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Agree with proposed stats?

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Author Topic: [STATS] Scythe  (Read 3328 times)

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Offline Hrafn

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Re: [STATS] Scythe
« Reply #15 on: October 18, 2011, 04:09:01 pm »
0
Honestly better to overnerf it then live it this way. Or this weapon will be the only viable choice for ''peasant wars''  :)
« Last Edit: October 18, 2011, 04:14:11 pm by Hrafn »

Offline Bjord

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Re: [STATS] Scythe
« Reply #16 on: October 18, 2011, 04:10:07 pm »
0
It's even more ridonculous with full STR build.
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Offline Deathwhisper

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Re: [STATS] Scythe
« Reply #17 on: October 18, 2011, 07:17:27 pm »
0
It only does good damage with very high PS and a good speed bonus, against someone who doesn't know to block or still gets fooled by the jump swing trick. If I deal so much with it, it's because of my PS and the speed bonus I get when jumpswinging (you're moving towards me, weapon sweetspot = very high speed bonus). I don't see the point of making it unusable on horseback either, it's very slow and 14p, so you're not going to kill anyone using it on horseback.

I'd rather increase the price to something like 1k5-2k and keep it the way it is. It's the only really long polearm in the game with side swings ( since long voulge has been nerfed into utter uselessness for no apparent reason), nerfing it's stats would make another playstyle useless. Unless you add a new slow and expensive polearm with a long length and side swings, that would be a little bit like the polearmer's flamberge (longer but with less damage).

The main issue is probably with strategus, so that's why a cost increase should be enough.
« Last Edit: October 18, 2011, 07:24:16 pm by Deathwhisper »

Offline Bulzur

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Re: [STATS] Scythe
« Reply #18 on: October 18, 2011, 08:16:53 pm »
0
Cost increase won't be enough.
I'm totally in favor of a -4 cut, and a price increase to 850 gold.

Don't know about the unbalanced though, seems a bit tough for the poor scythe. Maybe a "only" -1 speed would be enough for that.
Can't use on horseback.... why not. This isn't much of an issue though.^^
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Offline Gisbert_of_Thuringia

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Re: [STATS] Scythe
« Reply #19 on: October 18, 2011, 08:44:06 pm »
0
What I would changed about your proposed version is price 800-850 and taking away the unbalanced thing.

A scythe isn't that heavy at the tip that it needs to be unbalanced, rest you propose is fine

Offline HarunYahya

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Re: [STATS] Scythe
« Reply #20 on: October 20, 2011, 06:45:46 am »
-2
Agreed, the scythe is fucking ridiculous.
Lmao someone is mad.
Maybe getting ass kicked by Maliniak the Grey who used Scythe hurt your feelings too much ?  :twisted:

Now lets see some facts.
(click to show/hide)
(click to show/hide)
(click to show/hide)

I made bold some important stats on those 3 classes 650-750 gold items.
Don't tell me 182 reach is too much its a polearm everyone knows it loses hell of a reach cuz of its animation.As you can see Scythe has lower damage and lower speed compared to 1h and 2h low tier weapons.This is not clearly op.Nerfing 8 cut damage etc...made me lol.

Offline Vibe

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Re: [STATS] Scythe
« Reply #21 on: October 20, 2011, 07:30:38 am »
0
Lmao someone is mad.
Maybe getting ass kicked by Maliniak the Grey who used Scythe hurt your feelings too much ?  :twisted:

Now lets see some facts.
(click to show/hide)
(click to show/hide)
(click to show/hide)

I made bold some important stats on those 3 classes 650-750 gold items.
Don't tell me 182 reach is too much its a polearm everyone knows it loses hell of a reach cuz of its animation.As you can see Scythe has lower damage and lower speed compared to 1h and 2h low tier weapons.This is not clearly op.Nerfing 8 cut damage etc...made me lol.

Are you seriously saying that a difference of 100 weapon length doesn't matter?  :lol:

Offline Xant

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Re: [STATS] Scythe
« Reply #22 on: October 20, 2011, 08:17:49 am »
0
Apparently..
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Offline Snoozer

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Re: [STATS] Scythe
« Reply #23 on: October 20, 2011, 08:46:04 am »
0
hes referring to the animation...

due to the fact that pole arms are held by a player in the center of the staff it actually looses a lot of its length

while 2h are held at the very end on the handle loosing none of their length

so actually a lot of 2h weapons are in fact longer then their pole counter parts
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Offline Vibe

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Re: [STATS] Scythe
« Reply #24 on: October 20, 2011, 08:57:13 am »
0
hes referring to the animation...

due to the fact that pole arms are held by a player in the center of the staff it actually looses a lot of its length

while 2h are held at the very end on the handle loosing none of their length

so actually a lot of 2h weapons are in fact longer then their pole counter parts

I know what he's referring to. You try outreaching Scythe with any swinging weapon and then come back.

Offline Bjord

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Re: [STATS] Scythe
« Reply #25 on: October 20, 2011, 09:56:50 am »
0
Lmao someone is mad.
Maybe getting ass kicked by Maliniak the Grey who used Scythe hurt your feelings too much ?  :twisted:

Now lets see some facts.
(click to show/hide)
(click to show/hide)
(click to show/hide)

I made bold some important stats on those 3 classes 650-750 gold items.
Don't tell me 182 reach is too much its a polearm everyone knows it loses hell of a reach cuz of its animation.As you can see Scythe has lower damage and lower speed compared to 1h and 2h low tier weapons.This is not clearly op.Nerfing 8 cut damage etc...made me lol.

Probably dumbest person on these forums, and doesn't even know it.

Please do everyone a favour and stop trying to argument with your pseudo-factual opinions. :)
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Offline Snoozer

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Re: [STATS] Scythe
« Reply #26 on: October 20, 2011, 11:07:04 am »
0
I know what he's referring to. You try outreaching Scythe with any swinging weapon and then come back.
^well i use a glaive and there have been times where 2h out reached me

but i see your point seeing how the scythe is longer

i also understand that this can by used in strat but i do not think there is a way to nerf this weapon with out making it useless no one hardly uses this thing anyways i can only think of one and he was a troll alt of some bodys that was quite good
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Offline Vibe

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Re: [STATS] Scythe
« Reply #27 on: October 20, 2011, 11:10:21 am »
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^well i use a glaive and there have been times where 2h out reached me

but i see your point seeing how the scythe is longer

i also understand that this can by used in strat but i do not think there is a way to nerf this weapon with out making it useless no one hardly uses this thing anyways i can only think of one and he was a troll alt of some bodys that was quite good

People used/use/will use it in early strat, believe me. I remember one of the first battles in Strat 2.0, the defenders had Scythes... pair that with low armor and STR build and you will do a LOT of damage versus medium armor, while still being able to move quite fast. In the end I even dropped my 1h to pick up a scythe and joined the outrange fest.
« Last Edit: October 20, 2011, 11:11:38 am by Vibe »

Offline Casimir

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Re: [STATS] Scythe
« Reply #28 on: October 20, 2011, 11:49:15 am »
0
axes should cut sythes in two, this would not balance gameplay i feel, please implement.
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Offline Malaclypse

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Re: [STATS] Scythe
« Reply #29 on: October 20, 2011, 11:56:14 am »
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I don't feel like changing any of the stats is warranted in cRPG in general, but can understand nerfing it a bit in Strategus only. Except for the weight loss.
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