While its nice the NA cRPG players have finally adopted this server, its got some seriously BAD maps. Here is the list that everytime they come up my entire clan cringes.
Blank 20 - some goonies looking cave underground. Flames at the attacker spawn lag EVERYONE. I was lagged so badly I routinely run my horse into walls. Map is poorly constructed and thought out. I wouldnt even qualify it as a siege map.
Warkworth Castle - walls are so short on this map defenders have no real chokepoint at all to defend. Practically impossible to retake the gate once its opened, or to even get there to defend it in the first place. Flag is also too close to attacker spawn. And to make a bad map worse, defenders spawn on the flag...which is very bad form for a siege map.
Dragon Castle - another poorly planned/constructed map. 1 medium ladder takes attackers directly to the flag once they've walked up the first ladder onto the walls. Half the map isnt even used. ALso multiple reports of very bad framerates around the flag (which is where 90% of the map plays out). Defenders spawns are seriously bad, you either spawn 15 sec walk to flag, which is longer than it takes attackers to get there, or right next to attackers on their way to flag.
Inch Truth - not even a siege map. Some big dumb dirt hill with no chokepoints for defenders at all.
Ridoma Castle - poor siege map. Half the map isnt even used and defenders just sit around flag. Very low on the fun factor.
Jayemed(sp) - while a 'fun' map to play, way too unbalanced favoring attackers. Defenders rarely win (prob less than 25%...which indicates map is BAD). Problem made much worse when attackers use ladder bridges along the sides of the map that defenders cannot realistically reach.
If you have similar feedback for these maps, please share your view.