Author Topic: Strategus changelog / formulas:  (Read 7144 times)

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Offline Digglez

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Re: Strategus changelog / formulas:
« Reply #30 on: October 13, 2011, 05:28:11 am »
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can we get some documentation on the stuck button?  I was tempting to press it to find out, but dont want to be teleported across the world or something like that

Offline Dehitay

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Re: Strategus changelog / formulas:
« Reply #31 on: October 13, 2011, 07:19:30 am »
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can we get some documentation on the stuck button?  I was tempting to press it to find out, but dont want to be teleported across the world or something like that
If I had to guess, I would think if you're currently on an area with a movement speed of 0 (in which case you would be eternally stuck), it likely moves you to the closest pixel that doesn't have zero movement speed. However, it looks like there are still some parts of the steppe that you can get spawned in and be stuck on a cliff with no way down. I wonder if it does anything about that, too

Offline chadz

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Re: Strategus changelog / formulas:
« Reply #32 on: October 13, 2011, 09:02:44 am »
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the stuck button is merely a zoom of your surrounding. It shows you in what direction you can move without hitting a barrier.
(it's a 100x100 image, showing 10x10 pixels, and your location as exact as possible (tiny red dot))

Offline Earthdforce

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Re: Strategus changelog / formulas:
« Reply #33 on: October 13, 2011, 09:27:30 am »
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I still wouldn't do it..
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Offline neupreis

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Re: Strategus changelog / formulas:
« Reply #34 on: October 13, 2011, 09:40:05 am »
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I dont understand, why bridge crossing is on 10. Bridge is for me like a road. Or the bridge is made only with one really thin tree trunk? :)

But 180 troops_influence for an army is ok.
« Last Edit: October 13, 2011, 09:42:39 am by neupreis »

Offline SchokoSchaf

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Re: Strategus changelog / formulas:
« Reply #35 on: October 13, 2011, 10:34:48 am »
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I still wouldn't do it..
Did it, did not hurt at all.
Though I read this only afterwards and wondered at first, what the dirty square means. Btw the dot that shows your location is so tiny, you can't tell it's red. Thought it was some dust on my screen.
(click to show/hide)

Edit: I'm inside a thief right now, dunno if that influences anything.
« Last Edit: October 13, 2011, 10:36:12 am by SchokoSchaf »
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Offline Digglez

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Re: Strategus changelog / formulas:
« Reply #36 on: October 13, 2011, 12:46:47 pm »
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Is there a cooldown timer or some negative side-effect to using quickmarch?

Only available for small bands of troops?

Offline Digglez

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Re: Strategus changelog / formulas:
« Reply #37 on: October 13, 2011, 01:03:20 pm »
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If I'm understanding this correctly, moving thru desert is as fast as plains? WHAT?  Shouldnt desert be the same as snow plain, and desert forest same as snow forest?

Besides making sense (moving thru sand is alot like snow) it is only fair, since like 1/2 of NA territory is SNOW.  Desert is just snow in the south, so should have same travel speed
« Last Edit: October 13, 2011, 01:07:35 pm by Digglez »

Offline Bjarky

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Re: Strategus changelog / formulas:
« Reply #38 on: October 13, 2011, 01:16:54 pm »
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Is there a cooldown timer or some negative side-effect to using quickmarch?

Only available for small bands of troops?
EDIT 470 480min, 50% exhaustion (half speed)
« Last Edit: October 14, 2011, 01:46:35 am by Bjarky »

Offline Dehitay

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Re: Strategus changelog / formulas:
« Reply #39 on: October 13, 2011, 03:36:14 pm »
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If I'm understanding this correctly, moving thru desert is as fast as plains? WHAT?  Shouldnt desert be the same as snow plain, and desert forest same as snow forest?

Besides making sense (moving thru sand is alot like snow) it is only fair, since like 1/2 of NA territory is SNOW.  Desert is just snow in the south, so should have same travel speed

May not make as much sense if you travel by car, but for those who travel on foot, walking across a desert is far more similar to walking across plains compared to walking across snow. Though you're right that it's a bit unfair for EU to have all the nice, quick land and NA to be half speed bumps.

Offline Digglez

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Re: Strategus changelog / formulas:
« Reply #40 on: October 13, 2011, 11:09:10 pm »
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May not make as much sense if you travel by car, but for those who travel on foot, walking across a desert is far more similar to walking across plains compared to walking across snow. Though you're right that it's a bit unfair for EU to have all the nice, quick land and NA to be half speed bumps.

No, walking thru either sand dunes isnt anything like plains.  Why do you think camels have HUGE WIDE feet, just like snow shoes but for sand

Offline Dehitay

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Re: Strategus changelog / formulas:
« Reply #41 on: October 14, 2011, 01:58:34 am »
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No, walking thru either sand dunes isnt anything like plains.  Why do you think camels have HUGE WIDE feet, just like snow shoes but for sand
I'm not saying it's like walking on grass, but between grass and snow, which one is sand far more similar to? Especially if you're just walking. Now if you're running, things will get a bit more messy.

Offline vinnytk

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Re: Strategus changelog / formulas:
« Reply #42 on: October 14, 2011, 07:00:46 am »
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Dehitay's got the explanations down, so I guess I'll handle the next part.

If I have it right:
100 troops cost 8 gold per hour.
500 troops cost 59 gold per hour.
1000 troops cost 124 gold per hour.

Some people have said that you can have 60-some troops before upkeep kicks in for heroes, but the formula appears different from the last time it was posted. If I didn't mess this up, the new number is 35.

Here is the graph http://www.wolframalpha.com/input/?i=plot+ceil%28%28pow%28x%2C+1.03%29+*+2.5+-+100%29%2F24%29+x%3D0+to+50

Starts at 36 and grows by 1 gold every 8 troops
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Offline Digglez

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Re: Strategus changelog / formulas:
« Reply #43 on: October 14, 2011, 08:29:02 am »
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also shouldnt mountains & hills grant see OUT bonuses?

Offline Slamz

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Re: Strategus changelog / formulas:
« Reply #44 on: October 14, 2011, 08:53:06 am »
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faraway goods bonus:
round(pow($distance_percent*100, 1.26)-80)

What is "distance_percent"?

e.g., Sargoth to Dhirim.
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