Author Topic: Lets talk about what it takes now to field an army in Strat  (Read 7028 times)

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Offline Keshian

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Re: Lets talk about what it takes now to field an army in Strat
« Reply #60 on: October 24, 2011, 06:07:39 pm »
0
One thing I dont get was the massive gold nerf and increased gold cost for items.  In most of strat 2.0 we were fighting with low-mid tier armor, rounceys for our cavalry, lower end 1hers and 2hers with maybe a few mid-tier weapons in short supply.  Why the massive nerf???? 

Now we will permanently and forever not have more than 2-4 rounceys or sumpters in battles involving 500-1000 troops.  Its gone a little too extreme and has completely nullified an entire class for strategus.  Im an archer and dislike cavalry, but this is fricken ridiculous and unbalanced.
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Offline Zaharist

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Re: Lets talk about what it takes now to field an army in Strat
« Reply #61 on: October 24, 2011, 11:28:19 pm »
-1
 :shock:

50 cav units is ok for 500-1000 army. Cav shouldn't be cheap like in previous strat. Everything was too cheap, now it's ok.

I hope devs will cut village markets (leaving only "peasant" equipment), because it's ridiculous that you can buy charger in village.
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Offline Beans

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Re: Lets talk about what it takes now to field an army in Strat
« Reply #62 on: October 25, 2011, 03:50:21 am »
+1
One thing I dont get was the massive gold nerf and increased gold cost for items.  In most of strat 2.0 we were fighting with low-mid tier armor, rounceys for our cavalry, lower end 1hers and 2hers with maybe a few mid-tier weapons in short supply.  Why the massive nerf???? 

Now we will permanently and forever not have more than 2-4 rounceys or sumpters in battles involving 500-1000 troops.  Its gone a little too extreme and has completely nullified an entire class for strategus.  Im an archer and dislike cavalry, but this is fricken ridiculous and unbalanced.

This is how the mod has always balanced anything, extremes.

They decide that there is too much gold in strat, we need to reduce the quality of items used. So instead of either reducing gold or increasing item cost they do both at the same time.

I imagine they figured that this was to steer people towards player crafted items as the main source of equipping their forces. The problem is that is still extremely expensive and what players can craft is so shrouded in randomness that it is difficult for clans to plan around it. You either already have good items you can craft at a discount or you don't.
« Last Edit: October 25, 2011, 03:53:35 am by Beans »

Offline PhantomZero

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Re: Lets talk about what it takes now to field an army in Strat
« Reply #63 on: October 25, 2011, 05:41:45 am »
+5
I think it should be decided at a clan-level rather than at a player level, maybe something along the lines of the more players you have, the more shit you can craft at a discount, but the less # of masterwork or other high quality items that can be produced.

Then make it a minimum of like 10-15 players in your clan to do it at all, that way people don't just have a bunch of tiny guilds to print masterwork items.


Large #s -> Can choose to make lots of items at a discount, or few +1, +2 items.

Small #s -> Can choose to make a few items cheap, or a few high quality items.


Or, for every village you have you can choose 5 items at a discount(or 1 item super cheap), castles allow you to +1 3 items ( or +3 one item), towns give you a bigger discount to all items. 

This way a small clan could use one village to fill a niche and make super cheap spears or whatever, while a larger clan would want to diversify in order to use the towns for its main source of discounts.

Independents could still fit into this by having the clan stuff be a part of the village they are in (such as trade goods), so when someone comes to an LLJK fief, they could craft anything LLJK has chosen.

Edit: I noticed this does not particularly address neutral villages or fiefs, people would still be able to craft in these places, but due to being neutral the items craftable could be random, or a list of low-grade discount equipment shared amongst all villages, a medium-grade at castles, and high-grade at towns, shared amongst all of them.
« Last Edit: October 25, 2011, 09:04:33 am by PhantomZero »
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Offline Visconti

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Re: Lets talk about what it takes now to field an army in Strat
« Reply #64 on: October 25, 2011, 06:41:46 am »
+1
I think it should be decided at a clan-level rather than at a player level, maybe something along the lines of the more players you have, the more shit you can craft at a discount, but the less # of masterwork or other high quality items that can be produced.

Then make it a minimum of like 10-15 players in your clan to do it at all, that way people don't just have a bunch of tiny guilds to print masterwork items.


Large #s -> Can choose to make lots of items at a discount, or few +1, +2 items.

Small #s -> Can choose to make a few items cheap, or a few high quality items.


Or, for every village you have you can choose 5 items at a discount(or 1 item super cheap), castles allow you to +1 3 items ( or +3 one item), towns give you a bigger discount to all items. 

This way a small clan could use one village to fill a niche and make super cheap spears or whatever, while a larger clan would want to diversify in order to use the towns for its main source of discounts.

Independents could still fit into this by having the clan stuff be a part of the village they are in (such as trade goods), so when someone comes to an LLJK fief, they could craft anything LLJK has chosen.

Love this, +1
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Offline Jarlek

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Re: Lets talk about what it takes now to field an army in Strat
« Reply #65 on: October 25, 2011, 04:44:56 pm »
0
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Offline Keshian

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Re: Lets talk about what it takes now to field an army in Strat
« Reply #66 on: October 25, 2011, 04:51:45 pm »
0
Phantomzero's idea is great.  To prevent glitching, but also the hassle of unchangeable accidents just make it a selection that can only be changed once a week.

