Author Topic: Strategus changelog  (Read 17455 times)

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Offline chadz

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Strategus changelog
« on: October 15, 2011, 09:54:17 am »
+6
I'll try to keep a list of the changes in here so people don't have to search it from all around. Also, I'll unsticky it when I'm adding something, because no on reads stickies.

http://img88.imageshack.us/img88/4029/u32p3p1d2.jpg
(click to show/hide)

Discuss!
(The area to the north west of the red line is NA territory, south and east is EU territory.)

Ok, let's see.. formulas:
troop upkeep for heroes:
ceil((pow($troops, 1.03) * 1.8 - 100)/24)
troop upkeep for locations:
ceil((pow($troops, 1.02) * 1 - 100)/24)

faraway goods bonus:
round(pow($distance_percent*100, 1.28));
max distance = 139 km

movement speed:
$speed = (0.25 * ($terrain['speed']/100));
$troop_influence = (pow($troops, $terrain['troops_influence']/200)/100); #capped at 0.99
$speed = $speed * (1-$troop_influence);

terrain look distance:
(distance_in_pixel/(($my_geo['look_out']/100)*($other_geo['look_in']/100)) < 100 )

terrain:
http://strategus.c-rpg.net/geo_calradia.png


movement table:
color
name
speed

troops_influence
look_out
look_in
000080Sea010025050
22b14cPlains100100100100
c3c3c3Hills60100140140
ffffffSnow Plains70100100100
003e00Plain Forest601107020
008080Snow Forest501107030
535353Mountains30140200120
00a2e8River0100100100
96924fSteppe100100100100
697801Steppe Forest701108040
000000Cliffs0100100100
f000ffRoad18010040170
fff200Desert100100100100
53a600Desert Forest801109050
b45e34Bridge1015010030




So, let's see if i can remember everything:

- Item price got multiplied by 4 (from /100 to /25)
- you can no longer work in towns
- instead you can either beg (gives you +1 coin per hour)
- or craft (read below)
- trading distance bonus got buffed (you can now get up to 450% of the price, so selling stuff far away for 25 gold means you get 113 gold per trading item)
- you can now trade goods with other players directly
- castles give lots of recruits,
- villages give lots of crafting opportunity
- towns will have a marketplace - in a town, you can put up your goods for trade with other players. The idea is that people produce goods in villages and bring them to the towns where big merchants will transfer them to faraway places
- you can have as many goods on you as long as you don't move. When you move, you lose 1 good per minute until you are down to goods_amount=troops_amount
- gold from crpg got nerfedrestructured - it's 1 gold per x2 and x3 tick, 2 gold per x4 and x5 tick
- selling items to the bank was changed from 70% to 20% return value.

-probably some thing i forget which i will add asap

(click to show/hide)
The troop limit is removed for now - everyone is free to carry as many goods with as few troops as he wants. This is only a temporary solution, though, and I can't tell yet what will be added instead - either showing how many goods someone is carrying with him, or doing a speed penalty when you have fewer troops that goods.

Either way, for now, nothing of those is added.
Due to a bug (trading multiplies items) we will have to do a rollback, about 24h.

Sorry.
- changed upkeep formula
STRATEGUS_WAGE changed from 2.5 to 1.8
$wage = (pow(troops, 1.03) * STRATEGUS_WAGE - 100)/24

- added horse speedup - if you have more horsies than goods and troops, you get a speed buff:
 sumpter horse *1.3,
 every other horse * 1.8

- removed gingerpussy

- changed AI visiting fee from 5 to 1

So:
you can put up offers in towns. This means your goods/items are stored there and when someone accepts your offer, you get your money. Hopefully this helps independent traders and crafters so they don't have to contact people to set up trades.

Troops can carry equipment on their body (1 helmet, 1 armor, 1 pair of boots, 1 pair of gloves, 2 weapons [up to 4 stacks of arrows, bolts or throwing weapons count as 1 weapon]). If you have more than this, you carry stuff in crates. Trading goods, Spare weapons and armors - that goes into crates. One crate takes 30kg. Two men or one horse can carry a crate without additional penalty. Trading goods have a weight of 5.

So, this is the speed you will achieve:
180% speed with more horses than troops, and equipment worn directly,
130% speed with slow horses,
100%-90% with equipment worn directly (depends on the weight of the equip you wear),
85% if you have more horses than crates,
75% to 40% if you have troops carrying crates.

