Author Topic: Earlier active attacks blow!  (Read 4911 times)

0 Members and 1 Guest are viewing this topic.

Offline Teeth

  • King
  • **********
  • Renown: 2550
  • Infamy: 1057
  • cRPG Player Sir Black Bishop A Gentleman and a Scholar
    • View Profile
Earlier active attacks blow!
« on: October 09, 2011, 10:43:28 pm »
+11
I just killed someone behind me with a side swing. Earlier active attacks have greatly reduced my fun playing this game, due to constantly being teamhit and combat being completely unpredictable.

If removing them is out of the question please think about reducing the effect so that I atleast only hit people in a 180 degree radius in front of me.

Also, the servers feel laggy and weird today. Perfect hits do nothing and some animations are only shown half. Anyone else feeling something like this or knows what causes it?

/RAGETHREAD


Offline MaHuD

  • Knight
  • ***
  • Renown: 32
  • Infamy: 13
  • cRPG Player
    • View Profile
  • Faction: Vanguard
  • Game nicks: MaHuD, Darth_InVader, Hired_Blade, Hinzerhaus
  • IRC nick: MaHuD
Re: Earlier active attacks blow!
« Reply #1 on: October 09, 2011, 10:47:41 pm »
0
Are you using a sword?

Offline BranStark

  • Knight
  • ***
  • Renown: 40
  • Infamy: 13
  • cRPG Player
    • View Profile
  • Game nicks: BranStark_Astralis
Re: Earlier active attacks blow!
« Reply #2 on: October 09, 2011, 10:52:12 pm »
+2
Sorry, I think its much better now. IRL, you couldn't just swing wildly and expect to just go through your allies like they were ghosts or some stupid shit.

Just watch where you swing, pretty simple.

Offline Teeth

  • King
  • **********
  • Renown: 2550
  • Infamy: 1057
  • cRPG Player Sir Black Bishop A Gentleman and a Scholar
    • View Profile
Re: Earlier active attacks blow!
« Reply #3 on: October 09, 2011, 10:54:49 pm »
+3
Sorry, I think its much better now. IRL, you couldn't just swing wildly and expect to just go through your allies like they were ghosts or some stupid shit.

Just watch where you swing, pretty simple.
In real life you dont swing your sword like a bloody moron. Its exactly horizontal and vertical instead of using a situationally useful sideswing. Don't use realism arguments on swings man, just look at the bloody animations. I just teamkilled someone that wasnt even in my screen anymore. 

Offline MaHuD

  • Knight
  • ***
  • Renown: 32
  • Infamy: 13
  • cRPG Player
    • View Profile
  • Faction: Vanguard
  • Game nicks: MaHuD, Darth_InVader, Hired_Blade, Hinzerhaus
  • IRC nick: MaHuD
Re: Earlier active attacks blow!
« Reply #4 on: October 09, 2011, 11:45:06 pm »
0
What weapon are you using?

Offline Teeth

  • King
  • **********
  • Renown: 2550
  • Infamy: 1057
  • cRPG Player Sir Black Bishop A Gentleman and a Scholar
    • View Profile
Re: Earlier active attacks blow!
« Reply #5 on: October 10, 2011, 12:14:43 am »
0
Today a Danish Greatsword in battle, a Great Maul in siege and a Long War Axe on an alt. I did the tk behind me with a left swing with a Long War Axe.

Offline Tindel

  • Earl
  • ******
  • Renown: 333
  • Infamy: 238
  • cRPG Player A Gentleman and a Scholar
    • View Profile
  • Faction: Mercenaries
  • Game nicks: Merc_Tindel
Re: Earlier active attacks blow!
« Reply #6 on: October 10, 2011, 12:24:44 am »
0
I get tkd the same amount now as before xD

Offline Wookimonsta

  • Hoopy frood
  • Count
  • *****
  • Renown: 206
  • Infamy: 143
  • cRPG Player
    • View Profile
Re: Earlier active attacks blow!
« Reply #7 on: October 10, 2011, 12:46:21 am »
+1
i love it, gives agile characters much better chances against crowds.
Quote
[14:36] <@chadz> when you login there is a message "your life as horse archer was too depressing for you. you decided to commit suicide. please create a new char"
Quote
<dexxtaa> I just saw nakey ladies and I left
Quote
<@Fasader> dexxtaa is clearly gay

Offline SixThumbs

  • Duke
  • *******
  • Renown: 567
  • Infamy: 60
  • cRPG Player
  • Consumer Whore
    • View Profile
Re: Earlier active attacks blow!
« Reply #8 on: October 10, 2011, 02:46:35 am »
0
Except for the fact that agile character's weapons still get stuck on the enemy behind them.

