Author Topic: Make glancing happen less?  (Read 2713 times)

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Offline Xant

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Re: Make glancing happen less?
« Reply #30 on: October 20, 2011, 10:34:40 am »
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YEP
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Offline Vibe

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Re: Make glancing happen less?
« Reply #31 on: October 20, 2011, 10:38:35 am »
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Yes, I will stop retiring so I can be 18/27 with 9 WM and 9 ath in full lordly plate zipping around with a +3 steel pick in tank mode

cheat

inb4 i make another nerf thread

Offline Zisa

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Re: Make glancing happen less?
« Reply #32 on: October 20, 2011, 06:22:53 pm »
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18/27 is level 32 or 33...
6 PS
9 athletics
5 wm

Not enough points. I know I did it.
Course you could go 2 PS, 9 WM.
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Offline hippy_with_a_scimi

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Re: Make glancing happen less?
« Reply #33 on: October 20, 2011, 07:12:25 pm »
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yeah i use a MW elite scimi with 6 PS and 140 wpf. it swear no matter how close or far i am from someone I will get at least 5 glances before a clean strike (if im lucky), i also notice 1h glances on me, but it still does damage

I wear a MW elite scimi as well  , and we also wear the same type of armor gear , im 18\24 6 PS with 175 in 1h ,

I can tell you i never glance , ever , maybe once in a millenia when i fail my footwork...

The only setup that make me glance is thoses fully heirloom black armor people or that gothic with bevor , but i usually aim for the head and kill thoses guys anyway since they are ultra slow, 

Offline Snoozer

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Re: Make glancing happen less?
« Reply #34 on: October 20, 2011, 10:40:13 pm »
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i too have noticed alot more glancing,but from my prospective as mainly a pole it seems they uped the glancing of poles baised on the length of the pole and how close you are to the enemy.

shielders a becoming my threat on th ebattle field simply because i glance when there close

and when ever i have a fight there is a lot of glancing compared when fighting a 2h that hardly ever glances

my glances though can be fixed if i do retarded gay spinning(which i find taking advantage of a glitch so i only hitslash not retarded spin stabs) have you tried that with 1h?i hardly ever see that happen unless they have no shield so i do not know if it is possible for a shield.
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Offline Bobthehero

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Re: Make glancing happen less?
« Reply #35 on: October 20, 2011, 11:22:19 pm »
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that gothic with bevor

Who wears that shitty armor anyways  :rolleyes:
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Offline Snoozer

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Re: Make glancing happen less?
« Reply #36 on: October 21, 2011, 05:20:36 am »
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Who wears that shitty armor anyways  :rolleyes:
it looks tight with a klapvisier a little sticking out in the bottom i still think it looks beast
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Offline POOPHAMMER

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Re: Make glancing happen less?
« Reply #37 on: October 21, 2011, 05:46:03 am »
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it looks tight with a klapvisier a little sticking out in the bottom i still think it looks beast

it looks best with a certain face type + winged great helmet

the bevor poking out looks like a mustache!
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Offline Bobthehero

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Re: Make glancing happen less?
« Reply #38 on: October 21, 2011, 06:44:39 am »
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I was just kidding, it my armor of choice, the bevor sticking up in first person is delightful
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Offline PieParadox

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Re: Make glancing happen less?
« Reply #39 on: October 21, 2011, 09:24:51 am »
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Man I'm having trouble with my shielder :(

Stabbing is so much harder than with the 2h imo... Glance too often and I feel like I can't get any speed bonus since I wear around 40 armour and a heavy round shield... So slow q_q

Sometimes I feel like my overheads or stabs go straight through people (especially teammates, I've heard that there's some sort of weird dealio with that)

Offline Armbrust_Schtze

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Re: Make glancing happen less?
« Reply #40 on: October 21, 2011, 02:29:12 pm »
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no the glance system is awesome..because now you just cant spam with your weapons anymore...you have to hit him in a good angle to penetrate armor as it is in real and as it should be for skill.
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Offline MouthnHoof

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Re: Make glancing happen less?
« Reply #41 on: October 21, 2011, 03:32:18 pm »
+1
The 1H glancing is an old problem that has nothing to do with the weapon damage. It is a combination of tw othings:

1. The animation that makes you more prone to hitting with the lower part of the weapon at short range. E.g., "extended arm" animation means that you hit an enemy who is standing on your toes with the hilt of the weapon. Another e.g., the angle between the arm and the blade: lets say the enemy is directly in front and the blade is aligned with your arm then you hit at a given point in the blade. Now if instead the animation has an angle between the blade and the arm (like in a slashing motion) it could hit either higher or lower along the blade depending on the fine details and the exact distance. It will be prone to variations in damage, especially on a short weapon, which leads to the second point:

2. Fast variation of damage along the length of the weapon (1 cm difference in hit location is more significant on a 70cm blade than on a 120cm blade. No to mention the much shorter daggers where this is a major issue). A discrete hit detection in the game engine makes this fluctuate more and in daggers this means more extreme full/minimum damage instead of smooth variations.

If this is at all possible with the new tools, I suggested in the fast to disable the damage variations on very short weapons, or alternatively, decrease the difference between max and min damage as a function of the weapon reach stat, such that shorter weapons suffer less relative penalty: e.g. if now it is between 0.1--1.0 of the damage for hilt--tip collision, it should be X--1.0 range where X is a function of the weapon reach stat.