Author Topic: Rollback - 24h  (Read 3321 times)

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Offline chadz

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Rollback - 24h
« on: October 14, 2011, 12:09:15 pm »
+5
Due to a bug (trading multiplies items) we will have to do a rollback, about 24h.

Sorry.

Offline Kingtrisp

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Re: Rollback - 24h
« Reply #1 on: October 14, 2011, 12:11:38 pm »
0
Does that mean i have to walk some more... my ickle legs are le tired
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Offline Digglez

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Re: Rollback - 24h
« Reply #2 on: October 14, 2011, 12:15:20 pm »
+3
Veteran gamers will appreciate you taking SWIFT action to address a very damaging bug.

Thx DonKEY

Offline Meow

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Re: Rollback - 24h
« Reply #3 on: October 14, 2011, 12:17:13 pm »
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Yeah and all that thanks to the fellow people who felt like exploiting this was a smart idea.

Like that cool person who came to irc yesterday, asked how to transfer goods to other players and then in the next sentence asked if he could carry 1000 goods.
People like that fail hard.

Everyone who exploits in this mod does though :/
Why do you think making this more work for us or in this case chadz only will help the progress of the mod?

Offline Slamz

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Re: Rollback - 24h
« Reply #4 on: October 14, 2011, 12:34:42 pm »
0
Veteran gamers will appreciate you taking SWIFT action to address a very damaging bug.

^ this

+1 kudos to the guy in the bug forum who saw this bug and reported it rather than all of us finding out about it 6 weeks from now when we're wondering how the Herper Derper Army is attacking with 5000 plated chargers.
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Offline Vovka

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Re: Rollback - 24h
« Reply #5 on: October 14, 2011, 12:41:08 pm »
0
How about x20 speed for a day?  :rolleyes:
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Offline LLJK_Siggy

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Re: Rollback - 24h
« Reply #6 on: October 14, 2011, 12:43:17 pm »
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What you guys need to do is have a bug report forum that anyone can post in, but only developers can read. That way when someone finds a game breaking bug and decides to report it, not everybody else knows about it and can instantly exploit it.
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Offline Meow

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Re: Rollback - 24h
« Reply #7 on: October 14, 2011, 01:19:46 pm »
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Actually it's only a 13h rollback.
And i agree although everyone by now should have learned that exploiting mostly means a rollback.

Offline chadz

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Re: Rollback - 24h
« Reply #8 on: October 14, 2011, 01:21:10 pm »
+1
Yeah, it looked like the backup from midnight (13 hours ago) was still uncontaminated, so it's only a 13h rollback.

Offline Vibe

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Re: Rollback - 24h
« Reply #9 on: October 14, 2011, 01:23:27 pm »
0
y u take my millians

Offline Meow

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Re: Rollback - 24h
« Reply #10 on: October 14, 2011, 01:26:06 pm »
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Also please go ahead and test if the bug is fixed now.

Offline Haze_The_Hobo

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Re: Rollback - 24h
« Reply #11 on: October 14, 2011, 01:43:41 pm »
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How is it possible for someone to have 50 troops after rollback? I saw them yesterday 0 and now still they keep 50..
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Offline Frankysan

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Re: Rollback - 24h
« Reply #12 on: October 14, 2011, 01:48:24 pm »
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maybe the rollback was only for tradegoods ...

Offline Kingtrisp

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Re: Rollback - 24h
« Reply #13 on: October 14, 2011, 02:19:14 pm »
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The rollback affected everything aka i had to just walk back to were i was this morning :p
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Offline indigocylinder

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Re: Rollback - 24h
« Reply #14 on: October 14, 2011, 03:52:00 pm »
+3
I was in the Virgin Islands once. I met a girl. We ate lobster, drank piƱa coladas. At sunset, we made love like sea otters. That was a pretty good day. Why couldn't I get that day over, and over, and over...