I am under the impression half the time that given the right circumstances an agility build can do as much damage, more maybe, then a strength character. I have no evidence for this though.

Really you just have to liken swinging your weapon like that board game Operation, don't let it touch anything except what you're aiming for.

And how!

Offline Paul

  • Developer
  • ******
  • Renown: 1879
  • Infamy: 442
  • cRPG Player A Gentleman and a Scholar
  • ball bounce boss
    • View Profile
  • IRC nick: Urist
Re: Earlier active attacks blow!
« Reply #9 on: October 10, 2011, 09:55:23 am »
+2
This change forces people to think  and to be aware of their surroundings more before attacking. Of course some people don't like this. I do.

Offline dado

  • Baron
  • ****
  • Renown: 104
  • Infamy: 20
  • cRPG Player
    • View Profile
  • Faction: TWISTED
  • Game nicks: TWISTED_FACE
Re: Earlier active attacks blow!
« Reply #10 on: October 10, 2011, 10:32:53 am »
0
This change forces people to think  and to be aware of their surroundings more before attacking. Of course some people don't like this. I do.
man u are killing TEAMWORK !!!! THIS IS PROBLEM !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

Offline Vibe

  • Vibrator
  • King
  • **********
  • Renown: 2528
  • Infamy: 615
  • cRPG Player Madam White Queen A Gentleman and a Scholar
    • View Profile
Re: Earlier active attacks blow!
« Reply #11 on: October 10, 2011, 10:35:37 am »
0
I like the new teammate collision.. mindless zerging doesn't work aswell anymore. Good footwork and getting your enemies to hit eachother matter now.

Offline Phazey

  • Count
  • *****
  • Renown: 222
  • Infamy: 51
  • cRPG Player
    • View Profile
  • Faction: Mercenaries
  • Game nicks: Merc_Phaz, Merc_Phazh, Merc_Phazhe, Merc_Phazhey and Merc_Phazey
  • IRC nick: Phazh
Re: Earlier active attacks blow!
« Reply #12 on: October 10, 2011, 10:48:55 am »
0
I think the new swing animation settings are great.

Like Wooki says, when facing multiple opponents, you stand a much better chance because they can't swing through each other any more. Stepping in between opponents works quite well now.

But more importantly, nobody can swing through walls or floors now! Shorter weapons have a real advantage against longer weapons in cramped quarters. I've been using the buildings and terrain to make fighting those long 2h and pole arms and i like the new settings a lot.

Offline Dioxete

  • Peasant
  • *
  • Renown: 7
  • Infamy: 3
  • cRPG Player
    • View Profile
  • Faction: Den Bitre
  • Game nicks: Date
Re: Earlier active attacks blow!
« Reply #13 on: October 10, 2011, 10:54:40 am »
-3
I don't like it at all, teamwork now sucks, many retarded shielders are used to stand right behing you, I can't properly swing in any battle. Jump slash is the only option i can see to get over this, and it's fucking lame.
« Last Edit: October 10, 2011, 10:55:58 am by Dioxete »

Offline Phazey

  • Count
  • *****
  • Renown: 222
  • Infamy: 51
  • cRPG Player
    • View Profile
  • Faction: Mercenaries
  • Game nicks: Merc_Phaz, Merc_Phazh, Merc_Phazhe, Merc_Phazhey and Merc_Phazey
  • IRC nick: Phazh
Re: Earlier active attacks blow!
« Reply #14 on: October 10, 2011, 11:00:21 am »
+2
@ Dioxete / Denbitre Date: use overheads. Don't sideswing if there is a guy next to you. Those still work fine in crowds.