Author Topic: Defending NPC fiefs  (Read 2852 times)

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Offline Rikthor

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Re: Defending NPC fiefs
« Reply #30 on: October 23, 2011, 06:11:13 pm »
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And? Sorry but know where you are at, plenty of clans don't care about some random dude traveling through their terriotry. Look at DRZ, they even set up an area just for that purpose. A single person should not be on the same playing field as a clan in a territory based game. That's just silly.
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Offline Dehitay

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Re: Defending NPC fiefs
« Reply #31 on: October 23, 2011, 10:48:43 pm »
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It's going to make it hard for independents such as myself.  I can envision getting robbed by clans through whose territory I'm passing, or being forced to pay exorbitant protection money.
Playing a clan based game is going to make it hard for independents such as yourself as well. You're going to have to work with others at some point or there's not really any point in playing. As a single player, you may be able to build up a secret army and take a fief by some miracle, but it will just be taken back from you within a day or two. You could make money off the trading and raiding system, but what are you going to do with it if you're not working with anyone else? You could just merc for Strat battles as that's the funnest part of the game, but then there's no need to even touch the Strat map.

If you don't want to join a clan, but still want to be active in Strategus, you're likely going to end up as some kind of trader or crafter. In which case, you'll still end up having some diplomatic ties to whatever clans use your services. And those clans obviously are going to want you to have safe passage in their lands.

Offline PhantomZero

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Re: Defending NPC fiefs
« Reply #32 on: October 23, 2011, 11:11:37 pm »
+1
Playing a clan based game is going to make it hard for independents such as yourself as well. You're going to have to work with others at some point or there's not really any point in playing. As a single player, you may be able to build up a secret army and take a fief by some miracle, but it will just be taken back from you within a day or two. You could make money off the trading and raiding system, but what are you going to do with it if you're not working with anyone else? You could just merc for Strat battles as that's the funnest part of the game, but then there's no need to even touch the Strat map.

If you don't want to join a clan, but still want to be active in Strategus, you're likely going to end up as some kind of trader or crafter. In which case, you'll still end up having some diplomatic ties to whatever clans use your services. And those clans obviously are going to want you to have safe passage in their lands.

As an independent, the best thing you could do in strategus is possibly trade your unneeded strategus gold/goods/troops for cRPG gold and pay for upkeep.
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Offline Turkhammer

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Re: Defending NPC fiefs
« Reply #33 on: October 24, 2011, 02:24:27 am »
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Good points.  Thanks.

Offline Beat

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Re: Defending NPC fiefs
« Reply #34 on: October 24, 2011, 03:38:00 am »
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I just helped defend Tazjunat from Wolves and even though we lost, it was a lot of fun.  I didn't see half the team rush the enemy spawn and at least one person was kicked for wasting tickets.

It was also good to see the attackers being so aggressive for once.  Such valor, Wolves.  Not only did it provide for a good fight, but they dropped some gear for the defenders to use after we started running out.   :D

Even though it wasn't well organized and we defenders got over zealous when we started to push you back once and let you lure us out of the village a bit, I felt like everyone was doing the best they could to hold that village.

I hope to see more battles like this and the previous one when Wolves hit Tazjunat the first time and the defenders captured all their flags for a win.