Author Topic: balance the "bec de corbin"  (Read 3987 times)

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Offline Aesir

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Re: balance the "bec de corbin"
« Reply #15 on: February 02, 2011, 02:43:12 am »
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You don't see people using the bec on horse the same way you don't see people using glaives or even warspears. You need the extra range ANY lance provides. 120 can't compete with 170, and its something mandatory on horseback.

EDIT: The Glaive is just too... weird, i got one.

u right, but i just said use it at horse back doesn't balance this polearm anymore.

Offline Matey

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Re: balance the "bec de corbin"
« Reply #16 on: February 02, 2011, 10:09:05 am »
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havent read the replies... maybe this has been covered...

Bec is an insanely good wep as it is. its way faster than its speed rating would indicate. if you ever need proof just look at what goretooth can do with one of them while in full black armour.

Offline Vexus

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Re: balance the "bec de corbin"
« Reply #17 on: February 02, 2011, 11:09:29 am »
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The bec is the morningstar of polearms imo it doesn't need any buffs since it's longer, can thrust and has 1 more speed of morningstar but not unbalanced.

Maybe lower it's price to 5.5k?
« Last Edit: February 02, 2011, 11:29:30 am by Vexus »

Offline Tungsten

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Re: balance the "bec de corbin"
« Reply #18 on: February 02, 2011, 11:20:40 am »
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Bec is fine. I see it less than I see Long Hafted SwingthrublockBlade or Poleaxes but it's still deadly as hell.
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Offline Brutal

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Re: balance the "bec de corbin"
« Reply #19 on: February 02, 2011, 11:43:36 am »
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The bec is the morningstar of polearms imo it doesn't need any buffs since it's longer, can thrust and has 1 more speed of morningstar but not unbalanced.

Maybe lower it's price to 5.5k?
Let's not compare shoes and potatoes :wink: the animation are not the same thus reach and speed also.
The issue here is that it is a no brainer to take LHSP rather than bec de corbin in the polearm category.

Howerver with three heirloom each the two weapon seems balanced
longer reach + knockdown against better speed and damage

bec de corbin
weight 2.8
requirement 14
spd rtng 93
weapon length 120
swing damage 36, pierce
thrust damage 26 pierce
Gen1= 94spd 38pierce 29pierce
Gen2= 94spd 40pierce 29pierce
Gen3= 95spd 42pierce 30pierce

LHSM

weight 3
requirement 13
spd rtng 94
weapon length 138
swing damage 34, blunt
thrust damage 20 blunt
Knockdown
Gen1= 94spd 37blunt 22blunt
Gen2= 94spd 39blunt 23blunt
Gen3= 94spd 40blunt 24blunt

Offline Vexus

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Re: balance the "bec de corbin"
« Reply #20 on: February 02, 2011, 12:00:39 pm »
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The bec can 1 shot in the face x3 damage of pierce.

Yes the maces need a nerf but you shouldn't compare it with the bec.

Also 2h most hated animation is the thrust which morningstar lacks bec has 120 - 20 or 22 polearm grip = 100-98 range while morningstar has 82 range so 18-16 length difference, no 2h animation apart of thrust will ever make it longer than bec.

Offline Brutal

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Re: balance the "bec de corbin"
« Reply #21 on: February 02, 2011, 12:41:24 pm »
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Blunt does only X2 to the head ?

Quote
Yes the maces need a nerf
Than we agree

Quote
no 2h animation apart of thrust will ever make it longer than bec.

Only minus 22 ? seems to be more weapon lenght* 2/5 for left swing for bec de corbin

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Offline UrLukur

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Re: balance the "bec de corbin"
« Reply #22 on: February 02, 2011, 10:05:21 pm »
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Blunt does only X2 to the head ?
Than we agree

Only minus 22 ? seems to be more weapon lenght* 2/5 for left swing for bec de corbin

There is actual data on taleworld forums. Bec is fine, it's mace that is too good currently.
"Clava curva pie vinco"

Offline Vexus

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Re: balance the "bec de corbin"
« Reply #23 on: February 02, 2011, 10:09:06 pm »
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They weren't so good before last patches because their damage was buffed a lot since no one used them but there should be some common sense when you have a 95 speed weapon with 30+ blunt, knockdown and good length = a no no.

Offline UrLukur

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Re: balance the "bec de corbin"
« Reply #24 on: February 02, 2011, 10:21:55 pm »
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They weren't so good before last patches because their damage was buffed a lot since no one used them but there should be some common sense when you have a 95 speed weapon with 30+ blunt, knockdown and good length = a no no.

Sure, speed and damage is somehow problematic, length is fine. Major problem is soak and reduction formulas in the mod.
"Clava curva pie vinco"