Author Topic: "Valor Farming"?  (Read 3321 times)

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Offline Smoothrich

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Re: "Valor Farming"?
« Reply #15 on: October 10, 2011, 05:50:30 am »
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Wish I knew the specifics of valor.  If I am heavy cav crutching and carrying my team I tend to get valor literally everytime I lose though, so it is great for farming a 5x for hours at a time.  So there's definitely some component there that rewards outputting massive damage against an enemy team.
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Offline Digglez

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Re: "Valor Farming"?
« Reply #16 on: October 10, 2011, 05:59:57 am »
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Wish I knew the specifics of valor.  If I am heavy cav crutching and carrying my team I tend to get valor literally everytime I lose though, so it is great for farming a 5x for hours at a time.  So there's definitely some component there that rewards outputting massive damage against an enemy team.

you are on a horse, you live longer than average person

Offline Vibe

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Re: "Valor Farming"?
« Reply #17 on: October 10, 2011, 08:36:02 am »
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people hiding in closets and shooting with arbalets = sir_agor = valour farmer

This, seems like you have a higher chance of getting valour if you are a roof monkey.

Offline RandomDude

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Re: "Valor Farming"?
« Reply #18 on: October 10, 2011, 03:16:22 pm »
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Would be nice to see Valor on siege for defenders if the flag is taken at :30 or less, or for attackers if they flag ever makes it 3/4 of the way down. Something anyhow, and yeah, how it works out needs to be adjusted.

should be based on proximity to the flag, not "defending the wall"

Offline Teeth

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Re: "Valor Farming"?
« Reply #19 on: October 10, 2011, 03:34:50 pm »
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should be based on proximity to the flag, not "defending the wall"
Siege valour for defenders being close to the flag just before it gets captured would be great. Or just kills near the flag.

Offline Slamz

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Re: "Valor Farming"?
« Reply #20 on: October 10, 2011, 08:46:49 pm »
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should be based on proximity to the flag, not "defending the wall"
Problem with this is that it just encourages the complete lack of strategy on some maps where defenders all camp the flag.  On the better maps, there are sometimes other useful places to be.  You can hose the offense in some cases by going out and destroying ladders or closing a gate.

Siege maps where everyone camps the flag are, in my opinion, some of the worst, least interesting maps.
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Offline Diomedes

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Re: "Valor Farming"?
« Reply #21 on: October 10, 2011, 09:20:08 pm »
+1
It should be based on the amount of damage a player deals to high level opponents in a round.  Horse bumps would be disproportionately represented but it would, on the other hand, encourage folks to help kill rather than to kill steal.  It would also, I think, fairly affect archers who spend their whole time shooting and still get few kills.

As a secondary factor, any pre-mitigation team damage dealt could reduce a players "damage score" in a round, thus reducing their chances of getting valour.
« Last Edit: October 10, 2011, 11:15:53 pm by Diomedes »

Offline karasu

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Re: "Valor Farming"?
« Reply #22 on: October 10, 2011, 09:27:14 pm »
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Just remove the part related to minutes alive from the formulae, and let it be only regarding the player action on that round (kills, team hits, team kills, seconds active, etc).

Might solve the problem regarding CS players.

Offline Dezilagel

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Re: "Valor Farming"?
« Reply #23 on: October 10, 2011, 09:38:21 pm »
+1
Should be [(dmg done in melee^2+damage taken from friendly archery)/amount of times saying "fuck" in chat.]

This would mean that

a. Actual bravery would be rewarded.

b. Everyone has to say "fuck" in chat at least once per round, relieving some of the sexual frustration contained within the community.
« Last Edit: October 10, 2011, 09:43:16 pm by Dezilagel »
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Offline Thucydides

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Re: "Valor Farming"?
« Reply #24 on: October 10, 2011, 11:12:15 pm »
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i don't have anything constructive to contribute, but isn't it ironic that range/ hiders are the prime recipient of valour?  :lol:

Offline El_Infante

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Re: "Valor Farming"?
« Reply #25 on: October 11, 2011, 02:13:03 am »
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Valour is based on the old EXP formula of being near combat to get experience, like in the beginning. The more time you're near combat the more chances to get valour. I noticed that as a shielder. A nice way to get valour after round end is:

- Wait until you're one of your last team survivor.
- Get a shield.
- Get surrounded/gangbanged for some time.
- Press right click and backpedal.
- Die.

Valour! Magic!

Offline Christo

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Re: "Valor Farming"?
« Reply #26 on: October 11, 2011, 02:19:53 am »
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Offline Turkhammer

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Re: "Valor Farming"?
« Reply #27 on: October 11, 2011, 02:45:37 am »
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Imagine someone on a roof, with a xbow, thats basically Agor

Don't be haters.

Offline Snoozer

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Re: "Valor Farming"?
« Reply #28 on: October 11, 2011, 11:49:52 am »
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um i made a thread about this  actually im just resurrected i made a list about some changes to the valor system as well please go look


http://forum.c-rpg.net/index.php/topic,17283.0.html
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