It would be nice if there was a way to craft in the middle of nowhere, but it had a lower chance of being produced.
Another Idea I was thinking of. When fief owners raise taxes too high, there is a chance that people can recruit outside but nearby the fief. Depending on how high the taxes are, there will be a higher % corralation to the chance of recruiting outside of that village. Kinda like having a population so upset, that they are willing to be hired by other forces because thier Lord is being abusive with taxes. This would also mean that the higher taxes you charge, the more likely bandit groups (player owned) will be outside of your village trying to recruit the population you have been taxing.