Another way to format it is to give 100 points per fief, where you can put all 100 points into 1 item for huge discount and 3x loom, but then no other items, or for example put 33 points in 3 different items for 1x loom and medium discount or 20 points in 5 different items for normal items with small discount.

Or in the alternative 1x looms in villages, 2x looms in castles, and 3x looms in cities, with the point systeme above determining the percentage discount and the chance of manufacturing each hour.
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Offline Turboflex

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Re: Lets talk about what it takes now to field an army in Strat
« Reply #67 on: October 25, 2011, 07:44:35 pm »
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Some quick #s I've noticed for equipping troops:

To put together 50 equipped troops in leather, assuming about 15-20 crafting skill per gear here are some figures:

-2 man days to recruit 50 troops
-Costs about 8000-12000 to equip 50 (leather armour, decent weapons in the 50-150 range, NOT peasant)
-So assuming a single member can make about 500g per day working (20 success x 25g profit per good traded from low prosperity fief to high prosperity one 10-15km away), that's 17-25 man days to gather the gold
-About 5 man days to craft all the gear. From what I've seen 15-20 skill = about 2.5 items produced per hour.

So roughly 24 to 32 man days to equip 50 troops once things are well organized and running efficiently. Clans that are poorly organized would take longer.

Is this too much? I don't know, that means a larger clan of 20-50 active members could put together 50-100 per day, maybe add more time though because Strategus now has some inefficiency of scale built in (reduction in efficiency from more people in fiefs). So that same clan could build up a fief conquering force of 750 soldiers in 2 weeks. Again this isn't bandit/peasant crap of falchion/scythe/padded but a step up to leather and respectable weapons.

How much faster should this be, if any?

Offline Relit

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Re: Lets talk about what it takes now to field an army in Strat
« Reply #68 on: October 25, 2011, 08:00:06 pm »
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Are you taking into account the (small) amount of strat gold earned just by playing cRPG? That should bring the time down a little bit.

Offline CrazyCracka420

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Re: Lets talk about what it takes now to field an army in Strat
« Reply #69 on: October 25, 2011, 08:48:18 pm »
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So they seem to have implemented these changes because they gave up on stopping people from multi-accounting.  Wouldn't this just encourage more people to go out and use ghost accounts?  $5 isn't really shit if people take this seriously (which is obvious a lot of people do).

Maybe trying to end around the actual issue isn't the best way to go about business.  Why not just address the root problems?

Reminds me of the war on drugs.  We already have laws against murder, burglary, rape, etc.  Why would you criminalize the "good" drug users and make a law to prevent other laws from being broken?  Seems so ass backwards.  Lets deport all illegal immigrants (just to have them literally WALK back into the country).  morons.
« Last Edit: October 25, 2011, 08:51:13 pm by CrazyCracka420 »
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Offline Digglez

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Re: Lets talk about what it takes now to field an army in Strat
« Reply #70 on: October 25, 2011, 08:53:34 pm »
+2
So they seem to have implemented these changes because they gave up on stopping people from multi-accounting.  Wouldn't this just encourage more people to go out and use ghost accounts?  $5 isn't really shit if people take this seriously (which is obvious a lot of people do).

This is sad because it would seem to be the easiest thing to stop.  Also instead of rewarding people for playing cRPG they nerfed it into being fairly meaningless.  You should be able to make as much or more gold in Strat by playing cRPG as you can sitting there staring at a web browser

Offline Braeden

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Re: Lets talk about what it takes now to field an army in Strat
« Reply #71 on: October 25, 2011, 08:57:06 pm »
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This is sad because it would seem to be the easiest thing to stop.  Also instead of rewarding people for playing cRPG they nerfed it into being fairly meaningless.  You should be able to make as much or more gold in Strat by playing cRPG as you can sitting there staring at a web browser

You know that you don't have to watch Strat in order to make it do things, right?  You can do other things and it still works.  No need to sit and stare.

Offline Jarlek

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Re: Lets talk about what it takes now to field an army in Strat
« Reply #72 on: October 25, 2011, 10:43:40 pm »
+2
You know that you don't have to watch Strat in order to make it do things, right?  You can do other things and it still works.  No need to sit and stare.
Which totally wasn't his point.

What he said is that you earn more strat gold by micromanaging strat than by playing. This means that if you bought over 9000 different CD-keys you could log in on all of them and they would be over 9000 times as income gathering. But if you got over 9000 people to play cRPG with you and send you the strat gold they would make, it wouldn't give anything close to what maybe 10 of them would earn by doing stuff on strat. This means that it's much better to multi-account to earn gold than to actually get people playing.
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Offline Digglez

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Re: Lets talk about what it takes now to field an army in Strat
« Reply #73 on: October 25, 2011, 11:06:04 pm »
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You know that you don't have to watch Strat in order to make it do things, right?  You can do other things and it still works.  No need to sit and stare.

its a metaphor for not having to do anything...ie AFK or clicking a few times once a week.  I can make more money being afk than I can playing the game.

Offline Rikthor

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Re: Lets talk about what it takes now to field an army in Strat
« Reply #74 on: October 26, 2011, 02:40:08 pm »
+1
Digglez is more than correct, chadz said he wanted people to make their money by playing strategus the chadzonomics simulator and yet I still do my few clicks in the browser a few times a week. Which is the same amount as last strat. The difference? We are much, much poorer now. The 4x increase on item prices in addition to the crpg gold nerf is way over done.
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No matter how long you guys cry - I will not give in to dumbing strategus down because some people just want battles. If all you want are battles, then play cRPG, not strat. There are other people who like advanced gameplay.

Trolololololol