Author Topic: Strategus changelog / formulas:  (Read 7147 times)

0 Members and 4 Guests are viewing this topic.

Offline Erasmas

  • Earl
  • ******
  • Renown: 483
  • Infamy: 138
  • cRPG Player Sir Black Bishop A Gentleman and a Scholar
  • The crows had come
    • View Profile
  • Faction: Grey Order
  • Game nicks: Erasmas_the_Grey
Re: Strategus changelog / formulas:
« Reply #15 on: October 12, 2011, 11:15:25 am »
0
OK, what is a "Quick March" - I mean how quick is "quick"? Anyone? Mine is going to end in 300 minutes...
visitors can't see pics , please register or login

Offline chadz

  • The lazy
  • Supreme Overlord
  • *******
  • Renown: 3188
  • Infamy: 724
  • Sir Black King A Gentleman and a Scholar
    • View Profile
  • Faction: irc://
  • IRC nick: chadz
Re: Strategus changelog / formulas:
« Reply #16 on: October 12, 2011, 11:16:09 am »
0
I'll let you guys figure that one out yourselves, it's easy :P

Offline Erasmas

  • Earl
  • ******
  • Renown: 483
  • Infamy: 138
  • cRPG Player Sir Black Bishop A Gentleman and a Scholar
  • The crows had come
    • View Profile
  • Faction: Grey Order
  • Game nicks: Erasmas_the_Grey
Re: Strategus changelog / formulas:
« Reply #17 on: October 12, 2011, 11:17:50 am »
0
OK, I did not refresh the page. Speed doubled (more than doubled - 0,58 on plains)... is there any limit on that? Like 300 minutes? Overall, or for this specific run?

EDIT:

I stopped, and than moved again, and the quick march time did not reset, or stopped. Bug, or intended?
« Last Edit: October 12, 2011, 11:39:05 am by Erasmas »
visitors can't see pics , please register or login

Offline Phazey

  • Count
  • *****
  • Renown: 222
  • Infamy: 51
  • cRPG Player
    • View Profile
  • Faction: Mercenaries
  • Game nicks: Merc_Phaz, Merc_Phazh, Merc_Phazhe, Merc_Phazhey and Merc_Phazey
  • IRC nick: Phazh
Re: Strategus changelog / formulas:
« Reply #18 on: October 12, 2011, 11:17:53 am »
0
Double speed for six hours, then half speed for twelve? Just guessing, ofcourse...  :wink:

Offline Gristle

  • Duke
  • *******
  • Renown: 560
  • Infamy: 130
  • cRPG Player A Gentleman and a Scholar
    • View Profile
  • Faction: BRD
  • Game nicks: Gristle_BRD
Re: Strategus changelog / formulas:
« Reply #19 on: October 12, 2011, 02:47:06 pm »
0
Roads?
Quick March?
(click to show/hide)

Offline Jarlek

  • King
  • **********
  • Renown: 1173
  • Infamy: 307
  • cRPG Player Sir White Pawn A Gentleman and a Scholar
  • The walking wiki
    • View Profile
  • Game nicks: Jarlek_The_Blue, Jarla, Jarlen, Jarler, Jarlec, Jarled OH GOD ALL THESE ALTS
  • IRC nick: Jarlek
Re: Strategus changelog / formulas:
« Reply #20 on: October 12, 2011, 05:35:26 pm »
0
I'll let you guys figure that one out yourselves, it's easy :P
I'm guessing... increased speed?

Trololol.

But the real question is how long does it last, how does the boost work and what happens when it ends?
This game isn't about being skillful as much as its about saying things in general chat that enrage people who then go to murder you but in their rage they make dumb mistakes which gets them killed.
In memory of Jarlek_zeh_Blue, ruler of Ilvia

Offline Bjarky

  • Earl
  • ******
  • Renown: 352
  • Infamy: 31
  • cRPG Player A Gentleman and a Scholar
  • U got gold? I bring tea, silk, hemp, camels +more!
    • View Profile
  • Faction: Caravan Guild (Leadership member)
  • Game nicks: Guard_BD_Bjarky, Guard_the_Lederhosen
  • IRC nick: bjarky
Re: Strategus changelog / formulas:
« Reply #21 on: October 12, 2011, 06:49:48 pm »
0
i see that with some few 23 troops you already loose a good amount of speed (0.23801), couldn't there be some kind of low limit before the speed drag gets active?
something like 30 or 40 troops?

Offline RandomDude

  • Earl
  • ******
  • Renown: 431
  • Infamy: 43
  • cRPG Player Sir Black Knight
  • I play now! but I suck =(
    • View Profile
  • Game nicks: RandomDude
  • IRC nick: RandomDude
Re: Strategus changelog / formulas:
« Reply #22 on: October 13, 2011, 03:30:45 am »
+1
I was hoping someone else would ask and get an explanation so I wouldnt look dumb but no1 else has yet so here goes:

I dont understand this stuff:

(click to show/hide)

Could someone explain it in terms of 100/500/1000 men, something like that? I dont get ceil or pow either. Its been many years since i used a programming language and that was just pascal.

Offline Dehitay

  • Baron
  • ****
  • Renown: 121
  • Infamy: 48
  • cRPG Player
    • View Profile
  • Faction: Fallen Brigade
Re: Strategus changelog / formulas:
« Reply #23 on: October 13, 2011, 03:39:43 am »
0
I was hoping someone else would ask and get an explanation so I wouldnt look dumb but no1 else has yet so here goes:

I dont understand this stuff:

(click to show/hide)

Could someone explain it in terms of 100/500/1000 men, something like that? I dont get ceil or pow either. Its been many years since i used a programming language and that was just pascal.
pow() takes two paramaters and then makes an exponential function out of them. The first paramater is the base and the second is the power. ceil() just rounds up to the highest whole number if it's not already a whole number.

