Author Topic: Knights Vs. Zombies....  (Read 1827 times)

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Offline micah243

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Knights Vs. Zombies....
« on: October 14, 2011, 04:21:46 am »
-5
Okay hear me out on this one... Have any of you ever considered what a zombie survival mode would me like with Warband and CRPG?
Here are some ideas I was thinking of. I am not sure how technically possible this stuff is as I am not very familiar with Warbands modding.
1. Have ,say, 50 human players vs. Zombies that come in waves
2. Zombies get progressively tougher as the waves go on
3. Players can re-spawn at the beginning of every wave like in chocolate chip cookie Zombies
4. Give Zombies high body hitpoints but very weak in the head to simulate zombies being very hard to kill except by head shots
5. Give zombies clubs as weapons
6. I am not sure of the capabilities but having 200 zombies in beginning wave would probably be good, as it goes on you could have waves within the wave to keep it from being to graphically intense
7. Have the multiplier bar go up steadily as you progress through waves and ,if possible, have it go down when you die

Those are just some of the things that could be done. I know that in PoP there was an undead army that you could encounter and fight. So it can be done. I mean really can you imagine how cool it would be too have your team and everyone have bows to take them out as they are coming and as they get closer charge them... Awesome.. Let me know what you think and if you see any problems or have any suggestions...

Offline Earthdforce

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Re: Knights Vs. Zombies....
« Reply #1 on: October 14, 2011, 04:25:24 am »
+2
That sorta sounds like the Full Invasion mod..
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Offline micah243

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Re: Knights Vs. Zombies....
« Reply #2 on: October 14, 2011, 04:28:54 am »
+1
Never played it... Can you level up like in CRPG?

Offline Miley

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Re: Knights Vs. Zombies....
« Reply #3 on: October 14, 2011, 06:45:24 am »
0
Micah, the EU Micah from SoA friend!?

Offline micah243

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Re: Knights Vs. Zombies....
« Reply #4 on: October 14, 2011, 07:56:12 am »
0
Nope sadly that is not me I do not think lol...

Offline Leshma

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Re: Knights Vs. Zombies....
« Reply #5 on: October 14, 2011, 11:24:41 am »
0
We have plenty of zombies in c-rpg, so this is definately doable :D

Offline karasu

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Re: Knights Vs. Zombies....
« Reply #6 on: October 14, 2011, 11:42:37 am »
0
brraaainnnnzzzzz

Offline Horns_Archive

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Re: Knights Vs. Zombies....
« Reply #7 on: October 14, 2011, 02:49:10 pm »
0
That sorta sounds like the Full Invasion mod..
It is full invasion mod! In fact if the devs really wanted to, they have a forum link to put invasion as a game mode and the entry point numbers so you could turn any map into invasion. But they are reaching a maximum of data for the mod and are only focusig on specific stuff, so I've heard at least. Anwyas just findfull invasion mod it's boss :D

Offline Penitent

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Re: Knights Vs. Zombies....
« Reply #8 on: October 14, 2011, 05:32:43 pm »
0
I think it would be cool to NOT give the zombies clubs and make hundreds of them so we can slaughter.

Actually, just change the zombies to peasants and call it "supress the uprising".  That would be cool!  8 PS Flamberge, surrounded by 3 dozen peasants without weapons.  DO IT!  :D

Offline micah243

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Re: Knights Vs. Zombies....
« Reply #9 on: October 15, 2011, 03:54:07 am »
0
Yea the thing is you would have to give them a sort of weapon though or there would be no point in blocking for people without shields, right? And after loooking at full invasion mod, you could basically use that as ground work and then make zombie models and maybe some smooky city maps.... It would be badass to see heavy armored knights charge in killing zombies everywhere...

Offline Bulzur

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Re: Knights Vs. Zombies....
« Reply #10 on: October 15, 2011, 01:48:23 pm »
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Pffff, you guys will got owned by zombies. They're pro at fistchambering. And you can't block fists with a weapon. Definitely a good mod btw, very... refreshing.  :mrgreen:
[14:36] <@chadz> when you login there is a message "your life as horse archer was too depressing for you. you decided to commit suicide. please create a new char"
[19:32] <@chadz> if(dave_ukr_is_in_server) then rain_chance = 98%;

Offline KaMiKaZe_JoE

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Re: Knights Vs. Zombies....
« Reply #11 on: October 15, 2011, 05:40:59 pm »
0
I played lots of full invasion mod before discovering the crystal meth that is cRPG. It was very fun, though there were few servers with good NA pings, or admins.

And it was based on a "fight waves of bad guys" format. If you died, you were stuck waiting and waiting and waiting for the wave to finish.

Alas that there was not a deathmatch version of full invasion.
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Offline Joxer

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Re: Knights Vs. Zombies....
« Reply #12 on: October 15, 2011, 10:04:23 pm »
0
We had zombie survival when warband was in beta. It was fun. Although they needed a human commander.
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Offline RiPLeY_II

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Re: Knights Vs. Zombies....
« Reply #13 on: October 15, 2011, 10:13:53 pm »
+1
Okay hear me out on this one... Have any of you ever considered what a zombie survival mode would me like with Warband and CRPG?
Here are some ideas I was thinking of. I am not sure how technically possible this stuff is as I am not very familiar with Warbands modding.
1. Have ,say, 50 human players vs. Zombies that come in waves
2. Zombies get progressively tougher as the waves go on
3. Players can re-spawn at the beginning of every wave like in chocolate chip cookie Zombies
4. Give Zombies high body hitpoints but very weak in the head to simulate zombies being very hard to kill except by head shots
5. Give zombies clubs as weapons
6. I am not sure of the capabilities but having 200 zombies in beginning wave would probably be good, as it goes on you could have waves within the wave to keep it from being to graphically intense
7. Have the multiplier bar go up steadily as you progress through waves and ,if possible, have it go down when you die

Those are just some of the things that could be done. I know that in PoP there was an undead army that you could encounter and fight. So it can be done. I mean really can you imagine how cool it would be too have your team and everyone have bows to take them out as they are coming and as they get closer charge them... Awesome.. Let me know what you think and if you see any problems or have any suggestions...

You described defend the village pretty well ...

Offline Teeth

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Re: Knights Vs. Zombies....
« Reply #14 on: October 15, 2011, 11:19:33 pm »
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Those are just some of the things that could be done. I know that in PoP there was an undead army that you could encounter and fight. So it can be done.
What does that have to do with anything? In PoP it's just an AI party roaming the map with visually altered troops to make them look like undead and give them overpowered stats. They were not really different from a party of Nords you encounter in Native, which has absolutely no link with a wave gamemode in multiplayer.