Author Topic: 1 handers vs plate armor.  (Read 7081 times)

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Offline Bobthehero

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1 handers vs plate armor.
« on: September 28, 2011, 07:24:53 pm »
+2
Why oh why do 1 handed weapon (and 2 handed sword for that matter) can even hurt people in plate, this aint realistic, make all 1 hander except the warhammer and steel pick do no damage on plate, while those 2 weapons would do minimal damage.

Also, 1 shotting people in clothes and naked no matter the weapon or the build is a must.
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Offline Ylca

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Re: 1 handers vs plate armor.
« Reply #1 on: September 28, 2011, 07:28:02 pm »
0
I really think that they should also add in a "sanity" system. In real life if someone who was a peasant saw a man in full black armor he'd probably flee in absolute horror. Anyone who isn't in at least 15 pounds of armor should have a rapidly rising meter the closer they are to a plate wearer, and when this gauge is full it should cause them to randomly drop an item and flee in terror.

Offline Bobthehero

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Re: 1 handers vs plate armor.
« Reply #2 on: September 28, 2011, 07:28:59 pm »
+1
What about the fact that you might have platers on your own side, that would boost your meter right?
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Offline Tomas_of_Miles

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Re: 1 handers vs plate armor.
« Reply #3 on: September 28, 2011, 07:29:08 pm »
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Offline Penitent

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Re: 1 handers vs plate armor.
« Reply #4 on: September 28, 2011, 07:32:49 pm »
0
In real life 1h weapons are effective against plate.  You just have to aim for the joints or thrust.  So swords in addition to hammers and picks should be able to damage plate, though not as much.  That is exactly how it is in game now!

Most people don't like realism arguments (I'm not one of them), so in that case it is important for balance issues as well.  Plate would be too powerful if only blunt/pierce could damage them at all.

If I was a peasant, I wouldn't flee from a fully plated guy.  Just doge/parry the first attack and tackle him.  Then gouge his eyes and armor joints with your pointy stick or dagger. :)

Offline MrShine

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Re: 1 handers vs plate armor.
« Reply #5 on: September 28, 2011, 07:35:37 pm »
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We need to open this up to archery as well.

Proof: http://www.youtube.com/watch?v=D3997HZuWjk
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Offline Ylca

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Re: 1 handers vs plate armor.
« Reply #6 on: September 28, 2011, 07:35:43 pm »
0
What about the fact that you might have platers on your own side, that would boost your meter right?

I dunno, i suppose it could act as a rally but it shouldn't negate the effect entirely. After all even if your commander is there bolstering your spirits, his armor isn't going to keep your guts off the grassy fields.


Offline Thomek

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Re: 1 handers vs plate armor.
« Reply #7 on: September 28, 2011, 07:46:30 pm »
+1
People don't get that crpg have to be viewed as an ABSTRACTION of real combat.

Why i.ex isn't the dagger super-efficient against plate? It would be the ultimate weapon to sneak through the cracks with good control. An ignore-armour dagger would be great..

In RL people could fight on the ground and wrestle, totally omitted.

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Offline Ylca

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Re: 1 handers vs plate armor.
« Reply #8 on: September 28, 2011, 07:56:33 pm »
0
It would be the ultimate weapon to sneak through the cracks with good control. An ignore-armour dagger would be great..

This is an amazing suggestion, perhaps you should make a thread about working out the specifics? I'd love to help crunch some numbers. I believe wrestling would also add depth to CRPG. This subforum is amazing for top tier new ideas!

Offline Bobthehero

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Re: 1 handers vs plate armor.
« Reply #9 on: September 28, 2011, 08:16:46 pm »
+1
People don't get that crpg have to be viewed as an ABSTRACTION of real combat.

Why i.ex isn't the dagger super-efficient against plate? It would be the ultimate weapon to sneak through the cracks with good control. An ignore-armour dagger would be great..

In RL people could fight on the ground and wrestle, totally omitted.

False, the short reach of the dagger would make it useless agaisnt about anything, like how it is in game, and you actually would need to aim your hits with the dagger, just like with any one handers to damage someone in plate.
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Offline rustyspoon

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Re: 1 handers vs plate armor.
« Reply #10 on: September 28, 2011, 08:41:05 pm »
+4
False, the short reach of the dagger would make it useless agaisnt about anything, like how it is in game, and you actually would need to aim your hits with the dagger, just like with any one handers to damage someone in plate.

I think the point is to use the dagger AFTER you've wrestled your opponent to the ground. I support this.

Also after we add the wrestling mechanics we need a wrestle-only server where we wrestle greco-roman style. Naked and oily.
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Offline Ylca

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Re: 1 handers vs plate armor.
« Reply #11 on: September 28, 2011, 09:38:38 pm »
0
I think the point is to use the dagger AFTER you've wrestled your opponent to the ground. I support this.

Also after we add the wrestling mechanics we need a wrestle-only server where we wrestle greco-roman style. Naked and oily.

I think the nudity might not be great for the playerbase as some of the players are children, however oil casks and oil effect could probably easily be coded in.

Offline zagibu

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Re: 1 handers vs plate armor.
« Reply #12 on: September 28, 2011, 10:11:05 pm »
+2
It's okay for children to see how people get impaled and hacked down, but GOD FORBID THEY SEE NAKED PEOPLE! THE HORROR!
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Offline Bobthehero

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Re: 1 handers vs plate armor.
« Reply #13 on: September 28, 2011, 10:13:11 pm »
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Lets not derail the thread please, as much as its a 100% non serious one considering how plate armor would be totally imbalanced if the dev added realistic plate.
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Offline Laufknoten

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Re: 1 handers vs plate armor.
« Reply #14 on: September 28, 2011, 10:22:52 pm »
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make all 1 hander except the warhammer and steel pick do no damage on plate, while those 2 weapons would do minimal damage.
Why minimal damage? Such a warhammer hit to the face/helmet was actually devastating, same with the pick. Also a well placed thrust with a sword would do a lot damage to plate, too.
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