Author Topic: x bow balancing  (Read 1485 times)

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Offline SoA_Sir_ODHarry

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x bow balancing
« on: October 05, 2011, 01:19:32 am »
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Just got the idea that WPF in x bow should set the reload time.
so the more WPF the faster u reload no WPF mean to reload it terribale slow...
maybe more usefull than the upkeep thingy
idk how u can do it because of the animation but should be possibel i guess

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Offline Jacko

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Re: x bow balancing
« Reply #1 on: October 05, 2011, 01:27:09 am »
+1
It already does.
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Offline SoA_Sir_ODHarry

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Re: x bow balancing
« Reply #2 on: October 05, 2011, 01:31:36 am »
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lol but still fast enough....
i mean make it kinda unplayabel slow
its still fast enough so i not recognize it as annyoing when i use it wit 0 wpf :lol:
« Last Edit: October 05, 2011, 01:55:35 am by SoA_Sir_ODHarry »
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Offline Jarlek

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Re: x bow balancing
« Reply #3 on: October 05, 2011, 01:39:00 am »
+1
lol but still fast enough....
i mean kinda unplayabel slow
its still fast enough so i not recognize it as annyoing when i use it wit 0 wpf :lol:
Yes. Currently reloading with 1 wpf is ok, while reloading with 150 is fast. I say make the 1 wpf reload speed what you would have at 100wpf now but still keep the speed you have at 150wpf.
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Offline SoA_Sir_ODHarry

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Re: x bow balancing
« Reply #4 on: October 05, 2011, 01:52:55 am »
+4
i think its too fast at 0 wpf or 1 or ... its should be just take ages too reload till 70-100 wpf so peeps gotta invest some to make this sniperrifel usefull its just a imba weapon....
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Offline Old_Sir_Agor

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Re: x bow balancing
« Reply #5 on: October 05, 2011, 02:40:23 am »
-5
i think then that 2h swing shoud take 20 sec ok?
shooting at people from a reachable place as last man standing is not delaying. Even if you're on the other side of the map.

Offline SoA_Sir_ODHarry

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Re: x bow balancing
« Reply #6 on: October 05, 2011, 03:03:41 am »
+1
x bow wit low or no wpf is just imba because everyone can use this godamm sniper rifel
2h wit 0 wpf is just usefull when u got enough skill  :mrgreen:
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Offline PieParadox

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Re: x bow balancing
« Reply #7 on: October 05, 2011, 03:30:20 am »
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i think then that 2h swing shoud take 20 sec ok?

Why do people make thoughtless comments like this with such little logic behind it.

You know what, fine lets do that. But make 2hs have 9000 length then all is good. And make it unblockable except against shields. And make it completely viable with 1 wpf... I could go on.

I hope you get my point. Please use your brain when you come up with an idea.

Offline justme

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Re: x bow balancing
« Reply #8 on: October 05, 2011, 07:52:31 am »
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Why do people make thoughtless comments like this with such little logic behind it.

You know what, fine lets do that. But make 2hs have 9000 length then all is good. And make it unblockable except against shields. And make it completely viable with 1 wpf... I could go on.

I hope you get my point. Please use your brain when you come up with an idea.

hehe ouch :)

Offline Old_Sir_Agor

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Re: x bow balancing
« Reply #9 on: October 05, 2011, 07:55:13 am »
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it is same as nerfing xbow speed, have you see arbalesta reloading?
shooting at people from a reachable place as last man standing is not delaying. Even if you're on the other side of the map.

Offline Gisbert_of_Thuringia

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Re: x bow balancing
« Reply #10 on: October 05, 2011, 07:57:18 am »
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So you want it slower as it is now with 0 wpf but faster than now when you have more wpf?

Jeez...crossbows are already good enough, no need to buff reloading speed.

And if you take a look at those guys who spend about 150/160 wpf in crossbows you can see that they reload already fast enough
« Last Edit: October 05, 2011, 08:00:29 am by Gisbert_of_Thuringia »

Offline FRANK_THE_TANK

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Re: x bow balancing
« Reply #11 on: October 05, 2011, 08:13:11 am »
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Why do people make thoughtless comments like this with such little logic behind it.

You know what, fine lets do that. But make 2hs have 9000 length then all is good. And make it unblockable except against shields. And make it completely viable with 1 wpf... I could go on.

I hope you get my point. Please use your brain when you come up with an idea.

I believe trolololo is in order. When on the internet one must set ones sarcasm meter to 11. Remember children, it always September.
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Offline Jarlek

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Re: x bow balancing
« Reply #12 on: October 05, 2011, 05:28:18 pm »
+1
So you want it slower as it is now with 0 wpf but faster than now when you have more wpf?

Jeez...crossbows are already good enough, no need to buff reloading speed.

And if you take a look at those guys who spend about 150/160 wpf in crossbows you can see that they reload already fast enough
Or as I said, decrease the speed when you got almost no wpf (less than 50 seems good) while keeping the speed the same for the different 100+ wpf. (150 now is the same as 150 then, 120 now is same as 120 then etc)
This game isn't about being skillful as much as its about saying things in general chat that enrage people who then go to murder you but in their rage they make dumb mistakes which gets them killed.
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Offline Gisbert_of_Thuringia

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Re: x bow balancing
« Reply #13 on: October 05, 2011, 05:31:54 pm »
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jo

Offline Bulzur

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Re: x bow balancing
« Reply #14 on: October 05, 2011, 07:29:02 pm »
+1
Agreed.
All in all, make a "better" curve for the wpf efficiency for xbows.
Even though it won't change the xbow shotgun then drop it and fight situations, it will already help with this no-skill-point required ranged weapon.
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