I'm going to try and prove you wrong with my next build. In my opinion, it's possible to build a char with a long weapon that can spam non-shielders so they can't hit back. And against shielders, you equip a shieldbreaker with this build and need to block maybe 3 times, then their shield is gone and you can continue the spam. I think this is true because I have observed it many times while spectating other players when I was dead.
1. Hollow words. Nerf high speed builds how?
2. It is the best solution, because it would fix the problem and not affect anyone else. Also, as I have already posted in other stamina threads, it would introduce a chance to get rid of the hard requirements on equipment. But this is probably too visionary for you, so I won't elaborate further.
3. Yeah, you constantly repeat that while failing to explain even a single one of those supposedly existing multiple better solutions.
4. This is nothing but your opinion. In my opinion, a system that allows to replace skill with a certain character build is broken and needs to be fixed.
I've dueled high agi polearm spammers both with my 1h (lvl24, 15str/16agi, 108 wpf, military cleaver, heavy board shield, medium armour) and my high level pure 2h. I don't have a problem with beating them. I don't have a problem with attacking after I block either, it's all about positioning and timing. The basic rhythm of I attack, he blocks, he attacks, I block, holds true regardless of builds, only being shifted by positioning, timing and very slow (crushthrough) weapons. Oh and ping, server lag and the occiasonal glitch/bug. Anybody who says otherwise needs to practice more.
1. Make the bonuses from agi scale instead of being lineair.
2. A stamina system would affect everyone and being a completely new idea could create countless other problems. Sorry, I don't feel like waiting 4 months before the stamina system is finally balanced, not when we have a perfectly good system. And I highly disagree with the "best solution". There are easier and beter ways of doing it.
3. Nerf high agi, nerf high wpf, change the wpf scaling of polearm weapons (the main offenders), etc etc. I'm not going to bother explaining them all, why the hell should I, I'm not a balancer, I'll leave that up to urist and whoever else does it.
4. Bullshit, the system is fine. Multiple people have attested to this and I know from personal experience. The problem is and has always been player skill. When you make that build you mentioned, send me a pm and I'll come and hand your ass to you on the duel server. Oh and your opinion is just as worthless as mine. Don't complain about me stating my opinion and then do it yourself.
Now lets turn this around.
Arguments for a stamina system:
-realism.
-counter spam.
-take away requirements on weapons to allow wider use.
-Realism. Is and always has been a stupid reason. Realism is the last of a long list of criteria that a proposed change needs to adhear to. Thing like: is it needed, is it practical, would it solve the problem etc. Then there's the question of whether or not a professional soldier, hyped on adrenaline would even feel fatigue after a mere 5 minutes of fighting.
-counter spam. Is a player problem, not a system problem. Don't change the system to deal with something that has nothing to do with the system.
-take away requirements on weapons to allow wider use. This could be interesting, not sure if it's needed, and again could be done without changing the system. For instance having a soft requirement, if you're under that you get a penalty to wpf.