Edit: Just realized you wanted a run through. But I'm too lazy to do it for multiple situation so I'll just do it with 100 troops and and regular Plains.

troop upkeep for heroes:
ceil((pow($troops, 1.03) * 2.5 - 100)/24) = ceil((pow(100, 1.03) * 2.5 - 100)/24) = 8
troop upkeep for locations:
ceil((pow($troops, 1.02) * 1 - 100)/24) = ceil((pow(100, 1.02) * 1 - 100)/24) = 1

faraway goods bonus: (using a distace percentage of 50%)
round(pow($distance_percent*100, 1.26)-80) = round(pow(0.5 * 100, 1.26)-80) = 58

movement speed:
$speed = (0.25 * ($terrain['speed']/100)) = (0.25 * (100/100)) = 0.25
$troop_influence = (pow($troops, $terrain['troops_influence']/200)/100) = (pow(100, 100/200)/100) = 0.1
$speed = $speed * (1-$troop_influence) = 0.25 * (1-0.1) = 0.225

terrain look distance: (using 100 pixel distance and looking into hill terrain)
(distance_in_pixel/(($my_geo['look_out']/100)*($other_geo['look_in']/100)) < 100 ) = (100/1.4 < 100) = true (so basically you can see 100 pixels into hills from the plains)

Btw, math gets really easy when you use 100s for pretty much all the values
Also, why bother putting in the *1 in the troop upkeep for locations formula?
« Last Edit: October 13, 2011, 04:02:23 am by Dehitay »

Offline Generalissimo

  • Peasant
  • *
  • Renown: 6
  • Infamy: 0
  • cRPG Player
    • View Profile
Re: Strategus changelog / formulas:
« Reply #24 on: October 13, 2011, 03:46:16 am »
0
Could someone explain it in terms of 100/500/1000 men, something like that? I dont get ceil or pow either. Its been many years since i used a programming language and that was just pascal.

Dehitay's got the explanations down, so I guess I'll handle the next part.

If I have it right:
100 troops cost 8 gold per hour.
500 troops cost 59 gold per hour.
1000 troops cost 124 gold per hour.

Some people have said that you can have 60-some troops before upkeep kicks in for heroes, but the formula appears different from the last time it was posted. If I didn't mess this up, the new number is 35.

Offline Earthdforce

  • Earl
  • ******
  • Renown: 391
  • Infamy: 150
  • cRPG Player
    • View Profile
  • Game nicks: Earth_Geodude_da_Defender, _RageThrower
  • IRC nick: Khalestimo#7613
Re: Strategus changelog / formulas:
« Reply #25 on: October 13, 2011, 03:56:47 am »
0
...per hour? :(
visitors can't see pics , please register or login

Offline Braeden

  • Earl
  • ******
  • Renown: 420
  • Infamy: 53
  • cRPG Player A Gentleman and a Scholar
  • I hear the sound of drums
    • View Profile
  • Faction: Acre?
  • Game nicks: Braeden_Sanguine
  • IRC nick: Braeden
Re: Strategus changelog / formulas:
« Reply #26 on: October 13, 2011, 04:07:46 am »
0
Dehitay's got the explanations down, so I guess I'll handle the next part.

If I have it right:
100 troops cost 8 gold per hour.
500 troops cost 59 gold per hour.
1000 troops cost 124 gold per hour.

Some people have said that you can have 60-some troops before upkeep kicks in for heroes, but the formula appears different from the last time it was posted. If I didn't mess this up, the new number is 35.

This is correct.

Offline RandomDude

  • Earl
  • ******
  • Renown: 431
  • Infamy: 43
  • cRPG Player Sir Black Knight
  • I play now! but I suck =(
    • View Profile
  • Game nicks: RandomDude
  • IRC nick: RandomDude
Re: Strategus changelog / formulas:
« Reply #27 on: October 13, 2011, 04:34:57 am »
0
Thanks a lot guys

Offline Bjarky

  • Earl
  • ******
  • Renown: 352
  • Infamy: 31
  • cRPG Player A Gentleman and a Scholar
  • U got gold? I bring tea, silk, hemp, camels +more!
    • View Profile
  • Faction: Caravan Guild (Leadership member)
  • Game nicks: Guard_BD_Bjarky, Guard_the_Lederhosen
  • IRC nick: bjarky
Re: Strategus changelog / formulas:
« Reply #28 on: October 13, 2011, 04:43:27 am »
0

movement table:
color
name
speed

troops_influence
look_out
look_in
b45e34Bridge1015010030




don't know if you misstyped on the speed data.
but i think it's rather extreme to have only speed 10 + the "troops influence" on bridges, it's like an double nerf, it's way to hard, the troops influence can already do the intended slowdown itself, speed could be 90 or 80.
btw about the "look in", shouldn't it be rather easy to spot people on a bridge?

Offline Lt_Anders

  • King
  • **********
  • Renown: 1049
  • Infamy: 651
  • cRPG Player Sir Black Pawn A Gentleman and a Scholar
  • Man, I still play this shit?
    • View Profile
    • Drowtales
  • Faction: Astralis
  • Game nicks: Anders_Astralis
Re: Strategus changelog / formulas:
« Reply #29 on: October 13, 2011, 05:26:09 am »
0
...per hour? :(

NM, the divide by 24 in the forumla is the conversion to per hour from day
« Last Edit: October 13, 2011, 05:27:41 am by Lt_Anders »
visitors can't see pics , please register or login