I think that if someone gets valour instead of keeping / losing 1 multiplier you just get 750 gold.
If you had a x5 and you helped your team but they are doing really bad you still get 3 x5 ticks to cover for that.
The amount of gold doesnt have to be 750 gold, maybe possibly 500 gold?
Anyways.. Discuss on what you think because I think personally that this would be pretty cool.
**PS: Also ADD ROMAN ARMOR**
Ok. I disagree, valour should actually be less random though, but allow like 2 players on the losing team to get +1 multi, and keep it. This means they benefit if its the first round and the teams haven't been balanced yet.
I don't like the gold idea, as typically, one would get more than 3 ticks with a sustained multiplier; thus giving potentially more gold to the player who 'earned' valour.
As for Roman armour... This idea is ridiculous, as Romans were wiped out way before the era in which Mount & Blade is placed. By having pre-dated copper/brass (soft metal) armour implemented, that was used by centurions in the Roman phalanx, the armour value should be abhorrent, compared to the plate, mail and more modern plate/mail.
If Roman armour is implemented, it would really.. Really throw-out the realism of cRPG, and make it a little bit gay.
Lastly, if Roman armour IS introduced, the cRPG gear timeframe would increase dramatically, thus, more items should be brought in to fill the gap. (babylonian, persian, war elephants etc.)