "transparent", sBoxBackgroundHover: "#ffffff", iBoxBorderWidthHover: 1, sBoxBorderColorHover: "#adadad" , sContainerBackground: "#ffffff", sContainerBorder: "1px solid #adadad", sItemBorder: "1px solid #ffffff", sItemBorderHover: "1px dotted gray", sItemBackground: "transparent", sItemBackgroundHover: "#e0e0f0" }); } var oVotePost = new PostVoting({ sSessionVar: "ecb0026", sSessionId: "d242182d1125ced0cecc4272b41144dc", iBoard: 8, iTopic: 1910, sButtonSet: "_3", sVoteDownAlt: "Vote Down", sVoteUpAlt: "Vote Up", sVotedDownAlt: "Voted down.", sVotedUpAlt: "Voted up.", sVotedDown: "You have voted this post down. Click to un-vote.", sToVoteDown: "Click to vote this post down.", sVotedUp: "You have voted this post up. Click to un-vote.", sToVoteUp: "Click to vote this post up.", sNoVoters: "No one has voted.", sScriptUrl: "https://forum.c-rpg.net/index.php", sImagesUrl: "http://forum.c-rpg.net/Themes/actualism_202/images" }); // ]]>-->