Faraway goods bonus was manipulated so it's a) higher and b) it goes more like this:
(click to show/hide)
The idea is that, once you have reached around 70%, the increase is getting lower again, so you don't necessarily have to move to the very last village in the corner.

some other stuff I forgot and will write some details about when you remind me of them.
« Last Edit: December 04, 2011, 09:00:45 pm by Braeden »

Offline Anwyl

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Re: Strategus changelog
« Reply #1 on: October 15, 2011, 09:55:39 am »
0
More money! horray!

Offline Dalhi

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Re: Strategus changelog
« Reply #2 on: October 15, 2011, 10:52:59 am »
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changed upkeep formula
STRATEGUS_WAGE changed from 2.5 to 1.8
$wage = (pow(troops, 1.03) * STRATEGUS_WAGE - 100)/24

So now you can have up to 50 troops without paying upkeep? (if my calculations are correct).

Offline serr

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Re: Strategus changelog
« Reply #3 on: October 15, 2011, 12:42:52 pm »
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So, you need horses>(troops+goods) or (horses>troops and horses>goods)?
Ok, already found the answer.

But now i have 0 troops, 0 goods, 1 rouncey and my speed is the same as without it. At least with Quick Match  activated.
I'm in desert(25) , activated quick march and i have 60 speed. Yesterday i had the same value without horse.
« Last Edit: October 15, 2011, 01:15:03 pm by serr »

Offline chadz

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Re: Strategus changelog
« Reply #4 on: October 15, 2011, 01:37:38 pm »
+1
You need a rider :)

Offline Teeth

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Re: Strategus changelog
« Reply #5 on: October 15, 2011, 01:46:20 pm »
+3

Offline Jarlek

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Re: Strategus changelog
« Reply #6 on: October 15, 2011, 02:40:50 pm »
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Dotted.
This game isn't about being skillful as much as its about saying things in general chat that enrage people who then go to murder you but in their rage they make dumb mistakes which gets them killed.
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Offline serr

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Re: Strategus changelog
« Reply #7 on: October 15, 2011, 03:07:37 pm »
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Ok, now i have 1 troop, 0 goods, 1 rouncey and 74.350 speed with quick march, without horse it was 60. Where is 1.8 multiplier?

Offline Balton

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Re: Strategus changelog
« Reply #8 on: October 15, 2011, 04:40:08 pm »
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The issue with trade goods should be prioritized above all. The amount of goods you are carrying being visible is a sensible suggestion, and significantly better than the previous system.

Also, the horse speed up is a very nice change.
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Offline Gingerpussy

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Re: Strategus changelog
« Reply #9 on: October 15, 2011, 06:23:44 pm »
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Quote
- removed gingerpussy

Nah IM NOT letting go....... untill the 27th this month for obvious reasons :D
« Last Edit: October 15, 2011, 06:24:45 pm by Gingerpussy »
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Offline Gingerpussy

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Re: Strategus changelog
« Reply #10 on: October 15, 2011, 06:29:05 pm »
+1
Hey chadz, ur reason for not sitting in a town for gold is NOT changed.

A clan will not ofcourse have 20 ppl in a town getting trade gods and they ALL WILL STAY THERE DO NOTHING UNTIL THEY transfer there gods to another member of the clan who do the trading. How is this a change at all ? The game is still to sit in a fief for a week or two or maybee forever to craft shit and its even more STUPID then getting gold sitting around.

I know i am getting unpopular by saying the truth, but the truth sometimes hurt so live with it.
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Offline PhantomZero

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Re: Strategus changelog
« Reply #11 on: October 15, 2011, 06:46:20 pm »
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Can you trade multiple types of goods yet?
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Offline Fluffy_Muffin

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Re: Strategus changelog
« Reply #12 on: October 15, 2011, 07:03:24 pm »
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A changelog???

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Offline Digglez

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Re: Strategus changelog
« Reply #13 on: October 16, 2011, 07:04:00 pm »
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what is the actual formula to determine how many actual players you will be able to field on your roster?

Ie...if I'm sporting 100 troops, how many actual live players will be able tosign up and fight on my side?

Offline Bjarky

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Re: Strategus changelog
« Reply #14 on: October 16, 2011, 07:54:10 pm »
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still find the Bridge stats very unbalanced  :rolleyes: