Title says it. I can understand gaining momentum as you fall and therefore taking more damage the longer you fall, because admittedly it was pretty ridiculous the distance you could fall in Native compared to the damage you take. The problem I have with fall damage in cRPG is that I can take like a quarter of my freaking health from a 6 foot "fall". I suggest a re-tooling of what goes into fall damage, lowering/removing it for smaller hops, and perhaps making it contingent on armor worn (heavier armor will speed you up faster, more damage on impact) + distance traveled.