This is pretty much going to be a rant and suggestion in one, so bare with me.
Ive been playing CRPG for quite a while now, and recently came back after 3 months of not really gaming just to realize this game isn't totally logical... If you were going for a more fast paced/skilled game that isn't realistic (like GunZ or COD), you didn't hit it perfectly really.
So to start:
Skip the fun
Since the school year is back and all I never realized how long leveling took. When I first got this game I played constantly 24/7 for a week during the summer, not once making it to 31. 30 was hell enough, and by then I wanted to respec.
In CRPG I pretty much blow until about 25, which is where the ingame speed can finally cope with my reflexes and I can start racking up kills. So WHY... WHYY must I sit through the "peasant stage" over and over again? You know what this makes me do? Play battle, get myself killed, watch TV, repeat.
Also, whats with the high proficiency numbers? Can we not dumb down some stuff to just make it less of a numerical mess? I dont mean mess with the mechanics, just scale the numbers down.
Fatigue system
WAHH WAHH people complain about PO, 2H, and 1H all being over powered, too fast, etc etc, but in reality those things are actually perfect. Its the energy involved that doesnt make sense. I've never seen a sword fighter in real like "fake" swings and change directions almost instantly, and then repeatedly swing with no down time.
We basically just need a simple Fatigue system where for every "swing" (full or not) it exerts energy, being hit takes energy too (but not nearly as much) raising your shield shouldnt exert energy though, seeing as how it is possible to hold up your shield and swing in real life, but ingame you're forced to raise/lower.
For the sake of reaction time, manual blocking shouldn't exert energy either, unless they take a hit, as with shields.
This will basically just tone down the fake swings and spam swings, and actually force players to predict their targets next move, instead of running into a crowd with a PO and smashing everyone.
Family inventory
Allow characters to share one gold pile and inventory, that is all. Theres no consequence here just more convenient.
My view points arent solid, but I feel these need discussing.